83 #if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H) 84 #error gl.h included before glew.h 87 #error gl2.h included before glew.h 89 #if defined(__gltypes_h_) 90 #error gltypes.h included before glew.h 92 #if defined(__REGAL_H__) 93 #error Regal.h included before glew.h 95 #if defined(__glext_h_) || defined(__GLEXT_H_) 96 #error glext.h included before glew.h 98 #if defined(__gl_ATI_h_) 99 #error glATI.h included before glew.h 121 #define GLEW_APIENTRY_DEFINED 122 # if defined(__MINGW32__) || defined(__CYGWIN__) 123 # define APIENTRY __stdcall 124 # elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) 125 # define APIENTRY __stdcall 131 # if defined(__MINGW32__) || defined(__CYGWIN__) 132 # define GLAPI extern 137 #define GLEW_CALLBACK_DEFINED 138 # if defined(__MINGW32__) || defined(__CYGWIN__) 139 # define CALLBACK __attribute__ ((__stdcall__)) 140 # elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) 141 # define CALLBACK __stdcall 148 #define GLEW_WINGDIAPI_DEFINED 149 #define WINGDIAPI __declspec(dllimport) 152 #if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) 153 typedef unsigned short wchar_t;
154 # define _WCHAR_T_DEFINED 158 # if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 164 #if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) 166 typedef __int64 ptrdiff_t;
168 typedef _W64
int ptrdiff_t;
170 # define _PTRDIFF_T_DEFINED 175 # if defined(__MINGW32__) || defined(__CYGWIN__) 176 # define GLAPI extern 178 # define GLAPI WINGDIAPI 183 #define GLAPIENTRY APIENTRY 187 #define GLEWAPIENTRY APIENTRY 196 # define GLEWAPI extern 199 # define GLEWAPI extern __declspec(dllexport) 201 # define GLEWAPI extern __declspec(dllimport) 221 #if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) 222 #include <inttypes.h> 227 #define GLEW_APIENTRY_DEFINED 235 # define GLEWAPI extern 237 # if defined(__GNUC__) && __GNUC__>=4 238 # define GLEWAPI extern __attribute__ ((visibility("default"))) 239 # elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) 240 # define GLEWAPI extern __global 242 # define GLEWAPI extern 267 #ifndef GL_VERSION_1_1 268 #define GL_VERSION_1_1 1 286 #if defined(_MSC_VER) && _MSC_VER < 1400 289 #elif defined(_MSC_VER) || defined(__BORLANDC__) 293 # if defined(__MINGW32__) || defined(__CYGWIN__) 294 #include <inttypes.h> 307 #define GL_LOGIC_OP 0x0BF1 309 #define GL_TEXTURE_COMPONENTS 0x1003 310 #define GL_NO_ERROR 0 311 #define GL_POINTS 0x0000 312 #define GL_CURRENT_BIT 0x00000001 315 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 316 #define GL_LINES 0x0001 317 #define GL_LINE_LOOP 0x0002 318 #define GL_POINT_BIT 0x00000002 319 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 320 #define GL_LINE_STRIP 0x0003 321 #define GL_LINE_BIT 0x00000004 322 #define GL_TRIANGLES 0x0004 323 #define GL_TRIANGLE_STRIP 0x0005 324 #define GL_TRIANGLE_FAN 0x0006 325 #define GL_QUADS 0x0007 326 #define GL_QUAD_STRIP 0x0008 327 #define GL_POLYGON_BIT 0x00000008 328 #define GL_POLYGON 0x0009 329 #define GL_POLYGON_STIPPLE_BIT 0x00000010 330 #define GL_PIXEL_MODE_BIT 0x00000020 331 #define GL_LIGHTING_BIT 0x00000040 332 #define GL_FOG_BIT 0x00000080 333 #define GL_DEPTH_BUFFER_BIT 0x00000100 334 #define GL_ACCUM 0x0100 335 #define GL_LOAD 0x0101 336 #define GL_RETURN 0x0102 337 #define GL_MULT 0x0103 338 #define GL_ADD 0x0104 339 #define GL_NEVER 0x0200 340 #define GL_ACCUM_BUFFER_BIT 0x00000200 341 #define GL_LESS 0x0201 342 #define GL_EQUAL 0x0202 343 #define GL_LEQUAL 0x0203 344 #define GL_GREATER 0x0204 345 #define GL_NOTEQUAL 0x0205 346 #define GL_GEQUAL 0x0206 347 #define GL_ALWAYS 0x0207 348 #define GL_SRC_COLOR 0x0300 349 #define GL_ONE_MINUS_SRC_COLOR 0x0301 350 #define GL_SRC_ALPHA 0x0302 351 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 352 #define GL_DST_ALPHA 0x0304 353 #define GL_ONE_MINUS_DST_ALPHA 0x0305 354 #define GL_DST_COLOR 0x0306 355 #define GL_ONE_MINUS_DST_COLOR 0x0307 356 #define GL_SRC_ALPHA_SATURATE 0x0308 357 #define GL_STENCIL_BUFFER_BIT 0x00000400 358 #define GL_FRONT_LEFT 0x0400 359 #define GL_FRONT_RIGHT 0x0401 360 #define GL_BACK_LEFT 0x0402 361 #define GL_BACK_RIGHT 0x0403 362 #define GL_FRONT 0x0404 363 #define GL_BACK 0x0405 364 #define GL_LEFT 0x0406 365 #define GL_RIGHT 0x0407 366 #define GL_FRONT_AND_BACK 0x0408 367 #define GL_AUX0 0x0409 368 #define GL_AUX1 0x040A 369 #define GL_AUX2 0x040B 370 #define GL_AUX3 0x040C 371 #define GL_INVALID_ENUM 0x0500 372 #define GL_INVALID_VALUE 0x0501 373 #define GL_INVALID_OPERATION 0x0502 374 #define GL_STACK_OVERFLOW 0x0503 375 #define GL_STACK_UNDERFLOW 0x0504 376 #define GL_OUT_OF_MEMORY 0x0505 379 #define GL_3D_COLOR 0x0602 380 #define GL_3D_COLOR_TEXTURE 0x0603 381 #define GL_4D_COLOR_TEXTURE 0x0604 382 #define GL_PASS_THROUGH_TOKEN 0x0700 383 #define GL_POINT_TOKEN 0x0701 384 #define GL_LINE_TOKEN 0x0702 385 #define GL_POLYGON_TOKEN 0x0703 386 #define GL_BITMAP_TOKEN 0x0704 387 #define GL_DRAW_PIXEL_TOKEN 0x0705 388 #define GL_COPY_PIXEL_TOKEN 0x0706 389 #define GL_LINE_RESET_TOKEN 0x0707 390 #define GL_EXP 0x0800 391 #define GL_VIEWPORT_BIT 0x00000800 392 #define GL_EXP2 0x0801 394 #define GL_CCW 0x0901 395 #define GL_COEFF 0x0A00 396 #define GL_ORDER 0x0A01 397 #define GL_DOMAIN 0x0A02 398 #define GL_CURRENT_COLOR 0x0B00 399 #define GL_CURRENT_INDEX 0x0B01 400 #define GL_CURRENT_NORMAL 0x0B02 401 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 402 #define GL_CURRENT_RASTER_COLOR 0x0B04 403 #define GL_CURRENT_RASTER_INDEX 0x0B05 404 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 405 #define GL_CURRENT_RASTER_POSITION 0x0B07 406 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 407 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 408 #define GL_POINT_SMOOTH 0x0B10 409 #define GL_POINT_SIZE 0x0B11 410 #define GL_POINT_SIZE_RANGE 0x0B12 411 #define GL_POINT_SIZE_GRANULARITY 0x0B13 412 #define GL_LINE_SMOOTH 0x0B20 413 #define GL_LINE_WIDTH 0x0B21 414 #define GL_LINE_WIDTH_RANGE 0x0B22 415 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 416 #define GL_LINE_STIPPLE 0x0B24 417 #define GL_LINE_STIPPLE_PATTERN 0x0B25 418 #define GL_LINE_STIPPLE_REPEAT 0x0B26 419 #define GL_LIST_MODE 0x0B30 420 #define GL_MAX_LIST_NESTING 0x0B31 421 #define GL_LIST_BASE 0x0B32 422 #define GL_LIST_INDEX 0x0B33 423 #define GL_POLYGON_MODE 0x0B40 424 #define GL_POLYGON_SMOOTH 0x0B41 425 #define GL_POLYGON_STIPPLE 0x0B42 426 #define GL_EDGE_FLAG 0x0B43 427 #define GL_CULL_FACE 0x0B44 428 #define GL_CULL_FACE_MODE 0x0B45 429 #define GL_FRONT_FACE 0x0B46 430 #define GL_LIGHTING 0x0B50 431 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 432 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 433 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 434 #define GL_SHADE_MODEL 0x0B54 435 #define GL_COLOR_MATERIAL_FACE 0x0B55 436 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 437 #define GL_COLOR_MATERIAL 0x0B57 438 #define GL_FOG 0x0B60 439 #define GL_FOG_INDEX 0x0B61 440 #define GL_FOG_DENSITY 0x0B62 441 #define GL_FOG_START 0x0B63 442 #define GL_FOG_END 0x0B64 443 #define GL_FOG_MODE 0x0B65 444 #define GL_FOG_COLOR 0x0B66 445 #define GL_DEPTH_RANGE 0x0B70 446 #define GL_DEPTH_TEST 0x0B71 447 #define GL_DEPTH_WRITEMASK 0x0B72 448 #define GL_DEPTH_CLEAR_VALUE 0x0B73 449 #define GL_DEPTH_FUNC 0x0B74 450 #define GL_ACCUM_CLEAR_VALUE 0x0B80 451 #define GL_STENCIL_TEST 0x0B90 452 #define GL_STENCIL_CLEAR_VALUE 0x0B91 453 #define GL_STENCIL_FUNC 0x0B92 454 #define GL_STENCIL_VALUE_MASK 0x0B93 455 #define GL_STENCIL_FAIL 0x0B94 456 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 457 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 458 #define GL_STENCIL_REF 0x0B97 459 #define GL_STENCIL_WRITEMASK 0x0B98 460 #define GL_MATRIX_MODE 0x0BA0 461 #define GL_NORMALIZE 0x0BA1 462 #define GL_VIEWPORT 0x0BA2 463 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 464 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 465 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 466 #define GL_MODELVIEW_MATRIX 0x0BA6 467 #define GL_PROJECTION_MATRIX 0x0BA7 468 #define GL_TEXTURE_MATRIX 0x0BA8 469 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 470 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 471 #define GL_ALPHA_TEST 0x0BC0 472 #define GL_ALPHA_TEST_FUNC 0x0BC1 473 #define GL_ALPHA_TEST_REF 0x0BC2 474 #define GL_DITHER 0x0BD0 475 #define GL_BLEND_DST 0x0BE0 476 #define GL_BLEND_SRC 0x0BE1 477 #define GL_BLEND 0x0BE2 478 #define GL_LOGIC_OP_MODE 0x0BF0 479 #define GL_INDEX_LOGIC_OP 0x0BF1 480 #define GL_COLOR_LOGIC_OP 0x0BF2 481 #define GL_AUX_BUFFERS 0x0C00 482 #define GL_DRAW_BUFFER 0x0C01 483 #define GL_READ_BUFFER 0x0C02 484 #define GL_SCISSOR_BOX 0x0C10 485 #define GL_SCISSOR_TEST 0x0C11 486 #define GL_INDEX_CLEAR_VALUE 0x0C20 487 #define GL_INDEX_WRITEMASK 0x0C21 488 #define GL_COLOR_CLEAR_VALUE 0x0C22 489 #define GL_COLOR_WRITEMASK 0x0C23 490 #define GL_INDEX_MODE 0x0C30 491 #define GL_RGBA_MODE 0x0C31 492 #define GL_DOUBLEBUFFER 0x0C32 493 #define GL_STEREO 0x0C33 494 #define GL_RENDER_MODE 0x0C40 495 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 496 #define GL_POINT_SMOOTH_HINT 0x0C51 497 #define GL_LINE_SMOOTH_HINT 0x0C52 498 #define GL_POLYGON_SMOOTH_HINT 0x0C53 499 #define GL_FOG_HINT 0x0C54 500 #define GL_TEXTURE_GEN_S 0x0C60 501 #define GL_TEXTURE_GEN_T 0x0C61 502 #define GL_TEXTURE_GEN_R 0x0C62 503 #define GL_TEXTURE_GEN_Q 0x0C63 504 #define GL_PIXEL_MAP_I_TO_I 0x0C70 505 #define GL_PIXEL_MAP_S_TO_S 0x0C71 506 #define GL_PIXEL_MAP_I_TO_R 0x0C72 507 #define GL_PIXEL_MAP_I_TO_G 0x0C73 508 #define GL_PIXEL_MAP_I_TO_B 0x0C74 509 #define GL_PIXEL_MAP_I_TO_A 0x0C75 510 #define GL_PIXEL_MAP_R_TO_R 0x0C76 511 #define GL_PIXEL_MAP_G_TO_G 0x0C77 512 #define GL_PIXEL_MAP_B_TO_B 0x0C78 513 #define GL_PIXEL_MAP_A_TO_A 0x0C79 514 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 515 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 516 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 517 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 518 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 519 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 520 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 521 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 522 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 523 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 524 #define GL_UNPACK_SWAP_BYTES 0x0CF0 525 #define GL_UNPACK_LSB_FIRST 0x0CF1 526 #define GL_UNPACK_ROW_LENGTH 0x0CF2 527 #define GL_UNPACK_SKIP_ROWS 0x0CF3 528 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 529 #define GL_UNPACK_ALIGNMENT 0x0CF5 530 #define GL_PACK_SWAP_BYTES 0x0D00 531 #define GL_PACK_LSB_FIRST 0x0D01 532 #define GL_PACK_ROW_LENGTH 0x0D02 533 #define GL_PACK_SKIP_ROWS 0x0D03 534 #define GL_PACK_SKIP_PIXELS 0x0D04 535 #define GL_PACK_ALIGNMENT 0x0D05 536 #define GL_MAP_COLOR 0x0D10 537 #define GL_MAP_STENCIL 0x0D11 538 #define GL_INDEX_SHIFT 0x0D12 539 #define GL_INDEX_OFFSET 0x0D13 540 #define GL_RED_SCALE 0x0D14 541 #define GL_RED_BIAS 0x0D15 542 #define GL_ZOOM_X 0x0D16 543 #define GL_ZOOM_Y 0x0D17 544 #define GL_GREEN_SCALE 0x0D18 545 #define GL_GREEN_BIAS 0x0D19 546 #define GL_BLUE_SCALE 0x0D1A 547 #define GL_BLUE_BIAS 0x0D1B 548 #define GL_ALPHA_SCALE 0x0D1C 549 #define GL_ALPHA_BIAS 0x0D1D 550 #define GL_DEPTH_SCALE 0x0D1E 551 #define GL_DEPTH_BIAS 0x0D1F 552 #define GL_MAX_EVAL_ORDER 0x0D30 553 #define GL_MAX_LIGHTS 0x0D31 554 #define GL_MAX_CLIP_PLANES 0x0D32 555 #define GL_MAX_TEXTURE_SIZE 0x0D33 556 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 557 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 558 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 559 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 560 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 561 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 562 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 563 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B 564 #define GL_SUBPIXEL_BITS 0x0D50 565 #define GL_INDEX_BITS 0x0D51 566 #define GL_RED_BITS 0x0D52 567 #define GL_GREEN_BITS 0x0D53 568 #define GL_BLUE_BITS 0x0D54 569 #define GL_ALPHA_BITS 0x0D55 570 #define GL_DEPTH_BITS 0x0D56 571 #define GL_STENCIL_BITS 0x0D57 572 #define GL_ACCUM_RED_BITS 0x0D58 573 #define GL_ACCUM_GREEN_BITS 0x0D59 574 #define GL_ACCUM_BLUE_BITS 0x0D5A 575 #define GL_ACCUM_ALPHA_BITS 0x0D5B 576 #define GL_NAME_STACK_DEPTH 0x0D70 577 #define GL_AUTO_NORMAL 0x0D80 578 #define GL_MAP1_COLOR_4 0x0D90 579 #define GL_MAP1_INDEX 0x0D91 580 #define GL_MAP1_NORMAL 0x0D92 581 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 582 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 583 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 584 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 585 #define GL_MAP1_VERTEX_3 0x0D97 586 #define GL_MAP1_VERTEX_4 0x0D98 587 #define GL_MAP2_COLOR_4 0x0DB0 588 #define GL_MAP2_INDEX 0x0DB1 589 #define GL_MAP2_NORMAL 0x0DB2 590 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 591 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 592 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 593 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 594 #define GL_MAP2_VERTEX_3 0x0DB7 595 #define GL_MAP2_VERTEX_4 0x0DB8 596 #define GL_MAP1_GRID_DOMAIN 0x0DD0 597 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 598 #define GL_MAP2_GRID_DOMAIN 0x0DD2 599 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 600 #define GL_TEXTURE_1D 0x0DE0 601 #define GL_TEXTURE_2D 0x0DE1 602 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 603 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 604 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 605 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 606 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 607 #define GL_TEXTURE_WIDTH 0x1000 608 #define GL_TRANSFORM_BIT 0x00001000 609 #define GL_TEXTURE_HEIGHT 0x1001 610 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 611 #define GL_TEXTURE_BORDER_COLOR 0x1004 612 #define GL_TEXTURE_BORDER 0x1005 613 #define GL_DONT_CARE 0x1100 614 #define GL_FASTEST 0x1101 615 #define GL_NICEST 0x1102 616 #define GL_AMBIENT 0x1200 617 #define GL_DIFFUSE 0x1201 618 #define GL_SPECULAR 0x1202 619 #define GL_POSITION 0x1203 620 #define GL_SPOT_DIRECTION 0x1204 621 #define GL_SPOT_EXPONENT 0x1205 622 #define GL_SPOT_CUTOFF 0x1206 623 #define GL_CONSTANT_ATTENUATION 0x1207 624 #define GL_LINEAR_ATTENUATION 0x1208 625 #define GL_QUADRATIC_ATTENUATION 0x1209 626 #define GL_COMPILE 0x1300 627 #define GL_COMPILE_AND_EXECUTE 0x1301 628 #define GL_BYTE 0x1400 629 #define GL_UNSIGNED_BYTE 0x1401 630 #define GL_SHORT 0x1402 631 #define GL_UNSIGNED_SHORT 0x1403 632 #define GL_INT 0x1404 633 #define GL_UNSIGNED_INT 0x1405 634 #define GL_FLOAT 0x1406 635 #define GL_2_BYTES 0x1407 636 #define GL_3_BYTES 0x1408 637 #define GL_4_BYTES 0x1409 638 #define GL_DOUBLE 0x140A 639 #define GL_CLEAR 0x1500 640 #define GL_AND 0x1501 641 #define GL_AND_REVERSE 0x1502 642 #define GL_COPY 0x1503 643 #define GL_AND_INVERTED 0x1504 644 #define GL_NOOP 0x1505 645 #define GL_XOR 0x1506 647 #define GL_NOR 0x1508 648 #define GL_EQUIV 0x1509 649 #define GL_INVERT 0x150A 650 #define GL_OR_REVERSE 0x150B 651 #define GL_COPY_INVERTED 0x150C 652 #define GL_OR_INVERTED 0x150D 653 #define GL_NAND 0x150E 654 #define GL_SET 0x150F 655 #define GL_EMISSION 0x1600 656 #define GL_SHININESS 0x1601 657 #define GL_AMBIENT_AND_DIFFUSE 0x1602 658 #define GL_COLOR_INDEXES 0x1603 659 #define GL_MODELVIEW 0x1700 660 #define GL_PROJECTION 0x1701 661 #define GL_TEXTURE 0x1702 662 #define GL_COLOR 0x1800 663 #define GL_DEPTH 0x1801 664 #define GL_STENCIL 0x1802 665 #define GL_COLOR_INDEX 0x1900 666 #define GL_STENCIL_INDEX 0x1901 667 #define GL_DEPTH_COMPONENT 0x1902 668 #define GL_RED 0x1903 669 #define GL_GREEN 0x1904 670 #define GL_BLUE 0x1905 671 #define GL_ALPHA 0x1906 672 #define GL_RGB 0x1907 673 #define GL_RGBA 0x1908 674 #define GL_LUMINANCE 0x1909 675 #define GL_LUMINANCE_ALPHA 0x190A 676 #define GL_BITMAP 0x1A00 677 #define GL_POINT 0x1B00 678 #define GL_LINE 0x1B01 679 #define GL_FILL 0x1B02 680 #define GL_RENDER 0x1C00 681 #define GL_FEEDBACK 0x1C01 682 #define GL_SELECT 0x1C02 683 #define GL_FLAT 0x1D00 684 #define GL_SMOOTH 0x1D01 685 #define GL_KEEP 0x1E00 686 #define GL_REPLACE 0x1E01 687 #define GL_INCR 0x1E02 688 #define GL_DECR 0x1E03 689 #define GL_VENDOR 0x1F00 690 #define GL_RENDERER 0x1F01 691 #define GL_VERSION 0x1F02 692 #define GL_EXTENSIONS 0x1F03 694 #define GL_ENABLE_BIT 0x00002000 698 #define GL_MODULATE 0x2100 699 #define GL_DECAL 0x2101 700 #define GL_TEXTURE_ENV_MODE 0x2200 701 #define GL_TEXTURE_ENV_COLOR 0x2201 702 #define GL_TEXTURE_ENV 0x2300 703 #define GL_EYE_LINEAR 0x2400 704 #define GL_OBJECT_LINEAR 0x2401 705 #define GL_SPHERE_MAP 0x2402 706 #define GL_TEXTURE_GEN_MODE 0x2500 707 #define GL_OBJECT_PLANE 0x2501 708 #define GL_EYE_PLANE 0x2502 709 #define GL_NEAREST 0x2600 710 #define GL_LINEAR 0x2601 711 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 712 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 713 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 714 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 715 #define GL_TEXTURE_MAG_FILTER 0x2800 716 #define GL_TEXTURE_MIN_FILTER 0x2801 717 #define GL_TEXTURE_WRAP_S 0x2802 718 #define GL_TEXTURE_WRAP_T 0x2803 719 #define GL_CLAMP 0x2900 720 #define GL_REPEAT 0x2901 721 #define GL_POLYGON_OFFSET_UNITS 0x2A00 722 #define GL_POLYGON_OFFSET_POINT 0x2A01 723 #define GL_POLYGON_OFFSET_LINE 0x2A02 724 #define GL_R3_G3_B2 0x2A10 725 #define GL_V2F 0x2A20 726 #define GL_V3F 0x2A21 727 #define GL_C4UB_V2F 0x2A22 728 #define GL_C4UB_V3F 0x2A23 729 #define GL_C3F_V3F 0x2A24 730 #define GL_N3F_V3F 0x2A25 731 #define GL_C4F_N3F_V3F 0x2A26 732 #define GL_T2F_V3F 0x2A27 733 #define GL_T4F_V4F 0x2A28 734 #define GL_T2F_C4UB_V3F 0x2A29 735 #define GL_T2F_C3F_V3F 0x2A2A 736 #define GL_T2F_N3F_V3F 0x2A2B 737 #define GL_T2F_C4F_N3F_V3F 0x2A2C 738 #define GL_T4F_C4F_N3F_V4F 0x2A2D 739 #define GL_CLIP_PLANE0 0x3000 740 #define GL_CLIP_PLANE1 0x3001 741 #define GL_CLIP_PLANE2 0x3002 742 #define GL_CLIP_PLANE3 0x3003 743 #define GL_CLIP_PLANE4 0x3004 744 #define GL_CLIP_PLANE5 0x3005 745 #define GL_LIGHT0 0x4000 746 #define GL_COLOR_BUFFER_BIT 0x00004000 747 #define GL_LIGHT1 0x4001 748 #define GL_LIGHT2 0x4002 749 #define GL_LIGHT3 0x4003 750 #define GL_LIGHT4 0x4004 751 #define GL_LIGHT5 0x4005 752 #define GL_LIGHT6 0x4006 753 #define GL_LIGHT7 0x4007 754 #define GL_HINT_BIT 0x00008000 755 #define GL_POLYGON_OFFSET_FILL 0x8037 756 #define GL_POLYGON_OFFSET_FACTOR 0x8038 757 #define GL_ALPHA4 0x803B 758 #define GL_ALPHA8 0x803C 759 #define GL_ALPHA12 0x803D 760 #define GL_ALPHA16 0x803E 761 #define GL_LUMINANCE4 0x803F 762 #define GL_LUMINANCE8 0x8040 763 #define GL_LUMINANCE12 0x8041 764 #define GL_LUMINANCE16 0x8042 765 #define GL_LUMINANCE4_ALPHA4 0x8043 766 #define GL_LUMINANCE6_ALPHA2 0x8044 767 #define GL_LUMINANCE8_ALPHA8 0x8045 768 #define GL_LUMINANCE12_ALPHA4 0x8046 769 #define GL_LUMINANCE12_ALPHA12 0x8047 770 #define GL_LUMINANCE16_ALPHA16 0x8048 771 #define GL_INTENSITY 0x8049 772 #define GL_INTENSITY4 0x804A 773 #define GL_INTENSITY8 0x804B 774 #define GL_INTENSITY12 0x804C 775 #define GL_INTENSITY16 0x804D 776 #define GL_RGB4 0x804F 777 #define GL_RGB5 0x8050 778 #define GL_RGB8 0x8051 779 #define GL_RGB10 0x8052 780 #define GL_RGB12 0x8053 781 #define GL_RGB16 0x8054 782 #define GL_RGBA2 0x8055 783 #define GL_RGBA4 0x8056 784 #define GL_RGB5_A1 0x8057 785 #define GL_RGBA8 0x8058 786 #define GL_RGB10_A2 0x8059 787 #define GL_RGBA12 0x805A 788 #define GL_RGBA16 0x805B 789 #define GL_TEXTURE_RED_SIZE 0x805C 790 #define GL_TEXTURE_GREEN_SIZE 0x805D 791 #define GL_TEXTURE_BLUE_SIZE 0x805E 792 #define GL_TEXTURE_ALPHA_SIZE 0x805F 793 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 794 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 795 #define GL_PROXY_TEXTURE_1D 0x8063 796 #define GL_PROXY_TEXTURE_2D 0x8064 797 #define GL_TEXTURE_PRIORITY 0x8066 798 #define GL_TEXTURE_RESIDENT 0x8067 799 #define GL_TEXTURE_BINDING_1D 0x8068 800 #define GL_TEXTURE_BINDING_2D 0x8069 801 #define GL_VERTEX_ARRAY 0x8074 802 #define GL_NORMAL_ARRAY 0x8075 803 #define GL_COLOR_ARRAY 0x8076 804 #define GL_INDEX_ARRAY 0x8077 805 #define GL_TEXTURE_COORD_ARRAY 0x8078 806 #define GL_EDGE_FLAG_ARRAY 0x8079 807 #define GL_VERTEX_ARRAY_SIZE 0x807A 808 #define GL_VERTEX_ARRAY_TYPE 0x807B 809 #define GL_VERTEX_ARRAY_STRIDE 0x807C 810 #define GL_NORMAL_ARRAY_TYPE 0x807E 811 #define GL_NORMAL_ARRAY_STRIDE 0x807F 812 #define GL_COLOR_ARRAY_SIZE 0x8081 813 #define GL_COLOR_ARRAY_TYPE 0x8082 814 #define GL_COLOR_ARRAY_STRIDE 0x8083 815 #define GL_INDEX_ARRAY_TYPE 0x8085 816 #define GL_INDEX_ARRAY_STRIDE 0x8086 817 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 818 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 819 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 820 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 821 #define GL_VERTEX_ARRAY_POINTER 0x808E 822 #define GL_NORMAL_ARRAY_POINTER 0x808F 823 #define GL_COLOR_ARRAY_POINTER 0x8090 824 #define GL_INDEX_ARRAY_POINTER 0x8091 825 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 826 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 827 #define GL_COLOR_INDEX1_EXT 0x80E2 828 #define GL_COLOR_INDEX2_EXT 0x80E3 829 #define GL_COLOR_INDEX4_EXT 0x80E4 830 #define GL_COLOR_INDEX8_EXT 0x80E5 831 #define GL_COLOR_INDEX12_EXT 0x80E6 832 #define GL_COLOR_INDEX16_EXT 0x80E7 833 #define GL_EVAL_BIT 0x00010000 834 #define GL_LIST_BIT 0x00020000 835 #define GL_TEXTURE_BIT 0x00040000 836 #define GL_SCISSOR_BIT 0x00080000 837 #define GL_ALL_ATTRIB_BITS 0x000fffff 838 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff 846 GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap);
894 GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
936 GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
1004 GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points);
1005 GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points);
1029 GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
1140 GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum
format, GLenum type,
const GLvoid *pixels);
1141 GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum
format, GLenum type,
const GLvoid *pixels);
1147 GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum
format, GLenum type,
const GLvoid *pixels);
1177 #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) 1185 # if defined(__APPLE__) && defined(__MACH__) 1186 # include <OpenGL/glu.h> 1188 # include <GL/glu.h> 1194 #ifndef GL_VERSION_1_2 1195 #define GL_VERSION_1_2 1 1197 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 1198 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 1199 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 1200 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 1201 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 1202 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 1203 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 1204 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 1205 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 1206 #define GL_RESCALE_NORMAL 0x803A 1207 #define GL_TEXTURE_BINDING_3D 0x806A 1208 #define GL_PACK_SKIP_IMAGES 0x806B 1209 #define GL_PACK_IMAGE_HEIGHT 0x806C 1210 #define GL_UNPACK_SKIP_IMAGES 0x806D 1211 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 1212 #define GL_TEXTURE_3D 0x806F 1213 #define GL_PROXY_TEXTURE_3D 0x8070 1214 #define GL_TEXTURE_DEPTH 0x8071 1215 #define GL_TEXTURE_WRAP_R 0x8072 1216 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 1217 #define GL_BGR 0x80E0 1218 #define GL_BGRA 0x80E1 1219 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 1220 #define GL_MAX_ELEMENTS_INDICES 0x80E9 1221 #define GL_CLAMP_TO_EDGE 0x812F 1222 #define GL_TEXTURE_MIN_LOD 0x813A 1223 #define GL_TEXTURE_MAX_LOD 0x813B 1224 #define GL_TEXTURE_BASE_LEVEL 0x813C 1225 #define GL_TEXTURE_MAX_LEVEL 0x813D 1226 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 1227 #define GL_SINGLE_COLOR 0x81F9 1228 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 1229 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 1230 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 1231 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 1232 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 1233 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 1234 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 1235 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 1236 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 1240 typedef void (
GLAPIENTRY *
PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum
format, GLenum type,
const GLvoid *pixels);
1241 typedef void (
GLAPIENTRY *
PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum
format, GLenum type,
const GLvoid *pixels);
1243 #define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) 1244 #define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) 1245 #define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) 1246 #define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) 1248 #define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) 1254 #ifndef GL_VERSION_1_2_1 1255 #define GL_VERSION_1_2_1 1 1257 #define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) 1263 #ifndef GL_VERSION_1_3 1264 #define GL_VERSION_1_3 1 1266 #define GL_MULTISAMPLE 0x809D 1267 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 1268 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 1269 #define GL_SAMPLE_COVERAGE 0x80A0 1270 #define GL_SAMPLE_BUFFERS 0x80A8 1271 #define GL_SAMPLES 0x80A9 1272 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 1273 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 1274 #define GL_CLAMP_TO_BORDER 0x812D 1275 #define GL_TEXTURE0 0x84C0 1276 #define GL_TEXTURE1 0x84C1 1277 #define GL_TEXTURE2 0x84C2 1278 #define GL_TEXTURE3 0x84C3 1279 #define GL_TEXTURE4 0x84C4 1280 #define GL_TEXTURE5 0x84C5 1281 #define GL_TEXTURE6 0x84C6 1282 #define GL_TEXTURE7 0x84C7 1283 #define GL_TEXTURE8 0x84C8 1284 #define GL_TEXTURE9 0x84C9 1285 #define GL_TEXTURE10 0x84CA 1286 #define GL_TEXTURE11 0x84CB 1287 #define GL_TEXTURE12 0x84CC 1288 #define GL_TEXTURE13 0x84CD 1289 #define GL_TEXTURE14 0x84CE 1290 #define GL_TEXTURE15 0x84CF 1291 #define GL_TEXTURE16 0x84D0 1292 #define GL_TEXTURE17 0x84D1 1293 #define GL_TEXTURE18 0x84D2 1294 #define GL_TEXTURE19 0x84D3 1295 #define GL_TEXTURE20 0x84D4 1296 #define GL_TEXTURE21 0x84D5 1297 #define GL_TEXTURE22 0x84D6 1298 #define GL_TEXTURE23 0x84D7 1299 #define GL_TEXTURE24 0x84D8 1300 #define GL_TEXTURE25 0x84D9 1301 #define GL_TEXTURE26 0x84DA 1302 #define GL_TEXTURE27 0x84DB 1303 #define GL_TEXTURE28 0x84DC 1304 #define GL_TEXTURE29 0x84DD 1305 #define GL_TEXTURE30 0x84DE 1306 #define GL_TEXTURE31 0x84DF 1307 #define GL_ACTIVE_TEXTURE 0x84E0 1308 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 1309 #define GL_MAX_TEXTURE_UNITS 0x84E2 1310 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 1311 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 1312 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 1313 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 1314 #define GL_SUBTRACT 0x84E7 1315 #define GL_COMPRESSED_ALPHA 0x84E9 1316 #define GL_COMPRESSED_LUMINANCE 0x84EA 1317 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 1318 #define GL_COMPRESSED_INTENSITY 0x84EC 1319 #define GL_COMPRESSED_RGB 0x84ED 1320 #define GL_COMPRESSED_RGBA 0x84EE 1321 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 1322 #define GL_NORMAL_MAP 0x8511 1323 #define GL_REFLECTION_MAP 0x8512 1324 #define GL_TEXTURE_CUBE_MAP 0x8513 1325 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 1326 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 1327 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 1328 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 1329 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 1330 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 1331 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 1332 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 1333 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 1334 #define GL_COMBINE 0x8570 1335 #define GL_COMBINE_RGB 0x8571 1336 #define GL_COMBINE_ALPHA 0x8572 1337 #define GL_RGB_SCALE 0x8573 1338 #define GL_ADD_SIGNED 0x8574 1339 #define GL_INTERPOLATE 0x8575 1340 #define GL_CONSTANT 0x8576 1341 #define GL_PRIMARY_COLOR 0x8577 1342 #define GL_PREVIOUS 0x8578 1343 #define GL_SOURCE0_RGB 0x8580 1344 #define GL_SOURCE1_RGB 0x8581 1345 #define GL_SOURCE2_RGB 0x8582 1346 #define GL_SOURCE0_ALPHA 0x8588 1347 #define GL_SOURCE1_ALPHA 0x8589 1348 #define GL_SOURCE2_ALPHA 0x858A 1349 #define GL_OPERAND0_RGB 0x8590 1350 #define GL_OPERAND1_RGB 0x8591 1351 #define GL_OPERAND2_RGB 0x8592 1352 #define GL_OPERAND0_ALPHA 0x8598 1353 #define GL_OPERAND1_ALPHA 0x8599 1354 #define GL_OPERAND2_ALPHA 0x859A 1355 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 1356 #define GL_TEXTURE_COMPRESSED 0x86A1 1357 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 1358 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 1359 #define GL_DOT3_RGB 0x86AE 1360 #define GL_DOT3_RGBA 0x86AF 1361 #define GL_MULTISAMPLE_BIT 0x20000000 1370 typedef void (
GLAPIENTRY *
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum
format, GLsizei imageSize,
const GLvoid *data);
1410 #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) 1411 #define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) 1412 #define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) 1413 #define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) 1414 #define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) 1415 #define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) 1416 #define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) 1417 #define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) 1418 #define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) 1419 #define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) 1420 #define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) 1421 #define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) 1422 #define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) 1423 #define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) 1424 #define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) 1425 #define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) 1426 #define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) 1427 #define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) 1428 #define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) 1429 #define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) 1430 #define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) 1431 #define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) 1432 #define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) 1433 #define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) 1434 #define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) 1435 #define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) 1436 #define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) 1437 #define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) 1438 #define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) 1439 #define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) 1440 #define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) 1441 #define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) 1442 #define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) 1443 #define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) 1444 #define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) 1445 #define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) 1446 #define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) 1447 #define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) 1448 #define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) 1449 #define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) 1450 #define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) 1451 #define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) 1452 #define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) 1453 #define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) 1454 #define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) 1455 #define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) 1457 #define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) 1463 #ifndef GL_VERSION_1_4 1464 #define GL_VERSION_1_4 1 1466 #define GL_BLEND_DST_RGB 0x80C8 1467 #define GL_BLEND_SRC_RGB 0x80C9 1468 #define GL_BLEND_DST_ALPHA 0x80CA 1469 #define GL_BLEND_SRC_ALPHA 0x80CB 1470 #define GL_POINT_SIZE_MIN 0x8126 1471 #define GL_POINT_SIZE_MAX 0x8127 1472 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 1473 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 1474 #define GL_GENERATE_MIPMAP 0x8191 1475 #define GL_GENERATE_MIPMAP_HINT 0x8192 1476 #define GL_DEPTH_COMPONENT16 0x81A5 1477 #define GL_DEPTH_COMPONENT24 0x81A6 1478 #define GL_DEPTH_COMPONENT32 0x81A7 1479 #define GL_MIRRORED_REPEAT 0x8370 1480 #define GL_FOG_COORDINATE_SOURCE 0x8450 1481 #define GL_FOG_COORDINATE 0x8451 1482 #define GL_FRAGMENT_DEPTH 0x8452 1483 #define GL_CURRENT_FOG_COORDINATE 0x8453 1484 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 1485 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 1486 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 1487 #define GL_FOG_COORDINATE_ARRAY 0x8457 1488 #define GL_COLOR_SUM 0x8458 1489 #define GL_CURRENT_SECONDARY_COLOR 0x8459 1490 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A 1491 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B 1492 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C 1493 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D 1494 #define GL_SECONDARY_COLOR_ARRAY 0x845E 1495 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 1496 #define GL_TEXTURE_FILTER_CONTROL 0x8500 1497 #define GL_TEXTURE_LOD_BIAS 0x8501 1498 #define GL_INCR_WRAP 0x8507 1499 #define GL_DECR_WRAP 0x8508 1500 #define GL_TEXTURE_DEPTH_SIZE 0x884A 1501 #define GL_DEPTH_TEXTURE_MODE 0x884B 1502 #define GL_TEXTURE_COMPARE_MODE 0x884C 1503 #define GL_TEXTURE_COMPARE_FUNC 0x884D 1504 #define GL_COMPARE_R_TO_TEXTURE 0x884E 1554 #define glBlendColor GLEW_GET_FUN(__glewBlendColor) 1555 #define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) 1556 #define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) 1557 #define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) 1558 #define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) 1559 #define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) 1560 #define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) 1561 #define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) 1562 #define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) 1563 #define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) 1564 #define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) 1565 #define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) 1566 #define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) 1567 #define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) 1568 #define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) 1569 #define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) 1570 #define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) 1571 #define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) 1572 #define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) 1573 #define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) 1574 #define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) 1575 #define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) 1576 #define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) 1577 #define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) 1578 #define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) 1579 #define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) 1580 #define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) 1581 #define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) 1582 #define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) 1583 #define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) 1584 #define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) 1585 #define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) 1586 #define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) 1587 #define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) 1588 #define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) 1589 #define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) 1590 #define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) 1591 #define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) 1592 #define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) 1593 #define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) 1594 #define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) 1595 #define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) 1596 #define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) 1597 #define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) 1598 #define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) 1599 #define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) 1600 #define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) 1602 #define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) 1608 #ifndef GL_VERSION_1_5 1609 #define GL_VERSION_1_5 1 1611 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE 1612 #define GL_FOG_COORD GL_FOG_COORDINATE 1613 #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY 1614 #define GL_SRC0_RGB GL_SOURCE0_RGB 1615 #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER 1616 #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE 1617 #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA 1618 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE 1619 #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE 1620 #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA 1621 #define GL_SRC1_RGB GL_SOURCE1_RGB 1622 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 1623 #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA 1624 #define GL_SRC2_RGB GL_SOURCE2_RGB 1625 #define GL_BUFFER_SIZE 0x8764 1626 #define GL_BUFFER_USAGE 0x8765 1627 #define GL_QUERY_COUNTER_BITS 0x8864 1628 #define GL_CURRENT_QUERY 0x8865 1629 #define GL_QUERY_RESULT 0x8866 1630 #define GL_QUERY_RESULT_AVAILABLE 0x8867 1631 #define GL_ARRAY_BUFFER 0x8892 1632 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 1633 #define GL_ARRAY_BUFFER_BINDING 0x8894 1634 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 1635 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 1636 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 1637 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 1638 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 1639 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 1640 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B 1641 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C 1642 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D 1643 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E 1644 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 1645 #define GL_READ_ONLY 0x88B8 1646 #define GL_WRITE_ONLY 0x88B9 1647 #define GL_READ_WRITE 0x88BA 1648 #define GL_BUFFER_ACCESS 0x88BB 1649 #define GL_BUFFER_MAPPED 0x88BC 1650 #define GL_BUFFER_MAP_POINTER 0x88BD 1651 #define GL_STREAM_DRAW 0x88E0 1652 #define GL_STREAM_READ 0x88E1 1653 #define GL_STREAM_COPY 0x88E2 1654 #define GL_STATIC_DRAW 0x88E4 1655 #define GL_STATIC_READ 0x88E5 1656 #define GL_STATIC_COPY 0x88E6 1657 #define GL_DYNAMIC_DRAW 0x88E8 1658 #define GL_DYNAMIC_READ 0x88E9 1659 #define GL_DYNAMIC_COPY 0x88EA 1660 #define GL_SAMPLES_PASSED 0x8914 1685 #define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) 1686 #define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) 1687 #define glBufferData GLEW_GET_FUN(__glewBufferData) 1688 #define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) 1689 #define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) 1690 #define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) 1691 #define glEndQuery GLEW_GET_FUN(__glewEndQuery) 1692 #define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) 1693 #define glGenQueries GLEW_GET_FUN(__glewGenQueries) 1694 #define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) 1695 #define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) 1696 #define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) 1697 #define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) 1698 #define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) 1699 #define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) 1700 #define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) 1701 #define glIsQuery GLEW_GET_FUN(__glewIsQuery) 1702 #define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) 1703 #define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) 1705 #define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) 1711 #ifndef GL_VERSION_2_0 1712 #define GL_VERSION_2_0 1 1714 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION 1715 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 1716 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 1717 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 1718 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 1719 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 1720 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 1721 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 1722 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 1723 #define GL_STENCIL_BACK_FUNC 0x8800 1724 #define GL_STENCIL_BACK_FAIL 0x8801 1725 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 1726 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 1727 #define GL_MAX_DRAW_BUFFERS 0x8824 1728 #define GL_DRAW_BUFFER0 0x8825 1729 #define GL_DRAW_BUFFER1 0x8826 1730 #define GL_DRAW_BUFFER2 0x8827 1731 #define GL_DRAW_BUFFER3 0x8828 1732 #define GL_DRAW_BUFFER4 0x8829 1733 #define GL_DRAW_BUFFER5 0x882A 1734 #define GL_DRAW_BUFFER6 0x882B 1735 #define GL_DRAW_BUFFER7 0x882C 1736 #define GL_DRAW_BUFFER8 0x882D 1737 #define GL_DRAW_BUFFER9 0x882E 1738 #define GL_DRAW_BUFFER10 0x882F 1739 #define GL_DRAW_BUFFER11 0x8830 1740 #define GL_DRAW_BUFFER12 0x8831 1741 #define GL_DRAW_BUFFER13 0x8832 1742 #define GL_DRAW_BUFFER14 0x8833 1743 #define GL_DRAW_BUFFER15 0x8834 1744 #define GL_BLEND_EQUATION_ALPHA 0x883D 1745 #define GL_POINT_SPRITE 0x8861 1746 #define GL_COORD_REPLACE 0x8862 1747 #define GL_MAX_VERTEX_ATTRIBS 0x8869 1748 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 1749 #define GL_MAX_TEXTURE_COORDS 0x8871 1750 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 1751 #define GL_FRAGMENT_SHADER 0x8B30 1752 #define GL_VERTEX_SHADER 0x8B31 1753 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 1754 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 1755 #define GL_MAX_VARYING_FLOATS 0x8B4B 1756 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 1757 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 1758 #define GL_SHADER_TYPE 0x8B4F 1759 #define GL_FLOAT_VEC2 0x8B50 1760 #define GL_FLOAT_VEC3 0x8B51 1761 #define GL_FLOAT_VEC4 0x8B52 1762 #define GL_INT_VEC2 0x8B53 1763 #define GL_INT_VEC3 0x8B54 1764 #define GL_INT_VEC4 0x8B55 1765 #define GL_BOOL 0x8B56 1766 #define GL_BOOL_VEC2 0x8B57 1767 #define GL_BOOL_VEC3 0x8B58 1768 #define GL_BOOL_VEC4 0x8B59 1769 #define GL_FLOAT_MAT2 0x8B5A 1770 #define GL_FLOAT_MAT3 0x8B5B 1771 #define GL_FLOAT_MAT4 0x8B5C 1772 #define GL_SAMPLER_1D 0x8B5D 1773 #define GL_SAMPLER_2D 0x8B5E 1774 #define GL_SAMPLER_3D 0x8B5F 1775 #define GL_SAMPLER_CUBE 0x8B60 1776 #define GL_SAMPLER_1D_SHADOW 0x8B61 1777 #define GL_SAMPLER_2D_SHADOW 0x8B62 1778 #define GL_DELETE_STATUS 0x8B80 1779 #define GL_COMPILE_STATUS 0x8B81 1780 #define GL_LINK_STATUS 0x8B82 1781 #define GL_VALIDATE_STATUS 0x8B83 1782 #define GL_INFO_LOG_LENGTH 0x8B84 1783 #define GL_ATTACHED_SHADERS 0x8B85 1784 #define GL_ACTIVE_UNIFORMS 0x8B86 1785 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 1786 #define GL_SHADER_SOURCE_LENGTH 0x8B88 1787 #define GL_ACTIVE_ATTRIBUTES 0x8B89 1788 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 1789 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 1790 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 1791 #define GL_CURRENT_PROGRAM 0x8B8D 1792 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 1793 #define GL_LOWER_LEFT 0x8CA1 1794 #define GL_UPPER_LEFT 0x8CA2 1795 #define GL_STENCIL_BACK_REF 0x8CA3 1796 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 1797 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 1893 #define glAttachShader GLEW_GET_FUN(__glewAttachShader) 1894 #define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) 1895 #define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) 1896 #define glCompileShader GLEW_GET_FUN(__glewCompileShader) 1897 #define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) 1898 #define glCreateShader GLEW_GET_FUN(__glewCreateShader) 1899 #define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) 1900 #define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) 1901 #define glDetachShader GLEW_GET_FUN(__glewDetachShader) 1902 #define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) 1903 #define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) 1904 #define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) 1905 #define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) 1906 #define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) 1907 #define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) 1908 #define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) 1909 #define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) 1910 #define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) 1911 #define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) 1912 #define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) 1913 #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) 1914 #define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) 1915 #define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) 1916 #define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) 1917 #define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) 1918 #define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) 1919 #define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) 1920 #define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) 1921 #define glIsProgram GLEW_GET_FUN(__glewIsProgram) 1922 #define glIsShader GLEW_GET_FUN(__glewIsShader) 1923 #define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) 1924 #define glShaderSource GLEW_GET_FUN(__glewShaderSource) 1925 #define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) 1926 #define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) 1927 #define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) 1928 #define glUniform1f GLEW_GET_FUN(__glewUniform1f) 1929 #define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) 1930 #define glUniform1i GLEW_GET_FUN(__glewUniform1i) 1931 #define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) 1932 #define glUniform2f GLEW_GET_FUN(__glewUniform2f) 1933 #define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) 1934 #define glUniform2i GLEW_GET_FUN(__glewUniform2i) 1935 #define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) 1936 #define glUniform3f GLEW_GET_FUN(__glewUniform3f) 1937 #define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) 1938 #define glUniform3i GLEW_GET_FUN(__glewUniform3i) 1939 #define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) 1940 #define glUniform4f GLEW_GET_FUN(__glewUniform4f) 1941 #define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) 1942 #define glUniform4i GLEW_GET_FUN(__glewUniform4i) 1943 #define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) 1944 #define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) 1945 #define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) 1946 #define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) 1947 #define glUseProgram GLEW_GET_FUN(__glewUseProgram) 1948 #define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) 1949 #define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) 1950 #define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) 1951 #define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) 1952 #define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) 1953 #define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) 1954 #define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) 1955 #define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) 1956 #define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) 1957 #define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) 1958 #define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) 1959 #define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) 1960 #define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) 1961 #define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) 1962 #define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) 1963 #define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) 1964 #define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) 1965 #define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) 1966 #define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) 1967 #define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) 1968 #define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) 1969 #define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) 1970 #define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) 1971 #define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) 1972 #define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) 1973 #define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) 1974 #define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) 1975 #define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) 1976 #define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) 1977 #define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) 1978 #define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) 1979 #define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) 1980 #define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) 1981 #define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) 1982 #define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) 1983 #define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) 1984 #define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) 1985 #define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) 1987 #define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) 1993 #ifndef GL_VERSION_2_1 1994 #define GL_VERSION_2_1 1 1996 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F 1997 #define GL_PIXEL_PACK_BUFFER 0x88EB 1998 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 1999 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 2000 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 2001 #define GL_FLOAT_MAT2x3 0x8B65 2002 #define GL_FLOAT_MAT2x4 0x8B66 2003 #define GL_FLOAT_MAT3x2 0x8B67 2004 #define GL_FLOAT_MAT3x4 0x8B68 2005 #define GL_FLOAT_MAT4x2 0x8B69 2006 #define GL_FLOAT_MAT4x3 0x8B6A 2007 #define GL_SRGB 0x8C40 2008 #define GL_SRGB8 0x8C41 2009 #define GL_SRGB_ALPHA 0x8C42 2010 #define GL_SRGB8_ALPHA8 0x8C43 2011 #define GL_SLUMINANCE_ALPHA 0x8C44 2012 #define GL_SLUMINANCE8_ALPHA8 0x8C45 2013 #define GL_SLUMINANCE 0x8C46 2014 #define GL_SLUMINANCE8 0x8C47 2015 #define GL_COMPRESSED_SRGB 0x8C48 2016 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 2017 #define GL_COMPRESSED_SLUMINANCE 0x8C4A 2018 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B 2027 #define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) 2028 #define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) 2029 #define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) 2030 #define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) 2031 #define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) 2032 #define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) 2034 #define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) 2040 #ifndef GL_VERSION_3_0 2041 #define GL_VERSION_3_0 1 2043 #define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES 2044 #define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 2045 #define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 2046 #define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 2047 #define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB 2048 #define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 2049 #define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 2050 #define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 2051 #define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS 2052 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 2053 #define GL_MAJOR_VERSION 0x821B 2054 #define GL_MINOR_VERSION 0x821C 2055 #define GL_NUM_EXTENSIONS 0x821D 2056 #define GL_CONTEXT_FLAGS 0x821E 2057 #define GL_DEPTH_BUFFER 0x8223 2058 #define GL_STENCIL_BUFFER 0x8224 2059 #define GL_RGBA32F 0x8814 2060 #define GL_RGB32F 0x8815 2061 #define GL_RGBA16F 0x881A 2062 #define GL_RGB16F 0x881B 2063 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 2064 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 2065 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 2066 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 2067 #define GL_CLAMP_VERTEX_COLOR 0x891A 2068 #define GL_CLAMP_FRAGMENT_COLOR 0x891B 2069 #define GL_CLAMP_READ_COLOR 0x891C 2070 #define GL_FIXED_ONLY 0x891D 2071 #define GL_TEXTURE_RED_TYPE 0x8C10 2072 #define GL_TEXTURE_GREEN_TYPE 0x8C11 2073 #define GL_TEXTURE_BLUE_TYPE 0x8C12 2074 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 2075 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 2076 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 2077 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 2078 #define GL_TEXTURE_1D_ARRAY 0x8C18 2079 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 2080 #define GL_TEXTURE_2D_ARRAY 0x8C1A 2081 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 2082 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C 2083 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 2084 #define GL_R11F_G11F_B10F 0x8C3A 2085 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 2086 #define GL_RGB9_E5 0x8C3D 2087 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 2088 #define GL_TEXTURE_SHARED_SIZE 0x8C3F 2089 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 2090 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 2091 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 2092 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 2093 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 2094 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 2095 #define GL_PRIMITIVES_GENERATED 0x8C87 2096 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 2097 #define GL_RASTERIZER_DISCARD 0x8C89 2098 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 2099 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 2100 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 2101 #define GL_SEPARATE_ATTRIBS 0x8C8D 2102 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 2103 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 2104 #define GL_RGBA32UI 0x8D70 2105 #define GL_RGB32UI 0x8D71 2106 #define GL_RGBA16UI 0x8D76 2107 #define GL_RGB16UI 0x8D77 2108 #define GL_RGBA8UI 0x8D7C 2109 #define GL_RGB8UI 0x8D7D 2110 #define GL_RGBA32I 0x8D82 2111 #define GL_RGB32I 0x8D83 2112 #define GL_RGBA16I 0x8D88 2113 #define GL_RGB16I 0x8D89 2114 #define GL_RGBA8I 0x8D8E 2115 #define GL_RGB8I 0x8D8F 2116 #define GL_RED_INTEGER 0x8D94 2117 #define GL_GREEN_INTEGER 0x8D95 2118 #define GL_BLUE_INTEGER 0x8D96 2119 #define GL_ALPHA_INTEGER 0x8D97 2120 #define GL_RGB_INTEGER 0x8D98 2121 #define GL_RGBA_INTEGER 0x8D99 2122 #define GL_BGR_INTEGER 0x8D9A 2123 #define GL_BGRA_INTEGER 0x8D9B 2124 #define GL_SAMPLER_1D_ARRAY 0x8DC0 2125 #define GL_SAMPLER_2D_ARRAY 0x8DC1 2126 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 2127 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 2128 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 2129 #define GL_UNSIGNED_INT_VEC2 0x8DC6 2130 #define GL_UNSIGNED_INT_VEC3 0x8DC7 2131 #define GL_UNSIGNED_INT_VEC4 0x8DC8 2132 #define GL_INT_SAMPLER_1D 0x8DC9 2133 #define GL_INT_SAMPLER_2D 0x8DCA 2134 #define GL_INT_SAMPLER_3D 0x8DCB 2135 #define GL_INT_SAMPLER_CUBE 0x8DCC 2136 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 2137 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 2138 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 2139 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 2140 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 2141 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 2142 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 2143 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 2144 #define GL_QUERY_WAIT 0x8E13 2145 #define GL_QUERY_NO_WAIT 0x8E14 2146 #define GL_QUERY_BY_REGION_WAIT 0x8E15 2147 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 2205 #define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) 2206 #define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) 2207 #define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) 2208 #define glClampColor GLEW_GET_FUN(__glewClampColor) 2209 #define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) 2210 #define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) 2211 #define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) 2212 #define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) 2213 #define glColorMaski GLEW_GET_FUN(__glewColorMaski) 2214 #define glDisablei GLEW_GET_FUN(__glewDisablei) 2215 #define glEnablei GLEW_GET_FUN(__glewEnablei) 2216 #define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) 2217 #define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) 2218 #define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) 2219 #define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) 2220 #define glGetStringi GLEW_GET_FUN(__glewGetStringi) 2221 #define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) 2222 #define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) 2223 #define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) 2224 #define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) 2225 #define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) 2226 #define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) 2227 #define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) 2228 #define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) 2229 #define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) 2230 #define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) 2231 #define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) 2232 #define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) 2233 #define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) 2234 #define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) 2235 #define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) 2236 #define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) 2237 #define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) 2238 #define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) 2239 #define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) 2240 #define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) 2241 #define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) 2242 #define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) 2243 #define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) 2244 #define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) 2245 #define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) 2246 #define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) 2247 #define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) 2248 #define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) 2249 #define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) 2250 #define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) 2251 #define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) 2252 #define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) 2253 #define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) 2254 #define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) 2255 #define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) 2256 #define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) 2257 #define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) 2258 #define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) 2259 #define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) 2261 #define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) 2267 #ifndef GL_VERSION_3_1 2268 #define GL_VERSION_3_1 1 2270 #define GL_TEXTURE_RECTANGLE 0x84F5 2271 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 2272 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 2273 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 2274 #define GL_SAMPLER_2D_RECT 0x8B63 2275 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 2276 #define GL_TEXTURE_BUFFER 0x8C2A 2277 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 2278 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C 2279 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 2280 #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E 2281 #define GL_SAMPLER_BUFFER 0x8DC2 2282 #define GL_INT_SAMPLER_2D_RECT 0x8DCD 2283 #define GL_INT_SAMPLER_BUFFER 0x8DD0 2284 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 2285 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 2286 #define GL_RED_SNORM 0x8F90 2287 #define GL_RG_SNORM 0x8F91 2288 #define GL_RGB_SNORM 0x8F92 2289 #define GL_RGBA_SNORM 0x8F93 2290 #define GL_R8_SNORM 0x8F94 2291 #define GL_RG8_SNORM 0x8F95 2292 #define GL_RGB8_SNORM 0x8F96 2293 #define GL_RGBA8_SNORM 0x8F97 2294 #define GL_R16_SNORM 0x8F98 2295 #define GL_RG16_SNORM 0x8F99 2296 #define GL_RGB16_SNORM 0x8F9A 2297 #define GL_RGBA16_SNORM 0x8F9B 2298 #define GL_SIGNED_NORMALIZED 0x8F9C 2299 #define GL_PRIMITIVE_RESTART 0x8F9D 2300 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E 2301 #define GL_BUFFER_ACCESS_FLAGS 0x911F 2302 #define GL_BUFFER_MAP_LENGTH 0x9120 2303 #define GL_BUFFER_MAP_OFFSET 0x9121 2310 #define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) 2311 #define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) 2312 #define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) 2313 #define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) 2315 #define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) 2321 #ifndef GL_VERSION_3_2 2322 #define GL_VERSION_3_2 1 2324 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 2325 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 2326 #define GL_LINES_ADJACENCY 0x000A 2327 #define GL_LINE_STRIP_ADJACENCY 0x000B 2328 #define GL_TRIANGLES_ADJACENCY 0x000C 2329 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D 2330 #define GL_PROGRAM_POINT_SIZE 0x8642 2331 #define GL_GEOMETRY_VERTICES_OUT 0x8916 2332 #define GL_GEOMETRY_INPUT_TYPE 0x8917 2333 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 2334 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 2335 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 2336 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 2337 #define GL_GEOMETRY_SHADER 0x8DD9 2338 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 2339 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 2340 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 2341 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 2342 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 2343 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 2344 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 2345 #define GL_CONTEXT_PROFILE_MASK 0x9126 2351 #define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) 2352 #define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) 2353 #define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) 2355 #define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) 2361 #ifndef GL_VERSION_3_3 2362 #define GL_VERSION_3_3 1 2364 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 2365 #define GL_RGB10_A2UI 0x906F 2369 #define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) 2371 #define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) 2377 #ifndef GL_VERSION_4_0 2378 #define GL_VERSION_4_0 1 2380 #define GL_SAMPLE_SHADING 0x8C36 2381 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 2382 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 2383 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 2384 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F 2385 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 2386 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A 2387 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B 2388 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C 2389 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D 2390 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E 2391 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F 2399 #define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) 2400 #define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) 2401 #define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) 2402 #define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) 2403 #define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) 2405 #define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) 2411 #ifndef GL_VERSION_4_1 2412 #define GL_VERSION_4_1 1 2414 #define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) 2420 #ifndef GL_VERSION_4_2 2421 #define GL_VERSION_4_2 1 2423 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C 2424 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D 2425 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E 2426 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F 2428 #define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) 2434 #ifndef GL_VERSION_4_3 2435 #define GL_VERSION_4_3 1 2437 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 2438 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E 2440 #define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) 2446 #ifndef GL_VERSION_4_4 2447 #define GL_VERSION_4_4 1 2449 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 2451 #define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) 2457 #ifndef GL_3DFX_multisample 2458 #define GL_3DFX_multisample 1 2460 #define GL_MULTISAMPLE_3DFX 0x86B2 2461 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 2462 #define GL_SAMPLES_3DFX 0x86B4 2463 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 2465 #define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) 2471 #ifndef GL_3DFX_tbuffer 2472 #define GL_3DFX_tbuffer 1 2476 #define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) 2478 #define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) 2484 #ifndef GL_3DFX_texture_compression_FXT1 2485 #define GL_3DFX_texture_compression_FXT1 1 2487 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 2488 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 2490 #define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) 2496 #ifndef GL_AMD_blend_minmax_factor 2497 #define GL_AMD_blend_minmax_factor 1 2499 #define GL_FACTOR_MIN_AMD 0x901C 2500 #define GL_FACTOR_MAX_AMD 0x901D 2502 #define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) 2508 #ifndef GL_AMD_conservative_depth 2509 #define GL_AMD_conservative_depth 1 2511 #define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) 2517 #ifndef GL_AMD_debug_output 2518 #define GL_AMD_debug_output 1 2520 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 2521 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 2522 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 2523 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 2524 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 2525 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 2526 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 2527 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A 2528 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B 2529 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C 2530 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D 2531 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E 2532 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F 2533 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 2542 #define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) 2543 #define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) 2544 #define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) 2545 #define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) 2547 #define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) 2553 #ifndef GL_AMD_depth_clamp_separate 2554 #define GL_AMD_depth_clamp_separate 1 2556 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E 2557 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F 2559 #define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) 2565 #ifndef GL_AMD_draw_buffers_blend 2566 #define GL_AMD_draw_buffers_blend 1 2573 #define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) 2574 #define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) 2575 #define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) 2576 #define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) 2578 #define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) 2584 #ifndef GL_AMD_interleaved_elements 2585 #define GL_AMD_interleaved_elements 1 2587 #define GL_RED 0x1903 2588 #define GL_GREEN 0x1904 2589 #define GL_BLUE 0x1905 2590 #define GL_ALPHA 0x1906 2591 #define GL_RG8UI 0x8238 2592 #define GL_RG16UI 0x823A 2593 #define GL_RGBA8UI 0x8D7C 2594 #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 2595 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 2599 #define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) 2601 #define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) 2607 #ifndef GL_AMD_multi_draw_indirect 2608 #define GL_AMD_multi_draw_indirect 1 2613 #define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) 2614 #define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) 2616 #define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) 2622 #ifndef GL_AMD_name_gen_delete 2623 #define GL_AMD_name_gen_delete 1 2625 #define GL_DATA_BUFFER_AMD 0x9151 2626 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 2627 #define GL_QUERY_OBJECT_AMD 0x9153 2628 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 2629 #define GL_SAMPLER_OBJECT_AMD 0x9155 2635 #define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) 2636 #define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) 2637 #define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) 2639 #define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) 2645 #ifndef GL_AMD_performance_monitor 2646 #define GL_AMD_performance_monitor 1 2648 #define GL_COUNTER_TYPE_AMD 0x8BC0 2649 #define GL_COUNTER_RANGE_AMD 0x8BC1 2650 #define GL_UNSIGNED_INT64_AMD 0x8BC2 2651 #define GL_PERCENTAGE_AMD 0x8BC3 2652 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 2653 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 2654 #define GL_PERFMON_RESULT_AMD 0x8BC6 2668 #define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) 2669 #define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) 2670 #define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) 2671 #define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) 2672 #define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) 2673 #define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) 2674 #define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) 2675 #define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) 2676 #define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) 2677 #define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) 2678 #define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) 2680 #define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) 2686 #ifndef GL_AMD_pinned_memory 2687 #define GL_AMD_pinned_memory 1 2689 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 2691 #define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) 2697 #ifndef GL_AMD_query_buffer_object 2698 #define GL_AMD_query_buffer_object 1 2700 #define GL_QUERY_BUFFER_AMD 0x9192 2701 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193 2702 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 2704 #define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) 2710 #ifndef GL_AMD_sample_positions 2711 #define GL_AMD_sample_positions 1 2713 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F 2717 #define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) 2719 #define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) 2725 #ifndef GL_AMD_seamless_cubemap_per_texture 2726 #define GL_AMD_seamless_cubemap_per_texture 1 2728 #define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F 2730 #define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) 2736 #ifndef GL_AMD_shader_stencil_export 2737 #define GL_AMD_shader_stencil_export 1 2739 #define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) 2745 #ifndef GL_AMD_shader_trinary_minmax 2746 #define GL_AMD_shader_trinary_minmax 1 2748 #define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) 2754 #ifndef GL_AMD_sparse_texture 2755 #define GL_AMD_sparse_texture 1 2757 #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 2758 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 2759 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 2760 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 2761 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 2762 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 2763 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A 2764 #define GL_MIN_SPARSE_LEVEL_AMD 0x919B 2765 #define GL_MIN_LOD_WARNING_AMD 0x919C 2770 #define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) 2771 #define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) 2773 #define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) 2779 #ifndef GL_AMD_stencil_operation_extended 2780 #define GL_AMD_stencil_operation_extended 1 2782 #define GL_SET_AMD 0x874A 2783 #define GL_REPLACE_VALUE_AMD 0x874B 2784 #define GL_STENCIL_OP_VALUE_AMD 0x874C 2785 #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D 2789 #define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) 2791 #define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) 2797 #ifndef GL_AMD_texture_texture4 2798 #define GL_AMD_texture_texture4 1 2800 #define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) 2806 #ifndef GL_AMD_transform_feedback3_lines_triangles 2807 #define GL_AMD_transform_feedback3_lines_triangles 1 2809 #define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) 2815 #ifndef GL_AMD_vertex_shader_layer 2816 #define GL_AMD_vertex_shader_layer 1 2818 #define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) 2824 #ifndef GL_AMD_vertex_shader_tessellator 2825 #define GL_AMD_vertex_shader_tessellator 1 2827 #define GL_SAMPLER_BUFFER_AMD 0x9001 2828 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 2829 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 2830 #define GL_TESSELLATION_MODE_AMD 0x9004 2831 #define GL_TESSELLATION_FACTOR_AMD 0x9005 2832 #define GL_DISCRETE_AMD 0x9006 2833 #define GL_CONTINUOUS_AMD 0x9007 2838 #define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) 2839 #define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) 2841 #define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) 2847 #ifndef GL_AMD_vertex_shader_viewport_index 2848 #define GL_AMD_vertex_shader_viewport_index 1 2850 #define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) 2856 #ifndef GL_ANGLE_depth_texture 2857 #define GL_ANGLE_depth_texture 1 2859 #define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) 2865 #ifndef GL_ANGLE_framebuffer_blit 2866 #define GL_ANGLE_framebuffer_blit 1 2868 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 2869 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 2870 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 2871 #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA 2875 #define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) 2877 #define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) 2883 #ifndef GL_ANGLE_framebuffer_multisample 2884 #define GL_ANGLE_framebuffer_multisample 1 2886 #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB 2887 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 2888 #define GL_MAX_SAMPLES_ANGLE 0x8D57 2892 #define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) 2894 #define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) 2900 #ifndef GL_ANGLE_instanced_arrays 2901 #define GL_ANGLE_instanced_arrays 1 2903 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE 2909 #define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) 2910 #define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) 2911 #define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) 2913 #define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) 2919 #ifndef GL_ANGLE_pack_reverse_row_order 2920 #define GL_ANGLE_pack_reverse_row_order 1 2922 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 2924 #define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) 2930 #ifndef GL_ANGLE_program_binary 2931 #define GL_ANGLE_program_binary 1 2933 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 2935 #define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) 2941 #ifndef GL_ANGLE_texture_compression_dxt1 2942 #define GL_ANGLE_texture_compression_dxt1 1 2944 #define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 2945 #define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 2946 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 2947 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 2949 #define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) 2955 #ifndef GL_ANGLE_texture_compression_dxt3 2956 #define GL_ANGLE_texture_compression_dxt3 1 2958 #define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 2959 #define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 2960 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 2961 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 2963 #define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) 2969 #ifndef GL_ANGLE_texture_compression_dxt5 2970 #define GL_ANGLE_texture_compression_dxt5 1 2972 #define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 2973 #define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 2974 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 2975 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 2977 #define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) 2983 #ifndef GL_ANGLE_texture_usage 2984 #define GL_ANGLE_texture_usage 1 2986 #define GL_TEXTURE_USAGE_ANGLE 0x93A2 2987 #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 2989 #define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) 2995 #ifndef GL_ANGLE_timer_query 2996 #define GL_ANGLE_timer_query 1 2998 #define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 2999 #define GL_CURRENT_QUERY_ANGLE 0x8865 3000 #define GL_QUERY_RESULT_ANGLE 0x8866 3001 #define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 3002 #define GL_TIME_ELAPSED_ANGLE 0x88BF 3003 #define GL_TIMESTAMP_ANGLE 0x8E28 3017 #define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) 3018 #define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) 3019 #define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) 3020 #define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) 3021 #define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) 3022 #define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) 3023 #define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) 3024 #define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) 3025 #define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) 3026 #define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) 3027 #define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) 3029 #define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) 3035 #ifndef GL_ANGLE_translated_shader_source 3036 #define GL_ANGLE_translated_shader_source 1 3038 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 3042 #define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) 3044 #define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) 3050 #ifndef GL_APPLE_aux_depth_stencil 3051 #define GL_APPLE_aux_depth_stencil 1 3053 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 3055 #define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) 3061 #ifndef GL_APPLE_client_storage 3062 #define GL_APPLE_client_storage 1 3064 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 3066 #define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) 3072 #ifndef GL_APPLE_element_array 3073 #define GL_APPLE_element_array 1 3075 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C 3076 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D 3077 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E 3085 #define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) 3086 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) 3087 #define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) 3088 #define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) 3089 #define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) 3091 #define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) 3097 #ifndef GL_APPLE_fence 3098 #define GL_APPLE_fence 1 3100 #define GL_DRAW_PIXELS_APPLE 0x8A0A 3101 #define GL_FENCE_APPLE 0x8A0B 3112 #define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) 3113 #define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) 3114 #define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) 3115 #define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) 3116 #define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) 3117 #define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) 3118 #define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) 3119 #define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) 3121 #define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) 3127 #ifndef GL_APPLE_float_pixels 3128 #define GL_APPLE_float_pixels 1 3130 #define GL_HALF_APPLE 0x140B 3131 #define GL_RGBA_FLOAT32_APPLE 0x8814 3132 #define GL_RGB_FLOAT32_APPLE 0x8815 3133 #define GL_ALPHA_FLOAT32_APPLE 0x8816 3134 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 3135 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 3136 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 3137 #define GL_RGBA_FLOAT16_APPLE 0x881A 3138 #define GL_RGB_FLOAT16_APPLE 0x881B 3139 #define GL_ALPHA_FLOAT16_APPLE 0x881C 3140 #define GL_INTENSITY_FLOAT16_APPLE 0x881D 3141 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E 3142 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F 3143 #define GL_COLOR_FLOAT_APPLE 0x8A0F 3145 #define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) 3151 #ifndef GL_APPLE_flush_buffer_range 3152 #define GL_APPLE_flush_buffer_range 1 3154 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 3155 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 3160 #define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) 3161 #define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) 3163 #define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) 3169 #ifndef GL_APPLE_object_purgeable 3170 #define GL_APPLE_object_purgeable 1 3172 #define GL_BUFFER_OBJECT_APPLE 0x85B3 3173 #define GL_RELEASED_APPLE 0x8A19 3174 #define GL_VOLATILE_APPLE 0x8A1A 3175 #define GL_RETAINED_APPLE 0x8A1B 3176 #define GL_UNDEFINED_APPLE 0x8A1C 3177 #define GL_PURGEABLE_APPLE 0x8A1D 3183 #define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) 3184 #define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) 3185 #define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) 3187 #define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) 3193 #ifndef GL_APPLE_pixel_buffer 3194 #define GL_APPLE_pixel_buffer 1 3196 #define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 3198 #define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) 3204 #ifndef GL_APPLE_rgb_422 3205 #define GL_APPLE_rgb_422 1 3207 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 3208 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 3209 #define GL_RGB_422_APPLE 0x8A1F 3211 #define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) 3217 #ifndef GL_APPLE_row_bytes 3218 #define GL_APPLE_row_bytes 1 3220 #define GL_PACK_ROW_BYTES_APPLE 0x8A15 3221 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 3223 #define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) 3229 #ifndef GL_APPLE_specular_vector 3230 #define GL_APPLE_specular_vector 1 3232 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 3234 #define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) 3240 #ifndef GL_APPLE_texture_range 3241 #define GL_APPLE_texture_range 1 3243 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 3244 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 3245 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC 3246 #define GL_STORAGE_PRIVATE_APPLE 0x85BD 3247 #define GL_STORAGE_CACHED_APPLE 0x85BE 3248 #define GL_STORAGE_SHARED_APPLE 0x85BF 3253 #define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) 3254 #define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) 3256 #define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) 3262 #ifndef GL_APPLE_transform_hint 3263 #define GL_APPLE_transform_hint 1 3265 #define GL_TRANSFORM_HINT_APPLE 0x85B1 3267 #define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) 3273 #ifndef GL_APPLE_vertex_array_object 3274 #define GL_APPLE_vertex_array_object 1 3276 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 3283 #define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) 3284 #define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) 3285 #define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) 3286 #define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) 3288 #define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) 3294 #ifndef GL_APPLE_vertex_array_range 3295 #define GL_APPLE_vertex_array_range 1 3297 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D 3298 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E 3299 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F 3300 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 3301 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 3302 #define GL_STORAGE_CLIENT_APPLE 0x85B4 3303 #define GL_STORAGE_CACHED_APPLE 0x85BE 3304 #define GL_STORAGE_SHARED_APPLE 0x85BF 3310 #define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) 3311 #define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) 3312 #define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) 3314 #define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) 3320 #ifndef GL_APPLE_vertex_program_evaluators 3321 #define GL_APPLE_vertex_program_evaluators 1 3323 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 3324 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 3325 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 3326 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 3327 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 3328 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 3329 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 3330 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 3331 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 3332 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 3339 typedef void (
GLAPIENTRY *
PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble* points);
3340 typedef void (
GLAPIENTRY *
PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat* points);
3342 #define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) 3343 #define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) 3344 #define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) 3345 #define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) 3346 #define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) 3347 #define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) 3348 #define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) 3350 #define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) 3356 #ifndef GL_APPLE_ycbcr_422 3357 #define GL_APPLE_ycbcr_422 1 3359 #define GL_YCBCR_422_APPLE 0x85B9 3361 #define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) 3367 #ifndef GL_ARB_ES2_compatibility 3368 #define GL_ARB_ES2_compatibility 1 3370 #define GL_FIXED 0x140C 3371 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 3372 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 3373 #define GL_RGB565 0x8D62 3374 #define GL_LOW_FLOAT 0x8DF0 3375 #define GL_MEDIUM_FLOAT 0x8DF1 3376 #define GL_HIGH_FLOAT 0x8DF2 3377 #define GL_LOW_INT 0x8DF3 3378 #define GL_MEDIUM_INT 0x8DF4 3379 #define GL_HIGH_INT 0x8DF5 3380 #define GL_SHADER_BINARY_FORMATS 0x8DF8 3381 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 3382 #define GL_SHADER_COMPILER 0x8DFA 3383 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 3384 #define GL_MAX_VARYING_VECTORS 0x8DFC 3385 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 3395 #define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) 3396 #define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) 3397 #define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) 3398 #define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) 3399 #define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) 3401 #define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) 3407 #ifndef GL_ARB_ES3_compatibility 3408 #define GL_ARB_ES3_compatibility 1 3410 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 3411 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 3412 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 3413 #define GL_MAX_ELEMENT_INDEX 0x8D6B 3414 #define GL_COMPRESSED_R11_EAC 0x9270 3415 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 3416 #define GL_COMPRESSED_RG11_EAC 0x9272 3417 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 3418 #define GL_COMPRESSED_RGB8_ETC2 0x9274 3419 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 3420 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 3421 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 3422 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 3423 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 3425 #define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) 3431 #ifndef GL_ARB_arrays_of_arrays 3432 #define GL_ARB_arrays_of_arrays 1 3434 #define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) 3440 #ifndef GL_ARB_base_instance 3441 #define GL_ARB_base_instance 1 3447 #define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) 3448 #define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) 3449 #define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) 3451 #define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) 3457 #ifndef GL_ARB_bindless_texture 3458 #define GL_ARB_bindless_texture 1 3460 #define GL_UNSIGNED_INT64_ARB 0x140F 3479 #define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) 3480 #define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) 3481 #define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) 3482 #define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) 3483 #define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) 3484 #define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) 3485 #define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) 3486 #define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) 3487 #define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) 3488 #define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) 3489 #define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) 3490 #define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) 3491 #define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) 3492 #define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) 3493 #define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) 3494 #define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) 3496 #define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) 3502 #ifndef GL_ARB_blend_func_extended 3503 #define GL_ARB_blend_func_extended 1 3505 #define GL_SRC1_COLOR 0x88F9 3506 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA 3507 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB 3508 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC 3513 #define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) 3514 #define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) 3516 #define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) 3522 #ifndef GL_ARB_buffer_storage 3523 #define GL_ARB_buffer_storage 1 3525 #define GL_MAP_READ_BIT 0x0001 3526 #define GL_MAP_WRITE_BIT 0x0002 3527 #define GL_MAP_PERSISTENT_BIT 0x00000040 3528 #define GL_MAP_COHERENT_BIT 0x00000080 3529 #define GL_DYNAMIC_STORAGE_BIT 0x0100 3530 #define GL_CLIENT_STORAGE_BIT 0x0200 3531 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 3532 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F 3533 #define GL_BUFFER_STORAGE_FLAGS 0x8220 3538 #define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) 3539 #define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) 3541 #define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) 3547 #ifndef GL_ARB_cl_event 3548 #define GL_ARB_cl_event 1 3550 #define GL_SYNC_CL_EVENT_ARB 0x8240 3551 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 3558 #define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) 3560 #define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) 3566 #ifndef GL_ARB_clear_buffer_object 3567 #define GL_ARB_clear_buffer_object 1 3574 #define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) 3575 #define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) 3576 #define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) 3577 #define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) 3579 #define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) 3585 #ifndef GL_ARB_clear_texture 3586 #define GL_ARB_clear_texture 1 3588 #define GL_CLEAR_TEXTURE 0x9365 3591 typedef void (
GLAPIENTRY *
PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum
format, GLenum type,
const GLvoid* data);
3593 #define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) 3594 #define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) 3596 #define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) 3602 #ifndef GL_ARB_color_buffer_float 3603 #define GL_ARB_color_buffer_float 1 3605 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 3606 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A 3607 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B 3608 #define GL_CLAMP_READ_COLOR_ARB 0x891C 3609 #define GL_FIXED_ONLY_ARB 0x891D 3613 #define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) 3615 #define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) 3621 #ifndef GL_ARB_compatibility 3622 #define GL_ARB_compatibility 1 3624 #define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) 3630 #ifndef GL_ARB_compressed_texture_pixel_storage 3631 #define GL_ARB_compressed_texture_pixel_storage 1 3633 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 3634 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 3635 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 3636 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A 3637 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B 3638 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C 3639 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D 3640 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E 3642 #define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) 3648 #ifndef GL_ARB_compute_shader 3649 #define GL_ARB_compute_shader 1 3651 #define GL_COMPUTE_SHADER_BIT 0x00000020 3652 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 3653 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 3654 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 3655 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 3656 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 3657 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 3658 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB 3659 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC 3660 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED 3661 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE 3662 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 3663 #define GL_COMPUTE_SHADER 0x91B9 3664 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB 3665 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 3666 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 3667 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE 3668 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF 3673 #define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) 3674 #define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) 3676 #define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) 3682 #ifndef GL_ARB_compute_variable_group_size 3683 #define GL_ARB_compute_variable_group_size 1 3685 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB 3686 #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF 3687 #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 3688 #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 3692 #define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) 3694 #define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) 3700 #ifndef GL_ARB_conservative_depth 3701 #define GL_ARB_conservative_depth 1 3703 #define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) 3709 #ifndef GL_ARB_copy_buffer 3710 #define GL_ARB_copy_buffer 1 3712 #define GL_COPY_READ_BUFFER 0x8F36 3713 #define GL_COPY_WRITE_BUFFER 0x8F37 3717 #define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) 3719 #define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) 3725 #ifndef GL_ARB_copy_image 3726 #define GL_ARB_copy_image 1 3728 typedef void (
GLAPIENTRY *
PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
3730 #define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) 3732 #define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) 3738 #ifndef GL_ARB_debug_output 3739 #define GL_ARB_debug_output 1 3741 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 3742 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 3743 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 3744 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 3745 #define GL_DEBUG_SOURCE_API_ARB 0x8246 3746 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 3747 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 3748 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 3749 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A 3750 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B 3751 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C 3752 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D 3753 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E 3754 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F 3755 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 3756 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 3757 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 3758 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 3759 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 3760 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 3761 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 3762 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 3771 #define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) 3772 #define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) 3773 #define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) 3774 #define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) 3776 #define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) 3782 #ifndef GL_ARB_depth_buffer_float 3783 #define GL_ARB_depth_buffer_float 1 3785 #define GL_DEPTH_COMPONENT32F 0x8CAC 3786 #define GL_DEPTH32F_STENCIL8 0x8CAD 3787 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 3789 #define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) 3795 #ifndef GL_ARB_depth_clamp 3796 #define GL_ARB_depth_clamp 1 3798 #define GL_DEPTH_CLAMP 0x864F 3800 #define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) 3806 #ifndef GL_ARB_depth_texture 3807 #define GL_ARB_depth_texture 1 3809 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 3810 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 3811 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 3812 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A 3813 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B 3815 #define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) 3821 #ifndef GL_ARB_draw_buffers 3822 #define GL_ARB_draw_buffers 1 3824 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 3825 #define GL_DRAW_BUFFER0_ARB 0x8825 3826 #define GL_DRAW_BUFFER1_ARB 0x8826 3827 #define GL_DRAW_BUFFER2_ARB 0x8827 3828 #define GL_DRAW_BUFFER3_ARB 0x8828 3829 #define GL_DRAW_BUFFER4_ARB 0x8829 3830 #define GL_DRAW_BUFFER5_ARB 0x882A 3831 #define GL_DRAW_BUFFER6_ARB 0x882B 3832 #define GL_DRAW_BUFFER7_ARB 0x882C 3833 #define GL_DRAW_BUFFER8_ARB 0x882D 3834 #define GL_DRAW_BUFFER9_ARB 0x882E 3835 #define GL_DRAW_BUFFER10_ARB 0x882F 3836 #define GL_DRAW_BUFFER11_ARB 0x8830 3837 #define GL_DRAW_BUFFER12_ARB 0x8831 3838 #define GL_DRAW_BUFFER13_ARB 0x8832 3839 #define GL_DRAW_BUFFER14_ARB 0x8833 3840 #define GL_DRAW_BUFFER15_ARB 0x8834 3844 #define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) 3846 #define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) 3852 #ifndef GL_ARB_draw_buffers_blend 3853 #define GL_ARB_draw_buffers_blend 1 3860 #define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) 3861 #define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) 3862 #define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) 3863 #define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) 3865 #define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) 3871 #ifndef GL_ARB_draw_elements_base_vertex 3872 #define GL_ARB_draw_elements_base_vertex 1 3879 #define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) 3880 #define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) 3881 #define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) 3882 #define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) 3884 #define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) 3890 #ifndef GL_ARB_draw_indirect 3891 #define GL_ARB_draw_indirect 1 3893 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F 3894 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 3899 #define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) 3900 #define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) 3902 #define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) 3908 #ifndef GL_ARB_draw_instanced 3909 #define GL_ARB_draw_instanced 1 3911 #define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) 3917 #ifndef GL_ARB_enhanced_layouts 3918 #define GL_ARB_enhanced_layouts 1 3920 #define GL_LOCATION_COMPONENT 0x934A 3921 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B 3922 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C 3924 #define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) 3930 #ifndef GL_ARB_explicit_attrib_location 3931 #define GL_ARB_explicit_attrib_location 1 3933 #define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) 3939 #ifndef GL_ARB_explicit_uniform_location 3940 #define GL_ARB_explicit_uniform_location 1 3942 #define GL_MAX_UNIFORM_LOCATIONS 0x826E 3944 #define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) 3950 #ifndef GL_ARB_fragment_coord_conventions 3951 #define GL_ARB_fragment_coord_conventions 1 3953 #define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) 3959 #ifndef GL_ARB_fragment_layer_viewport 3960 #define GL_ARB_fragment_layer_viewport 1 3962 #define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) 3968 #ifndef GL_ARB_fragment_program 3969 #define GL_ARB_fragment_program 1 3971 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 3972 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 3973 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 3974 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 3975 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 3976 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 3977 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A 3978 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B 3979 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C 3980 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D 3981 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E 3982 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F 3983 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 3984 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 3985 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 3987 #define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) 3993 #ifndef GL_ARB_fragment_program_shadow 3994 #define GL_ARB_fragment_program_shadow 1 3996 #define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) 4002 #ifndef GL_ARB_fragment_shader 4003 #define GL_ARB_fragment_shader 1 4005 #define GL_FRAGMENT_SHADER_ARB 0x8B30 4006 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 4007 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B 4009 #define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) 4015 #ifndef GL_ARB_framebuffer_no_attachments 4016 #define GL_ARB_framebuffer_no_attachments 1 4018 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 4019 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 4020 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 4021 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 4022 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 4023 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 4024 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 4025 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 4026 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 4033 #define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) 4034 #define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) 4035 #define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) 4036 #define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) 4038 #define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) 4044 #ifndef GL_ARB_framebuffer_object 4045 #define GL_ARB_framebuffer_object 1 4047 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 4048 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 4049 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 4050 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 4051 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 4052 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 4053 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 4054 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 4055 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 4056 #define GL_FRAMEBUFFER_DEFAULT 0x8218 4057 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 4058 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 4059 #define GL_INDEX 0x8222 4060 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 4061 #define GL_DEPTH_STENCIL 0x84F9 4062 #define GL_UNSIGNED_INT_24_8 0x84FA 4063 #define GL_DEPTH24_STENCIL8 0x88F0 4064 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 4065 #define GL_UNSIGNED_NORMALIZED 0x8C17 4066 #define GL_SRGB 0x8C40 4067 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 4068 #define GL_FRAMEBUFFER_BINDING 0x8CA6 4069 #define GL_RENDERBUFFER_BINDING 0x8CA7 4070 #define GL_READ_FRAMEBUFFER 0x8CA8 4071 #define GL_DRAW_FRAMEBUFFER 0x8CA9 4072 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 4073 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 4074 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 4075 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 4076 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 4077 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 4078 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 4079 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 4080 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 4081 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 4082 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 4083 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 4084 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 4085 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 4086 #define GL_COLOR_ATTACHMENT0 0x8CE0 4087 #define GL_COLOR_ATTACHMENT1 0x8CE1 4088 #define GL_COLOR_ATTACHMENT2 0x8CE2 4089 #define GL_COLOR_ATTACHMENT3 0x8CE3 4090 #define GL_COLOR_ATTACHMENT4 0x8CE4 4091 #define GL_COLOR_ATTACHMENT5 0x8CE5 4092 #define GL_COLOR_ATTACHMENT6 0x8CE6 4093 #define GL_COLOR_ATTACHMENT7 0x8CE7 4094 #define GL_COLOR_ATTACHMENT8 0x8CE8 4095 #define GL_COLOR_ATTACHMENT9 0x8CE9 4096 #define GL_COLOR_ATTACHMENT10 0x8CEA 4097 #define GL_COLOR_ATTACHMENT11 0x8CEB 4098 #define GL_COLOR_ATTACHMENT12 0x8CEC 4099 #define GL_COLOR_ATTACHMENT13 0x8CED 4100 #define GL_COLOR_ATTACHMENT14 0x8CEE 4101 #define GL_COLOR_ATTACHMENT15 0x8CEF 4102 #define GL_DEPTH_ATTACHMENT 0x8D00 4103 #define GL_STENCIL_ATTACHMENT 0x8D20 4104 #define GL_FRAMEBUFFER 0x8D40 4105 #define GL_RENDERBUFFER 0x8D41 4106 #define GL_RENDERBUFFER_WIDTH 0x8D42 4107 #define GL_RENDERBUFFER_HEIGHT 0x8D43 4108 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 4109 #define GL_STENCIL_INDEX1 0x8D46 4110 #define GL_STENCIL_INDEX4 0x8D47 4111 #define GL_STENCIL_INDEX8 0x8D48 4112 #define GL_STENCIL_INDEX16 0x8D49 4113 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 4114 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 4115 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 4116 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 4117 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 4118 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 4119 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 4120 #define GL_MAX_SAMPLES 0x8D57 4143 #define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) 4144 #define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) 4145 #define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) 4146 #define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) 4147 #define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) 4148 #define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) 4149 #define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) 4150 #define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) 4151 #define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) 4152 #define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) 4153 #define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) 4154 #define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) 4155 #define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) 4156 #define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) 4157 #define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) 4158 #define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) 4159 #define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) 4160 #define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) 4161 #define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) 4162 #define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) 4164 #define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) 4170 #ifndef GL_ARB_framebuffer_sRGB 4171 #define GL_ARB_framebuffer_sRGB 1 4173 #define GL_FRAMEBUFFER_SRGB 0x8DB9 4175 #define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) 4181 #ifndef GL_ARB_geometry_shader4 4182 #define GL_ARB_geometry_shader4 1 4184 #define GL_LINES_ADJACENCY_ARB 0xA 4185 #define GL_LINE_STRIP_ADJACENCY_ARB 0xB 4186 #define GL_TRIANGLES_ADJACENCY_ARB 0xC 4187 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD 4188 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 4189 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 4190 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 4191 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 4192 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 4193 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 4194 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 4195 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA 4196 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB 4197 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC 4198 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD 4199 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE 4200 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF 4201 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 4202 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 4209 #define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) 4210 #define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) 4211 #define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) 4212 #define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) 4214 #define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) 4220 #ifndef GL_ARB_get_program_binary 4221 #define GL_ARB_get_program_binary 1 4223 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 4224 #define GL_PROGRAM_BINARY_LENGTH 0x8741 4225 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 4226 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 4232 #define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) 4233 #define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) 4234 #define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) 4236 #define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) 4242 #ifndef GL_ARB_gpu_shader5 4243 #define GL_ARB_gpu_shader5 1 4245 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F 4246 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A 4247 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B 4248 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C 4249 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D 4250 #define GL_MAX_VERTEX_STREAMS 0x8E71 4252 #define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) 4258 #ifndef GL_ARB_gpu_shader_fp64 4259 #define GL_ARB_gpu_shader_fp64 1 4261 #define GL_DOUBLE_MAT2 0x8F46 4262 #define GL_DOUBLE_MAT3 0x8F47 4263 #define GL_DOUBLE_MAT4 0x8F48 4264 #define GL_DOUBLE_MAT2x3 0x8F49 4265 #define GL_DOUBLE_MAT2x4 0x8F4A 4266 #define GL_DOUBLE_MAT3x2 0x8F4B 4267 #define GL_DOUBLE_MAT3x4 0x8F4C 4268 #define GL_DOUBLE_MAT4x2 0x8F4D 4269 #define GL_DOUBLE_MAT4x3 0x8F4E 4270 #define GL_DOUBLE_VEC2 0x8FFC 4271 #define GL_DOUBLE_VEC3 0x8FFD 4272 #define GL_DOUBLE_VEC4 0x8FFE 4293 #define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) 4294 #define glUniform1d GLEW_GET_FUN(__glewUniform1d) 4295 #define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) 4296 #define glUniform2d GLEW_GET_FUN(__glewUniform2d) 4297 #define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) 4298 #define glUniform3d GLEW_GET_FUN(__glewUniform3d) 4299 #define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) 4300 #define glUniform4d GLEW_GET_FUN(__glewUniform4d) 4301 #define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) 4302 #define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) 4303 #define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) 4304 #define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) 4305 #define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) 4306 #define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) 4307 #define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) 4308 #define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) 4309 #define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) 4310 #define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) 4312 #define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) 4318 #ifndef GL_ARB_half_float_pixel 4319 #define GL_ARB_half_float_pixel 1 4321 #define GL_HALF_FLOAT_ARB 0x140B 4323 #define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) 4329 #ifndef GL_ARB_half_float_vertex 4330 #define GL_ARB_half_float_vertex 1 4332 #define GL_HALF_FLOAT 0x140B 4334 #define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) 4340 #ifndef GL_ARB_imaging 4341 #define GL_ARB_imaging 1 4343 #define GL_CONSTANT_COLOR 0x8001 4344 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 4345 #define GL_CONSTANT_ALPHA 0x8003 4346 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 4347 #define GL_BLEND_COLOR 0x8005 4348 #define GL_FUNC_ADD 0x8006 4349 #define GL_MIN 0x8007 4350 #define GL_MAX 0x8008 4351 #define GL_BLEND_EQUATION 0x8009 4352 #define GL_FUNC_SUBTRACT 0x800A 4353 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 4354 #define GL_CONVOLUTION_1D 0x8010 4355 #define GL_CONVOLUTION_2D 0x8011 4356 #define GL_SEPARABLE_2D 0x8012 4357 #define GL_CONVOLUTION_BORDER_MODE 0x8013 4358 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 4359 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 4360 #define GL_REDUCE 0x8016 4361 #define GL_CONVOLUTION_FORMAT 0x8017 4362 #define GL_CONVOLUTION_WIDTH 0x8018 4363 #define GL_CONVOLUTION_HEIGHT 0x8019 4364 #define GL_MAX_CONVOLUTION_WIDTH 0x801A 4365 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B 4366 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C 4367 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 4368 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 4369 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 4370 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 4371 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 4372 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 4373 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 4374 #define GL_HISTOGRAM 0x8024 4375 #define GL_PROXY_HISTOGRAM 0x8025 4376 #define GL_HISTOGRAM_WIDTH 0x8026 4377 #define GL_HISTOGRAM_FORMAT 0x8027 4378 #define GL_HISTOGRAM_RED_SIZE 0x8028 4379 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 4380 #define GL_HISTOGRAM_BLUE_SIZE 0x802A 4381 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B 4382 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 4383 #define GL_HISTOGRAM_SINK 0x802D 4384 #define GL_MINMAX 0x802E 4385 #define GL_MINMAX_FORMAT 0x802F 4386 #define GL_MINMAX_SINK 0x8030 4387 #define GL_TABLE_TOO_LARGE 0x8031 4388 #define GL_COLOR_MATRIX 0x80B1 4389 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 4390 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 4391 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 4392 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 4393 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 4394 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 4395 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 4396 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 4397 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 4398 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 4399 #define GL_COLOR_TABLE 0x80D0 4400 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 4401 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 4402 #define GL_PROXY_COLOR_TABLE 0x80D3 4403 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 4404 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 4405 #define GL_COLOR_TABLE_SCALE 0x80D6 4406 #define GL_COLOR_TABLE_BIAS 0x80D7 4407 #define GL_COLOR_TABLE_FORMAT 0x80D8 4408 #define GL_COLOR_TABLE_WIDTH 0x80D9 4409 #define GL_COLOR_TABLE_RED_SIZE 0x80DA 4410 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 4411 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 4412 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 4413 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 4414 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 4415 #define GL_IGNORE_BORDER 0x8150 4416 #define GL_CONSTANT_BORDER 0x8151 4417 #define GL_WRAP_BORDER 0x8152 4418 #define GL_REPLICATE_BORDER 0x8153 4419 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 4454 #define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) 4455 #define glColorTable GLEW_GET_FUN(__glewColorTable) 4456 #define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) 4457 #define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) 4458 #define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) 4459 #define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) 4460 #define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) 4461 #define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) 4462 #define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) 4463 #define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) 4464 #define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) 4465 #define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) 4466 #define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) 4467 #define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) 4468 #define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) 4469 #define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) 4470 #define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) 4471 #define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) 4472 #define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) 4473 #define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) 4474 #define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) 4475 #define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) 4476 #define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) 4477 #define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) 4478 #define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) 4479 #define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) 4480 #define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) 4481 #define glHistogram GLEW_GET_FUN(__glewHistogram) 4482 #define glMinmax GLEW_GET_FUN(__glewMinmax) 4483 #define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) 4484 #define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) 4485 #define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) 4487 #define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) 4493 #ifndef GL_ARB_indirect_parameters 4494 #define GL_ARB_indirect_parameters 1 4496 #define GL_PARAMETER_BUFFER_ARB 0x80EE 4497 #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF 4502 #define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) 4503 #define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) 4505 #define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) 4511 #ifndef GL_ARB_instanced_arrays 4512 #define GL_ARB_instanced_arrays 1 4514 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE 4520 #define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) 4521 #define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) 4522 #define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) 4524 #define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) 4530 #ifndef GL_ARB_internalformat_query 4531 #define GL_ARB_internalformat_query 1 4533 #define GL_NUM_SAMPLE_COUNTS 0x9380 4537 #define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) 4539 #define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) 4545 #ifndef GL_ARB_internalformat_query2 4546 #define GL_ARB_internalformat_query2 1 4548 #define GL_INTERNALFORMAT_SUPPORTED 0x826F 4549 #define GL_INTERNALFORMAT_PREFERRED 0x8270 4550 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 4551 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 4552 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 4553 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 4554 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 4555 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 4556 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 4557 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 4558 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 4559 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A 4560 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B 4561 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C 4562 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D 4563 #define GL_MAX_WIDTH 0x827E 4564 #define GL_MAX_HEIGHT 0x827F 4565 #define GL_MAX_DEPTH 0x8280 4566 #define GL_MAX_LAYERS 0x8281 4567 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 4568 #define GL_COLOR_COMPONENTS 0x8283 4569 #define GL_DEPTH_COMPONENTS 0x8284 4570 #define GL_STENCIL_COMPONENTS 0x8285 4571 #define GL_COLOR_RENDERABLE 0x8286 4572 #define GL_DEPTH_RENDERABLE 0x8287 4573 #define GL_STENCIL_RENDERABLE 0x8288 4574 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 4575 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A 4576 #define GL_FRAMEBUFFER_BLEND 0x828B 4577 #define GL_READ_PIXELS 0x828C 4578 #define GL_READ_PIXELS_FORMAT 0x828D 4579 #define GL_READ_PIXELS_TYPE 0x828E 4580 #define GL_TEXTURE_IMAGE_FORMAT 0x828F 4581 #define GL_TEXTURE_IMAGE_TYPE 0x8290 4582 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 4583 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 4584 #define GL_MIPMAP 0x8293 4585 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 4586 #define GL_AUTO_GENERATE_MIPMAP 0x8295 4587 #define GL_COLOR_ENCODING 0x8296 4588 #define GL_SRGB_READ 0x8297 4589 #define GL_SRGB_WRITE 0x8298 4590 #define GL_SRGB_DECODE_ARB 0x8299 4591 #define GL_FILTER 0x829A 4592 #define GL_VERTEX_TEXTURE 0x829B 4593 #define GL_TESS_CONTROL_TEXTURE 0x829C 4594 #define GL_TESS_EVALUATION_TEXTURE 0x829D 4595 #define GL_GEOMETRY_TEXTURE 0x829E 4596 #define GL_FRAGMENT_TEXTURE 0x829F 4597 #define GL_COMPUTE_TEXTURE 0x82A0 4598 #define GL_TEXTURE_SHADOW 0x82A1 4599 #define GL_TEXTURE_GATHER 0x82A2 4600 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 4601 #define GL_SHADER_IMAGE_LOAD 0x82A4 4602 #define GL_SHADER_IMAGE_STORE 0x82A5 4603 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 4604 #define GL_IMAGE_TEXEL_SIZE 0x82A7 4605 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 4606 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 4607 #define GL_IMAGE_PIXEL_TYPE 0x82AA 4608 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC 4609 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD 4610 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE 4611 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF 4612 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 4613 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 4614 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 4615 #define GL_CLEAR_BUFFER 0x82B4 4616 #define GL_TEXTURE_VIEW 0x82B5 4617 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 4618 #define GL_FULL_SUPPORT 0x82B7 4619 #define GL_CAVEAT_SUPPORT 0x82B8 4620 #define GL_IMAGE_CLASS_4_X_32 0x82B9 4621 #define GL_IMAGE_CLASS_2_X_32 0x82BA 4622 #define GL_IMAGE_CLASS_1_X_32 0x82BB 4623 #define GL_IMAGE_CLASS_4_X_16 0x82BC 4624 #define GL_IMAGE_CLASS_2_X_16 0x82BD 4625 #define GL_IMAGE_CLASS_1_X_16 0x82BE 4626 #define GL_IMAGE_CLASS_4_X_8 0x82BF 4627 #define GL_IMAGE_CLASS_2_X_8 0x82C0 4628 #define GL_IMAGE_CLASS_1_X_8 0x82C1 4629 #define GL_IMAGE_CLASS_11_11_10 0x82C2 4630 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 4631 #define GL_VIEW_CLASS_128_BITS 0x82C4 4632 #define GL_VIEW_CLASS_96_BITS 0x82C5 4633 #define GL_VIEW_CLASS_64_BITS 0x82C6 4634 #define GL_VIEW_CLASS_48_BITS 0x82C7 4635 #define GL_VIEW_CLASS_32_BITS 0x82C8 4636 #define GL_VIEW_CLASS_24_BITS 0x82C9 4637 #define GL_VIEW_CLASS_16_BITS 0x82CA 4638 #define GL_VIEW_CLASS_8_BITS 0x82CB 4639 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC 4640 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD 4641 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE 4642 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF 4643 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 4644 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 4645 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 4646 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 4650 #define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) 4652 #define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) 4658 #ifndef GL_ARB_invalidate_subdata 4659 #define GL_ARB_invalidate_subdata 1 4668 #define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) 4669 #define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) 4670 #define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) 4671 #define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) 4672 #define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) 4673 #define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) 4675 #define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) 4681 #ifndef GL_ARB_map_buffer_alignment 4682 #define GL_ARB_map_buffer_alignment 1 4684 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC 4686 #define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) 4692 #ifndef GL_ARB_map_buffer_range 4693 #define GL_ARB_map_buffer_range 1 4695 #define GL_MAP_READ_BIT 0x0001 4696 #define GL_MAP_WRITE_BIT 0x0002 4697 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 4698 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 4699 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 4700 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 4705 #define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) 4706 #define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) 4708 #define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) 4714 #ifndef GL_ARB_matrix_palette 4715 #define GL_ARB_matrix_palette 1 4717 #define GL_MATRIX_PALETTE_ARB 0x8840 4718 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 4719 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 4720 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 4721 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 4722 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 4723 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 4724 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 4725 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 4726 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 4734 #define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) 4735 #define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) 4736 #define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) 4737 #define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) 4738 #define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) 4740 #define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) 4746 #ifndef GL_ARB_multi_bind 4747 #define GL_ARB_multi_bind 1 4756 #define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) 4757 #define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) 4758 #define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) 4759 #define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) 4760 #define glBindTextures GLEW_GET_FUN(__glewBindTextures) 4761 #define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) 4763 #define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) 4769 #ifndef GL_ARB_multi_draw_indirect 4770 #define GL_ARB_multi_draw_indirect 1 4775 #define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) 4776 #define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) 4778 #define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) 4784 #ifndef GL_ARB_multisample 4785 #define GL_ARB_multisample 1 4787 #define GL_MULTISAMPLE_ARB 0x809D 4788 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E 4789 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F 4790 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 4791 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 4792 #define GL_SAMPLES_ARB 0x80A9 4793 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA 4794 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB 4795 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 4799 #define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) 4801 #define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) 4807 #ifndef GL_ARB_multitexture 4808 #define GL_ARB_multitexture 1 4810 #define GL_TEXTURE0_ARB 0x84C0 4811 #define GL_TEXTURE1_ARB 0x84C1 4812 #define GL_TEXTURE2_ARB 0x84C2 4813 #define GL_TEXTURE3_ARB 0x84C3 4814 #define GL_TEXTURE4_ARB 0x84C4 4815 #define GL_TEXTURE5_ARB 0x84C5 4816 #define GL_TEXTURE6_ARB 0x84C6 4817 #define GL_TEXTURE7_ARB 0x84C7 4818 #define GL_TEXTURE8_ARB 0x84C8 4819 #define GL_TEXTURE9_ARB 0x84C9 4820 #define GL_TEXTURE10_ARB 0x84CA 4821 #define GL_TEXTURE11_ARB 0x84CB 4822 #define GL_TEXTURE12_ARB 0x84CC 4823 #define GL_TEXTURE13_ARB 0x84CD 4824 #define GL_TEXTURE14_ARB 0x84CE 4825 #define GL_TEXTURE15_ARB 0x84CF 4826 #define GL_TEXTURE16_ARB 0x84D0 4827 #define GL_TEXTURE17_ARB 0x84D1 4828 #define GL_TEXTURE18_ARB 0x84D2 4829 #define GL_TEXTURE19_ARB 0x84D3 4830 #define GL_TEXTURE20_ARB 0x84D4 4831 #define GL_TEXTURE21_ARB 0x84D5 4832 #define GL_TEXTURE22_ARB 0x84D6 4833 #define GL_TEXTURE23_ARB 0x84D7 4834 #define GL_TEXTURE24_ARB 0x84D8 4835 #define GL_TEXTURE25_ARB 0x84D9 4836 #define GL_TEXTURE26_ARB 0x84DA 4837 #define GL_TEXTURE27_ARB 0x84DB 4838 #define GL_TEXTURE28_ARB 0x84DC 4839 #define GL_TEXTURE29_ARB 0x84DD 4840 #define GL_TEXTURE30_ARB 0x84DE 4841 #define GL_TEXTURE31_ARB 0x84DF 4842 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 4843 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 4844 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 4881 #define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) 4882 #define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) 4883 #define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) 4884 #define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) 4885 #define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) 4886 #define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) 4887 #define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) 4888 #define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) 4889 #define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) 4890 #define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) 4891 #define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) 4892 #define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) 4893 #define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) 4894 #define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) 4895 #define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) 4896 #define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) 4897 #define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) 4898 #define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) 4899 #define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) 4900 #define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) 4901 #define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) 4902 #define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) 4903 #define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) 4904 #define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) 4905 #define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) 4906 #define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) 4907 #define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) 4908 #define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) 4909 #define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) 4910 #define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) 4911 #define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) 4912 #define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) 4913 #define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) 4914 #define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) 4916 #define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) 4922 #ifndef GL_ARB_occlusion_query 4923 #define GL_ARB_occlusion_query 1 4925 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 4926 #define GL_CURRENT_QUERY_ARB 0x8865 4927 #define GL_QUERY_RESULT_ARB 0x8866 4928 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 4929 #define GL_SAMPLES_PASSED_ARB 0x8914 4940 #define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) 4941 #define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) 4942 #define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) 4943 #define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) 4944 #define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) 4945 #define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) 4946 #define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) 4947 #define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) 4949 #define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) 4955 #ifndef GL_ARB_occlusion_query2 4956 #define GL_ARB_occlusion_query2 1 4958 #define GL_ANY_SAMPLES_PASSED 0x8C2F 4960 #define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) 4966 #ifndef GL_ARB_pixel_buffer_object 4967 #define GL_ARB_pixel_buffer_object 1 4969 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB 4970 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC 4971 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED 4972 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF 4974 #define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) 4980 #ifndef GL_ARB_point_parameters 4981 #define GL_ARB_point_parameters 1 4983 #define GL_POINT_SIZE_MIN_ARB 0x8126 4984 #define GL_POINT_SIZE_MAX_ARB 0x8127 4985 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 4986 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 4991 #define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) 4992 #define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) 4994 #define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) 5000 #ifndef GL_ARB_point_sprite 5001 #define GL_ARB_point_sprite 1 5003 #define GL_POINT_SPRITE_ARB 0x8861 5004 #define GL_COORD_REPLACE_ARB 0x8862 5006 #define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) 5012 #ifndef GL_ARB_program_interface_query 5013 #define GL_ARB_program_interface_query 1 5015 #define GL_UNIFORM 0x92E1 5016 #define GL_UNIFORM_BLOCK 0x92E2 5017 #define GL_PROGRAM_INPUT 0x92E3 5018 #define GL_PROGRAM_OUTPUT 0x92E4 5019 #define GL_BUFFER_VARIABLE 0x92E5 5020 #define GL_SHADER_STORAGE_BLOCK 0x92E6 5021 #define GL_IS_PER_PATCH 0x92E7 5022 #define GL_VERTEX_SUBROUTINE 0x92E8 5023 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 5024 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA 5025 #define GL_GEOMETRY_SUBROUTINE 0x92EB 5026 #define GL_FRAGMENT_SUBROUTINE 0x92EC 5027 #define GL_COMPUTE_SUBROUTINE 0x92ED 5028 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE 5029 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF 5030 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 5031 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 5032 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 5033 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 5034 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 5035 #define GL_ACTIVE_RESOURCES 0x92F5 5036 #define GL_MAX_NAME_LENGTH 0x92F6 5037 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 5038 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 5039 #define GL_NAME_LENGTH 0x92F9 5040 #define GL_TYPE 0x92FA 5041 #define GL_ARRAY_SIZE 0x92FB 5042 #define GL_OFFSET 0x92FC 5043 #define GL_BLOCK_INDEX 0x92FD 5044 #define GL_ARRAY_STRIDE 0x92FE 5045 #define GL_MATRIX_STRIDE 0x92FF 5046 #define GL_IS_ROW_MAJOR 0x9300 5047 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 5048 #define GL_BUFFER_BINDING 0x9302 5049 #define GL_BUFFER_DATA_SIZE 0x9303 5050 #define GL_NUM_ACTIVE_VARIABLES 0x9304 5051 #define GL_ACTIVE_VARIABLES 0x9305 5052 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 5053 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 5054 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 5055 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 5056 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A 5057 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B 5058 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C 5059 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D 5060 #define GL_LOCATION 0x930E 5061 #define GL_LOCATION_INDEX 0x930F 5070 #define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) 5071 #define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) 5072 #define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) 5073 #define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) 5074 #define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) 5075 #define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) 5077 #define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) 5083 #ifndef GL_ARB_provoking_vertex 5084 #define GL_ARB_provoking_vertex 1 5086 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C 5087 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D 5088 #define GL_LAST_VERTEX_CONVENTION 0x8E4E 5089 #define GL_PROVOKING_VERTEX 0x8E4F 5093 #define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) 5095 #define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) 5101 #ifndef GL_ARB_query_buffer_object 5102 #define GL_ARB_query_buffer_object 1 5104 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 5105 #define GL_QUERY_BUFFER 0x9192 5106 #define GL_QUERY_BUFFER_BINDING 0x9193 5107 #define GL_QUERY_RESULT_NO_WAIT 0x9194 5109 #define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) 5115 #ifndef GL_ARB_robust_buffer_access_behavior 5116 #define GL_ARB_robust_buffer_access_behavior 1 5118 #define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) 5124 #ifndef GL_ARB_robustness 5125 #define GL_ARB_robustness 1 5127 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 5128 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 5129 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 5130 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 5131 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 5132 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 5133 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 5156 #define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) 5157 #define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) 5158 #define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) 5159 #define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) 5160 #define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) 5161 #define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) 5162 #define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) 5163 #define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) 5164 #define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) 5165 #define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) 5166 #define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) 5167 #define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) 5168 #define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) 5169 #define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) 5170 #define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) 5171 #define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) 5172 #define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) 5173 #define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) 5174 #define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) 5175 #define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) 5177 #define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) 5183 #ifndef GL_ARB_robustness_application_isolation 5184 #define GL_ARB_robustness_application_isolation 1 5186 #define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) 5192 #ifndef GL_ARB_robustness_share_group_isolation 5193 #define GL_ARB_robustness_share_group_isolation 1 5195 #define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) 5201 #ifndef GL_ARB_sample_shading 5202 #define GL_ARB_sample_shading 1 5204 #define GL_SAMPLE_SHADING_ARB 0x8C36 5205 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 5209 #define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) 5211 #define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) 5217 #ifndef GL_ARB_sampler_objects 5218 #define GL_ARB_sampler_objects 1 5220 #define GL_SAMPLER_BINDING 0x8919 5237 #define glBindSampler GLEW_GET_FUN(__glewBindSampler) 5238 #define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) 5239 #define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) 5240 #define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) 5241 #define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) 5242 #define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) 5243 #define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) 5244 #define glIsSampler GLEW_GET_FUN(__glewIsSampler) 5245 #define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) 5246 #define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) 5247 #define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) 5248 #define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) 5249 #define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) 5250 #define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) 5252 #define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) 5258 #ifndef GL_ARB_seamless_cube_map 5259 #define GL_ARB_seamless_cube_map 1 5261 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F 5263 #define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) 5269 #ifndef GL_ARB_seamless_cubemap_per_texture 5270 #define GL_ARB_seamless_cubemap_per_texture 1 5272 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F 5274 #define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) 5280 #ifndef GL_ARB_separate_shader_objects 5281 #define GL_ARB_separate_shader_objects 1 5283 #define GL_VERTEX_SHADER_BIT 0x00000001 5284 #define GL_FRAGMENT_SHADER_BIT 0x00000002 5285 #define GL_GEOMETRY_SHADER_BIT 0x00000004 5286 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 5287 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 5288 #define GL_PROGRAM_SEPARABLE 0x8258 5289 #define GL_ACTIVE_PROGRAM 0x8259 5290 #define GL_PROGRAM_PIPELINE_BINDING 0x825A 5291 #define GL_ALL_SHADER_BITS 0xFFFFFFFF 5354 #define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) 5355 #define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) 5356 #define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) 5357 #define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) 5358 #define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) 5359 #define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) 5360 #define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) 5361 #define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) 5362 #define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) 5363 #define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) 5364 #define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) 5365 #define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) 5366 #define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) 5367 #define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) 5368 #define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) 5369 #define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) 5370 #define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) 5371 #define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) 5372 #define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) 5373 #define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) 5374 #define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) 5375 #define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) 5376 #define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) 5377 #define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) 5378 #define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) 5379 #define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) 5380 #define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) 5381 #define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) 5382 #define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) 5383 #define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) 5384 #define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) 5385 #define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) 5386 #define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) 5387 #define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) 5388 #define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) 5389 #define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) 5390 #define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) 5391 #define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) 5392 #define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) 5393 #define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) 5394 #define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) 5395 #define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) 5396 #define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) 5397 #define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) 5398 #define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) 5399 #define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) 5400 #define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) 5401 #define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) 5402 #define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) 5403 #define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) 5404 #define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) 5405 #define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) 5406 #define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) 5407 #define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) 5408 #define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) 5409 #define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) 5410 #define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) 5411 #define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) 5412 #define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) 5413 #define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) 5415 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) 5421 #ifndef GL_ARB_shader_atomic_counters 5422 #define GL_ARB_shader_atomic_counters 1 5424 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 5425 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 5426 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 5427 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 5428 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 5429 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 5430 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 5431 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 5432 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 5433 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 5434 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA 5435 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB 5436 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 5437 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD 5438 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE 5439 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF 5440 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 5441 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 5442 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 5443 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 5444 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 5445 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 5446 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 5447 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 5448 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 5449 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 5450 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA 5451 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 5452 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 5456 #define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) 5458 #define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) 5464 #ifndef GL_ARB_shader_bit_encoding 5465 #define GL_ARB_shader_bit_encoding 1 5467 #define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) 5473 #ifndef GL_ARB_shader_draw_parameters 5474 #define GL_ARB_shader_draw_parameters 1 5476 #define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) 5482 #ifndef GL_ARB_shader_group_vote 5483 #define GL_ARB_shader_group_vote 1 5485 #define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) 5491 #ifndef GL_ARB_shader_image_load_store 5492 #define GL_ARB_shader_image_load_store 1 5494 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 5495 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 5496 #define GL_UNIFORM_BARRIER_BIT 0x00000004 5497 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 5498 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 5499 #define GL_COMMAND_BARRIER_BIT 0x00000040 5500 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 5501 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 5502 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 5503 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 5504 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 5505 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 5506 #define GL_MAX_IMAGE_UNITS 0x8F38 5507 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 5508 #define GL_IMAGE_BINDING_NAME 0x8F3A 5509 #define GL_IMAGE_BINDING_LEVEL 0x8F3B 5510 #define GL_IMAGE_BINDING_LAYERED 0x8F3C 5511 #define GL_IMAGE_BINDING_LAYER 0x8F3D 5512 #define GL_IMAGE_BINDING_ACCESS 0x8F3E 5513 #define GL_IMAGE_1D 0x904C 5514 #define GL_IMAGE_2D 0x904D 5515 #define GL_IMAGE_3D 0x904E 5516 #define GL_IMAGE_2D_RECT 0x904F 5517 #define GL_IMAGE_CUBE 0x9050 5518 #define GL_IMAGE_BUFFER 0x9051 5519 #define GL_IMAGE_1D_ARRAY 0x9052 5520 #define GL_IMAGE_2D_ARRAY 0x9053 5521 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 5522 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 5523 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 5524 #define GL_INT_IMAGE_1D 0x9057 5525 #define GL_INT_IMAGE_2D 0x9058 5526 #define GL_INT_IMAGE_3D 0x9059 5527 #define GL_INT_IMAGE_2D_RECT 0x905A 5528 #define GL_INT_IMAGE_CUBE 0x905B 5529 #define GL_INT_IMAGE_BUFFER 0x905C 5530 #define GL_INT_IMAGE_1D_ARRAY 0x905D 5531 #define GL_INT_IMAGE_2D_ARRAY 0x905E 5532 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F 5533 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 5534 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 5535 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 5536 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 5537 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 5538 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 5539 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 5540 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 5541 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 5542 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 5543 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A 5544 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B 5545 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C 5546 #define GL_MAX_IMAGE_SAMPLES 0x906D 5547 #define GL_IMAGE_BINDING_FORMAT 0x906E 5548 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 5549 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 5550 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 5551 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 5552 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB 5553 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC 5554 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD 5555 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 5556 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 5557 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF 5562 #define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) 5563 #define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) 5565 #define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) 5571 #ifndef GL_ARB_shader_image_size 5572 #define GL_ARB_shader_image_size 1 5574 #define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) 5580 #ifndef GL_ARB_shader_objects 5581 #define GL_ARB_shader_objects 1 5583 #define GL_PROGRAM_OBJECT_ARB 0x8B40 5584 #define GL_SHADER_OBJECT_ARB 0x8B48 5585 #define GL_OBJECT_TYPE_ARB 0x8B4E 5586 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F 5587 #define GL_FLOAT_VEC2_ARB 0x8B50 5588 #define GL_FLOAT_VEC3_ARB 0x8B51 5589 #define GL_FLOAT_VEC4_ARB 0x8B52 5590 #define GL_INT_VEC2_ARB 0x8B53 5591 #define GL_INT_VEC3_ARB 0x8B54 5592 #define GL_INT_VEC4_ARB 0x8B55 5593 #define GL_BOOL_ARB 0x8B56 5594 #define GL_BOOL_VEC2_ARB 0x8B57 5595 #define GL_BOOL_VEC3_ARB 0x8B58 5596 #define GL_BOOL_VEC4_ARB 0x8B59 5597 #define GL_FLOAT_MAT2_ARB 0x8B5A 5598 #define GL_FLOAT_MAT3_ARB 0x8B5B 5599 #define GL_FLOAT_MAT4_ARB 0x8B5C 5600 #define GL_SAMPLER_1D_ARB 0x8B5D 5601 #define GL_SAMPLER_2D_ARB 0x8B5E 5602 #define GL_SAMPLER_3D_ARB 0x8B5F 5603 #define GL_SAMPLER_CUBE_ARB 0x8B60 5604 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 5605 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 5606 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 5607 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 5608 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 5609 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 5610 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 5611 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 5612 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 5613 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 5614 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 5615 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 5616 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 5661 #define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) 5662 #define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) 5663 #define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) 5664 #define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) 5665 #define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) 5666 #define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) 5667 #define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) 5668 #define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) 5669 #define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) 5670 #define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) 5671 #define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) 5672 #define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) 5673 #define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) 5674 #define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) 5675 #define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) 5676 #define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) 5677 #define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) 5678 #define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) 5679 #define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) 5680 #define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) 5681 #define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) 5682 #define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) 5683 #define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) 5684 #define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) 5685 #define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) 5686 #define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) 5687 #define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) 5688 #define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) 5689 #define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) 5690 #define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) 5691 #define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) 5692 #define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) 5693 #define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) 5694 #define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) 5695 #define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) 5696 #define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) 5697 #define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) 5698 #define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) 5699 #define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) 5701 #define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) 5707 #ifndef GL_ARB_shader_precision 5708 #define GL_ARB_shader_precision 1 5710 #define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) 5716 #ifndef GL_ARB_shader_stencil_export 5717 #define GL_ARB_shader_stencil_export 1 5719 #define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) 5725 #ifndef GL_ARB_shader_storage_buffer_object 5726 #define GL_ARB_shader_storage_buffer_object 1 5728 #define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 5729 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 5730 #define GL_SHADER_STORAGE_BUFFER 0x90D2 5731 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 5732 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 5733 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 5734 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 5735 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 5736 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 5737 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 5738 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 5739 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 5740 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 5741 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 5742 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE 5743 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 5747 #define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) 5749 #define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) 5755 #ifndef GL_ARB_shader_subroutine 5756 #define GL_ARB_shader_subroutine 1 5758 #define GL_ACTIVE_SUBROUTINES 0x8DE5 5759 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 5760 #define GL_MAX_SUBROUTINES 0x8DE7 5761 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 5762 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 5763 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 5764 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 5765 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A 5766 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B 5777 #define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) 5778 #define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) 5779 #define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) 5780 #define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) 5781 #define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) 5782 #define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) 5783 #define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) 5784 #define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) 5786 #define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) 5792 #ifndef GL_ARB_shader_texture_lod 5793 #define GL_ARB_shader_texture_lod 1 5795 #define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) 5801 #ifndef GL_ARB_shading_language_100 5802 #define GL_ARB_shading_language_100 1 5804 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C 5806 #define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) 5812 #ifndef GL_ARB_shading_language_420pack 5813 #define GL_ARB_shading_language_420pack 1 5815 #define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) 5821 #ifndef GL_ARB_shading_language_include 5822 #define GL_ARB_shading_language_include 1 5824 #define GL_SHADER_INCLUDE_ARB 0x8DAE 5825 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 5826 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA 5835 #define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) 5836 #define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) 5837 #define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) 5838 #define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) 5839 #define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) 5840 #define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) 5842 #define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) 5848 #ifndef GL_ARB_shading_language_packing 5849 #define GL_ARB_shading_language_packing 1 5851 #define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) 5857 #ifndef GL_ARB_shadow 5858 #define GL_ARB_shadow 1 5860 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C 5861 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D 5862 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E 5864 #define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) 5870 #ifndef GL_ARB_shadow_ambient 5871 #define GL_ARB_shadow_ambient 1 5873 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF 5875 #define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) 5881 #ifndef GL_ARB_sparse_texture 5882 #define GL_ARB_sparse_texture 1 5884 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 5885 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 5886 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 5887 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 5888 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 5889 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A 5890 #define GL_TEXTURE_SPARSE_ARB 0x91A6 5891 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 5892 #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 5893 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 5894 #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA 5899 #define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) 5900 #define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) 5902 #define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) 5908 #ifndef GL_ARB_stencil_texturing 5909 #define GL_ARB_stencil_texturing 1 5911 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA 5913 #define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) 5920 #define GL_ARB_sync 1 5922 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 5923 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 5924 #define GL_OBJECT_TYPE 0x9112 5925 #define GL_SYNC_CONDITION 0x9113 5926 #define GL_SYNC_STATUS 0x9114 5927 #define GL_SYNC_FLAGS 0x9115 5928 #define GL_SYNC_FENCE 0x9116 5929 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 5930 #define GL_UNSIGNALED 0x9118 5931 #define GL_SIGNALED 0x9119 5932 #define GL_ALREADY_SIGNALED 0x911A 5933 #define GL_TIMEOUT_EXPIRED 0x911B 5934 #define GL_CONDITION_SATISFIED 0x911C 5935 #define GL_WAIT_FAILED 0x911D 5936 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF 5946 #define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) 5947 #define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) 5948 #define glFenceSync GLEW_GET_FUN(__glewFenceSync) 5949 #define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) 5950 #define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) 5951 #define glIsSync GLEW_GET_FUN(__glewIsSync) 5952 #define glWaitSync GLEW_GET_FUN(__glewWaitSync) 5954 #define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) 5960 #ifndef GL_ARB_tessellation_shader 5961 #define GL_ARB_tessellation_shader 1 5963 #define GL_PATCHES 0xE 5964 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 5965 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 5966 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C 5967 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D 5968 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E 5969 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F 5970 #define GL_PATCH_VERTICES 0x8E72 5971 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 5972 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 5973 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 5974 #define GL_TESS_GEN_MODE 0x8E76 5975 #define GL_TESS_GEN_SPACING 0x8E77 5976 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 5977 #define GL_TESS_GEN_POINT_MODE 0x8E79 5978 #define GL_ISOLINES 0x8E7A 5979 #define GL_FRACTIONAL_ODD 0x8E7B 5980 #define GL_FRACTIONAL_EVEN 0x8E7C 5981 #define GL_MAX_PATCH_VERTICES 0x8E7D 5982 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E 5983 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F 5984 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 5985 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 5986 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 5987 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 5988 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 5989 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 5990 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 5991 #define GL_TESS_EVALUATION_SHADER 0x8E87 5992 #define GL_TESS_CONTROL_SHADER 0x8E88 5993 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 5994 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A 5999 #define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) 6000 #define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) 6002 #define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) 6008 #ifndef GL_ARB_texture_border_clamp 6009 #define GL_ARB_texture_border_clamp 1 6011 #define GL_CLAMP_TO_BORDER_ARB 0x812D 6013 #define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) 6019 #ifndef GL_ARB_texture_buffer_object 6020 #define GL_ARB_texture_buffer_object 1 6022 #define GL_TEXTURE_BUFFER_ARB 0x8C2A 6023 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B 6024 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C 6025 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D 6026 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E 6030 #define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) 6032 #define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) 6038 #ifndef GL_ARB_texture_buffer_object_rgb32 6039 #define GL_ARB_texture_buffer_object_rgb32 1 6041 #define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) 6047 #ifndef GL_ARB_texture_buffer_range 6048 #define GL_ARB_texture_buffer_range 1 6050 #define GL_TEXTURE_BUFFER_OFFSET 0x919D 6051 #define GL_TEXTURE_BUFFER_SIZE 0x919E 6052 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F 6057 #define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) 6058 #define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) 6060 #define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) 6066 #ifndef GL_ARB_texture_compression 6067 #define GL_ARB_texture_compression 1 6069 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 6070 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA 6071 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB 6072 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC 6073 #define GL_COMPRESSED_RGB_ARB 0x84ED 6074 #define GL_COMPRESSED_RGBA_ARB 0x84EE 6075 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF 6076 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 6077 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 6078 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 6079 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 6086 typedef void (
GLAPIENTRY *
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum
format, GLsizei imageSize,
const GLvoid *data);
6089 #define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) 6090 #define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) 6091 #define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) 6092 #define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) 6093 #define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) 6094 #define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) 6095 #define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) 6097 #define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) 6103 #ifndef GL_ARB_texture_compression_bptc 6104 #define GL_ARB_texture_compression_bptc 1 6106 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C 6107 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D 6108 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E 6109 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F 6111 #define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) 6117 #ifndef GL_ARB_texture_compression_rgtc 6118 #define GL_ARB_texture_compression_rgtc 1 6120 #define GL_COMPRESSED_RED_RGTC1 0x8DBB 6121 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 6122 #define GL_COMPRESSED_RG_RGTC2 0x8DBD 6123 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE 6125 #define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) 6131 #ifndef GL_ARB_texture_cube_map 6132 #define GL_ARB_texture_cube_map 1 6134 #define GL_NORMAL_MAP_ARB 0x8511 6135 #define GL_REFLECTION_MAP_ARB 0x8512 6136 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 6137 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 6138 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 6139 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 6140 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 6141 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 6142 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 6143 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A 6144 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B 6145 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C 6147 #define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) 6153 #ifndef GL_ARB_texture_cube_map_array 6154 #define GL_ARB_texture_cube_map_array 1 6156 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 6157 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A 6158 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B 6159 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C 6160 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D 6161 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E 6162 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F 6164 #define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) 6170 #ifndef GL_ARB_texture_env_add 6171 #define GL_ARB_texture_env_add 1 6173 #define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) 6179 #ifndef GL_ARB_texture_env_combine 6180 #define GL_ARB_texture_env_combine 1 6182 #define GL_SUBTRACT_ARB 0x84E7 6183 #define GL_COMBINE_ARB 0x8570 6184 #define GL_COMBINE_RGB_ARB 0x8571 6185 #define GL_COMBINE_ALPHA_ARB 0x8572 6186 #define GL_RGB_SCALE_ARB 0x8573 6187 #define GL_ADD_SIGNED_ARB 0x8574 6188 #define GL_INTERPOLATE_ARB 0x8575 6189 #define GL_CONSTANT_ARB 0x8576 6190 #define GL_PRIMARY_COLOR_ARB 0x8577 6191 #define GL_PREVIOUS_ARB 0x8578 6192 #define GL_SOURCE0_RGB_ARB 0x8580 6193 #define GL_SOURCE1_RGB_ARB 0x8581 6194 #define GL_SOURCE2_RGB_ARB 0x8582 6195 #define GL_SOURCE0_ALPHA_ARB 0x8588 6196 #define GL_SOURCE1_ALPHA_ARB 0x8589 6197 #define GL_SOURCE2_ALPHA_ARB 0x858A 6198 #define GL_OPERAND0_RGB_ARB 0x8590 6199 #define GL_OPERAND1_RGB_ARB 0x8591 6200 #define GL_OPERAND2_RGB_ARB 0x8592 6201 #define GL_OPERAND0_ALPHA_ARB 0x8598 6202 #define GL_OPERAND1_ALPHA_ARB 0x8599 6203 #define GL_OPERAND2_ALPHA_ARB 0x859A 6205 #define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) 6211 #ifndef GL_ARB_texture_env_crossbar 6212 #define GL_ARB_texture_env_crossbar 1 6214 #define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) 6220 #ifndef GL_ARB_texture_env_dot3 6221 #define GL_ARB_texture_env_dot3 1 6223 #define GL_DOT3_RGB_ARB 0x86AE 6224 #define GL_DOT3_RGBA_ARB 0x86AF 6226 #define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) 6232 #ifndef GL_ARB_texture_float 6233 #define GL_ARB_texture_float 1 6235 #define GL_RGBA32F_ARB 0x8814 6236 #define GL_RGB32F_ARB 0x8815 6237 #define GL_ALPHA32F_ARB 0x8816 6238 #define GL_INTENSITY32F_ARB 0x8817 6239 #define GL_LUMINANCE32F_ARB 0x8818 6240 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 6241 #define GL_RGBA16F_ARB 0x881A 6242 #define GL_RGB16F_ARB 0x881B 6243 #define GL_ALPHA16F_ARB 0x881C 6244 #define GL_INTENSITY16F_ARB 0x881D 6245 #define GL_LUMINANCE16F_ARB 0x881E 6246 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F 6247 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 6248 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 6249 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 6250 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 6251 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 6252 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 6253 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 6254 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 6256 #define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) 6262 #ifndef GL_ARB_texture_gather 6263 #define GL_ARB_texture_gather 1 6265 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E 6266 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F 6267 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F 6269 #define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) 6275 #ifndef GL_ARB_texture_mirror_clamp_to_edge 6276 #define GL_ARB_texture_mirror_clamp_to_edge 1 6278 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 6280 #define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) 6286 #ifndef GL_ARB_texture_mirrored_repeat 6287 #define GL_ARB_texture_mirrored_repeat 1 6289 #define GL_MIRRORED_REPEAT_ARB 0x8370 6291 #define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) 6297 #ifndef GL_ARB_texture_multisample 6298 #define GL_ARB_texture_multisample 1 6300 #define GL_SAMPLE_POSITION 0x8E50 6301 #define GL_SAMPLE_MASK 0x8E51 6302 #define GL_SAMPLE_MASK_VALUE 0x8E52 6303 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 6304 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 6305 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 6306 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 6307 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 6308 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 6309 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 6310 #define GL_TEXTURE_SAMPLES 0x9106 6311 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 6312 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 6313 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 6314 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 6315 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B 6316 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 6317 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 6318 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 6319 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 6320 #define GL_MAX_INTEGER_SAMPLES 0x9110 6327 #define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) 6328 #define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) 6329 #define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) 6330 #define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) 6332 #define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) 6338 #ifndef GL_ARB_texture_non_power_of_two 6339 #define GL_ARB_texture_non_power_of_two 1 6341 #define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) 6347 #ifndef GL_ARB_texture_query_levels 6348 #define GL_ARB_texture_query_levels 1 6350 #define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) 6356 #ifndef GL_ARB_texture_query_lod 6357 #define GL_ARB_texture_query_lod 1 6359 #define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) 6365 #ifndef GL_ARB_texture_rectangle 6366 #define GL_ARB_texture_rectangle 1 6368 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 6369 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 6370 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 6371 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 6372 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 6373 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 6375 #define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) 6381 #ifndef GL_ARB_texture_rg 6382 #define GL_ARB_texture_rg 1 6384 #define GL_COMPRESSED_RED 0x8225 6385 #define GL_COMPRESSED_RG 0x8226 6386 #define GL_RG 0x8227 6387 #define GL_RG_INTEGER 0x8228 6388 #define GL_R8 0x8229 6389 #define GL_R16 0x822A 6390 #define GL_RG8 0x822B 6391 #define GL_RG16 0x822C 6392 #define GL_R16F 0x822D 6393 #define GL_R32F 0x822E 6394 #define GL_RG16F 0x822F 6395 #define GL_RG32F 0x8230 6396 #define GL_R8I 0x8231 6397 #define GL_R8UI 0x8232 6398 #define GL_R16I 0x8233 6399 #define GL_R16UI 0x8234 6400 #define GL_R32I 0x8235 6401 #define GL_R32UI 0x8236 6402 #define GL_RG8I 0x8237 6403 #define GL_RG8UI 0x8238 6404 #define GL_RG16I 0x8239 6405 #define GL_RG16UI 0x823A 6406 #define GL_RG32I 0x823B 6407 #define GL_RG32UI 0x823C 6409 #define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) 6415 #ifndef GL_ARB_texture_rgb10_a2ui 6416 #define GL_ARB_texture_rgb10_a2ui 1 6418 #define GL_RGB10_A2UI 0x906F 6420 #define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) 6426 #ifndef GL_ARB_texture_stencil8 6427 #define GL_ARB_texture_stencil8 1 6429 #define GL_STENCIL_INDEX 0x1901 6430 #define GL_STENCIL_INDEX8 0x8D48 6432 #define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) 6438 #ifndef GL_ARB_texture_storage 6439 #define GL_ARB_texture_storage 1 6441 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 6450 #define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) 6451 #define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) 6452 #define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) 6453 #define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) 6454 #define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) 6455 #define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) 6457 #define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) 6463 #ifndef GL_ARB_texture_storage_multisample 6464 #define GL_ARB_texture_storage_multisample 1 6471 #define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) 6472 #define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) 6473 #define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) 6474 #define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) 6476 #define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) 6482 #ifndef GL_ARB_texture_swizzle 6483 #define GL_ARB_texture_swizzle 1 6485 #define GL_TEXTURE_SWIZZLE_R 0x8E42 6486 #define GL_TEXTURE_SWIZZLE_G 0x8E43 6487 #define GL_TEXTURE_SWIZZLE_B 0x8E44 6488 #define GL_TEXTURE_SWIZZLE_A 0x8E45 6489 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 6491 #define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) 6497 #ifndef GL_ARB_texture_view 6498 #define GL_ARB_texture_view 1 6500 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB 6501 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC 6502 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD 6503 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE 6504 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 6506 typedef void (
GLAPIENTRY *
PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
6508 #define glTextureView GLEW_GET_FUN(__glewTextureView) 6510 #define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) 6516 #ifndef GL_ARB_timer_query 6517 #define GL_ARB_timer_query 1 6519 #define GL_TIME_ELAPSED 0x88BF 6520 #define GL_TIMESTAMP 0x8E28 6526 #define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) 6527 #define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) 6528 #define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) 6530 #define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) 6536 #ifndef GL_ARB_transform_feedback2 6537 #define GL_ARB_transform_feedback2 1 6539 #define GL_TRANSFORM_FEEDBACK 0x8E22 6540 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 6541 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 6542 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 6552 #define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) 6553 #define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) 6554 #define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) 6555 #define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) 6556 #define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) 6557 #define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) 6558 #define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) 6560 #define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) 6566 #ifndef GL_ARB_transform_feedback3 6567 #define GL_ARB_transform_feedback3 1 6569 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 6570 #define GL_MAX_VERTEX_STREAMS 0x8E71 6577 #define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) 6578 #define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) 6579 #define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) 6580 #define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) 6582 #define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) 6588 #ifndef GL_ARB_transform_feedback_instanced 6589 #define GL_ARB_transform_feedback_instanced 1 6594 #define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) 6595 #define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) 6597 #define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) 6603 #ifndef GL_ARB_transpose_matrix 6604 #define GL_ARB_transpose_matrix 1 6606 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 6607 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 6608 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 6609 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 6616 #define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) 6617 #define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) 6618 #define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) 6619 #define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) 6621 #define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) 6627 #ifndef GL_ARB_uniform_buffer_object 6628 #define GL_ARB_uniform_buffer_object 1 6630 #define GL_UNIFORM_BUFFER 0x8A11 6631 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 6632 #define GL_UNIFORM_BUFFER_START 0x8A29 6633 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 6634 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 6635 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C 6636 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 6637 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 6638 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 6639 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 6640 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 6641 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 6642 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 6643 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 6644 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 6645 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 6646 #define GL_UNIFORM_TYPE 0x8A37 6647 #define GL_UNIFORM_SIZE 0x8A38 6648 #define GL_UNIFORM_NAME_LENGTH 0x8A39 6649 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 6650 #define GL_UNIFORM_OFFSET 0x8A3B 6651 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 6652 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 6653 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 6654 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 6655 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 6656 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 6657 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 6658 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 6659 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 6660 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 6661 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 6662 #define GL_INVALID_INDEX 0xFFFFFFFF 6675 #define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) 6676 #define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) 6677 #define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) 6678 #define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) 6679 #define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) 6680 #define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) 6681 #define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) 6682 #define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) 6683 #define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) 6684 #define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) 6686 #define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) 6692 #ifndef GL_ARB_vertex_array_bgra 6693 #define GL_ARB_vertex_array_bgra 1 6695 #define GL_BGRA 0x80E1 6697 #define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) 6703 #ifndef GL_ARB_vertex_array_object 6704 #define GL_ARB_vertex_array_object 1 6706 #define GL_VERTEX_ARRAY_BINDING 0x85B5 6713 #define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) 6714 #define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) 6715 #define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) 6716 #define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) 6718 #define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) 6724 #ifndef GL_ARB_vertex_attrib_64bit 6725 #define GL_ARB_vertex_attrib_64bit 1 6738 #define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) 6739 #define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) 6740 #define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) 6741 #define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) 6742 #define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) 6743 #define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) 6744 #define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) 6745 #define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) 6746 #define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) 6747 #define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) 6749 #define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) 6755 #ifndef GL_ARB_vertex_attrib_binding 6756 #define GL_ARB_vertex_attrib_binding 1 6758 #define GL_VERTEX_ATTRIB_BINDING 0x82D4 6759 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 6760 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 6761 #define GL_VERTEX_BINDING_OFFSET 0x82D7 6762 #define GL_VERTEX_BINDING_STRIDE 0x82D8 6763 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 6764 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA 6773 #define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) 6774 #define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) 6775 #define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) 6776 #define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) 6777 #define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) 6778 #define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) 6780 #define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) 6786 #ifndef GL_ARB_vertex_blend 6787 #define GL_ARB_vertex_blend 1 6789 #define GL_MODELVIEW0_ARB 0x1700 6790 #define GL_MODELVIEW1_ARB 0x850A 6791 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 6792 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 6793 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 6794 #define GL_VERTEX_BLEND_ARB 0x86A7 6795 #define GL_CURRENT_WEIGHT_ARB 0x86A8 6796 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 6797 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA 6798 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB 6799 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC 6800 #define GL_WEIGHT_ARRAY_ARB 0x86AD 6801 #define GL_MODELVIEW2_ARB 0x8722 6802 #define GL_MODELVIEW3_ARB 0x8723 6803 #define GL_MODELVIEW4_ARB 0x8724 6804 #define GL_MODELVIEW5_ARB 0x8725 6805 #define GL_MODELVIEW6_ARB 0x8726 6806 #define GL_MODELVIEW7_ARB 0x8727 6807 #define GL_MODELVIEW8_ARB 0x8728 6808 #define GL_MODELVIEW9_ARB 0x8729 6809 #define GL_MODELVIEW10_ARB 0x872A 6810 #define GL_MODELVIEW11_ARB 0x872B 6811 #define GL_MODELVIEW12_ARB 0x872C 6812 #define GL_MODELVIEW13_ARB 0x872D 6813 #define GL_MODELVIEW14_ARB 0x872E 6814 #define GL_MODELVIEW15_ARB 0x872F 6815 #define GL_MODELVIEW16_ARB 0x8730 6816 #define GL_MODELVIEW17_ARB 0x8731 6817 #define GL_MODELVIEW18_ARB 0x8732 6818 #define GL_MODELVIEW19_ARB 0x8733 6819 #define GL_MODELVIEW20_ARB 0x8734 6820 #define GL_MODELVIEW21_ARB 0x8735 6821 #define GL_MODELVIEW22_ARB 0x8736 6822 #define GL_MODELVIEW23_ARB 0x8737 6823 #define GL_MODELVIEW24_ARB 0x8738 6824 #define GL_MODELVIEW25_ARB 0x8739 6825 #define GL_MODELVIEW26_ARB 0x873A 6826 #define GL_MODELVIEW27_ARB 0x873B 6827 #define GL_MODELVIEW28_ARB 0x873C 6828 #define GL_MODELVIEW29_ARB 0x873D 6829 #define GL_MODELVIEW30_ARB 0x873E 6830 #define GL_MODELVIEW31_ARB 0x873F 6843 #define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) 6844 #define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) 6845 #define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) 6846 #define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) 6847 #define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) 6848 #define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) 6849 #define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) 6850 #define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) 6851 #define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) 6852 #define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) 6854 #define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) 6860 #ifndef GL_ARB_vertex_buffer_object 6861 #define GL_ARB_vertex_buffer_object 1 6863 #define GL_BUFFER_SIZE_ARB 0x8764 6864 #define GL_BUFFER_USAGE_ARB 0x8765 6865 #define GL_ARRAY_BUFFER_ARB 0x8892 6866 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 6867 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 6868 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 6869 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 6870 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 6871 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 6872 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 6873 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A 6874 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B 6875 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C 6876 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D 6877 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E 6878 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F 6879 #define GL_READ_ONLY_ARB 0x88B8 6880 #define GL_WRITE_ONLY_ARB 0x88B9 6881 #define GL_READ_WRITE_ARB 0x88BA 6882 #define GL_BUFFER_ACCESS_ARB 0x88BB 6883 #define GL_BUFFER_MAPPED_ARB 0x88BC 6884 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD 6885 #define GL_STREAM_DRAW_ARB 0x88E0 6886 #define GL_STREAM_READ_ARB 0x88E1 6887 #define GL_STREAM_COPY_ARB 0x88E2 6888 #define GL_STATIC_DRAW_ARB 0x88E4 6889 #define GL_STATIC_READ_ARB 0x88E5 6890 #define GL_STATIC_COPY_ARB 0x88E6 6891 #define GL_DYNAMIC_DRAW_ARB 0x88E8 6892 #define GL_DYNAMIC_READ_ARB 0x88E9 6893 #define GL_DYNAMIC_COPY_ARB 0x88EA 6910 #define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) 6911 #define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) 6912 #define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) 6913 #define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) 6914 #define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) 6915 #define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) 6916 #define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) 6917 #define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) 6918 #define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) 6919 #define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) 6920 #define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) 6922 #define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) 6928 #ifndef GL_ARB_vertex_program 6929 #define GL_ARB_vertex_program 1 6931 #define GL_COLOR_SUM_ARB 0x8458 6932 #define GL_VERTEX_PROGRAM_ARB 0x8620 6933 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 6934 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 6935 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 6936 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 6937 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 6938 #define GL_PROGRAM_LENGTH_ARB 0x8627 6939 #define GL_PROGRAM_STRING_ARB 0x8628 6940 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E 6941 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F 6942 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 6943 #define GL_CURRENT_MATRIX_ARB 0x8641 6944 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 6945 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 6946 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 6947 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B 6948 #define GL_PROGRAM_BINDING_ARB 0x8677 6949 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 6950 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A 6951 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 6952 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 6953 #define GL_PROGRAM_FORMAT_ARB 0x8876 6954 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 6955 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 6956 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 6957 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 6958 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 6959 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 6960 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 6961 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 6962 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 6963 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 6964 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA 6965 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB 6966 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC 6967 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD 6968 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE 6969 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF 6970 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 6971 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 6972 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 6973 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 6974 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 6975 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 6976 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 6977 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 6978 #define GL_MATRIX0_ARB 0x88C0 6979 #define GL_MATRIX1_ARB 0x88C1 6980 #define GL_MATRIX2_ARB 0x88C2 6981 #define GL_MATRIX3_ARB 0x88C3 6982 #define GL_MATRIX4_ARB 0x88C4 6983 #define GL_MATRIX5_ARB 0x88C5 6984 #define GL_MATRIX6_ARB 0x88C6 6985 #define GL_MATRIX7_ARB 0x88C7 6986 #define GL_MATRIX8_ARB 0x88C8 6987 #define GL_MATRIX9_ARB 0x88C9 6988 #define GL_MATRIX10_ARB 0x88CA 6989 #define GL_MATRIX11_ARB 0x88CB 6990 #define GL_MATRIX12_ARB 0x88CC 6991 #define GL_MATRIX13_ARB 0x88CD 6992 #define GL_MATRIX14_ARB 0x88CE 6993 #define GL_MATRIX15_ARB 0x88CF 6994 #define GL_MATRIX16_ARB 0x88D0 6995 #define GL_MATRIX17_ARB 0x88D1 6996 #define GL_MATRIX18_ARB 0x88D2 6997 #define GL_MATRIX19_ARB 0x88D3 6998 #define GL_MATRIX20_ARB 0x88D4 6999 #define GL_MATRIX21_ARB 0x88D5 7000 #define GL_MATRIX22_ARB 0x88D6 7001 #define GL_MATRIX23_ARB 0x88D7 7002 #define GL_MATRIX24_ARB 0x88D8 7003 #define GL_MATRIX25_ARB 0x88D9 7004 #define GL_MATRIX26_ARB 0x88DA 7005 #define GL_MATRIX27_ARB 0x88DB 7006 #define GL_MATRIX28_ARB 0x88DC 7007 #define GL_MATRIX29_ARB 0x88DD 7008 #define GL_MATRIX30_ARB 0x88DE 7009 #define GL_MATRIX31_ARB 0x88DF 7074 #define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) 7075 #define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) 7076 #define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) 7077 #define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) 7078 #define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) 7079 #define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) 7080 #define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) 7081 #define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) 7082 #define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) 7083 #define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) 7084 #define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) 7085 #define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) 7086 #define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) 7087 #define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) 7088 #define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) 7089 #define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) 7090 #define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) 7091 #define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) 7092 #define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) 7093 #define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) 7094 #define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) 7095 #define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) 7096 #define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) 7097 #define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) 7098 #define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) 7099 #define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) 7100 #define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) 7101 #define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) 7102 #define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) 7103 #define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) 7104 #define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) 7105 #define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) 7106 #define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) 7107 #define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) 7108 #define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) 7109 #define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) 7110 #define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) 7111 #define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) 7112 #define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) 7113 #define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) 7114 #define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) 7115 #define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) 7116 #define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) 7117 #define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) 7118 #define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) 7119 #define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) 7120 #define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) 7121 #define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) 7122 #define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) 7123 #define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) 7124 #define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) 7125 #define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) 7126 #define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) 7127 #define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) 7128 #define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) 7129 #define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) 7130 #define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) 7131 #define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) 7132 #define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) 7133 #define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) 7134 #define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) 7135 #define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) 7137 #define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) 7143 #ifndef GL_ARB_vertex_shader 7144 #define GL_ARB_vertex_shader 1 7146 #define GL_VERTEX_SHADER_ARB 0x8B31 7147 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A 7148 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B 7149 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C 7150 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D 7151 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 7152 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A 7158 #define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) 7159 #define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) 7160 #define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) 7162 #define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) 7168 #ifndef GL_ARB_vertex_type_10f_11f_11f_rev 7169 #define GL_ARB_vertex_type_10f_11f_11f_rev 1 7171 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 7173 #define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) 7179 #ifndef GL_ARB_vertex_type_2_10_10_10_rev 7180 #define GL_ARB_vertex_type_2_10_10_10_rev 1 7182 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 7183 #define GL_INT_2_10_10_10_REV 0x8D9F 7224 #define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) 7225 #define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) 7226 #define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) 7227 #define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) 7228 #define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) 7229 #define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) 7230 #define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) 7231 #define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) 7232 #define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) 7233 #define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) 7234 #define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) 7235 #define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) 7236 #define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) 7237 #define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) 7238 #define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) 7239 #define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) 7240 #define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) 7241 #define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) 7242 #define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) 7243 #define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) 7244 #define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) 7245 #define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) 7246 #define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) 7247 #define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) 7248 #define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) 7249 #define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) 7250 #define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) 7251 #define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) 7252 #define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) 7253 #define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) 7254 #define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) 7255 #define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) 7256 #define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) 7257 #define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) 7258 #define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) 7259 #define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) 7260 #define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) 7261 #define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) 7263 #define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) 7269 #ifndef GL_ARB_viewport_array 7270 #define GL_ARB_viewport_array 1 7272 #define GL_DEPTH_RANGE 0x0B70 7273 #define GL_VIEWPORT 0x0BA2 7274 #define GL_SCISSOR_BOX 0x0C10 7275 #define GL_SCISSOR_TEST 0x0C11 7276 #define GL_MAX_VIEWPORTS 0x825B 7277 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C 7278 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D 7279 #define GL_LAYER_PROVOKING_VERTEX 0x825E 7280 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F 7281 #define GL_UNDEFINED_VERTEX 0x8260 7282 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D 7283 #define GL_LAST_VERTEX_CONVENTION 0x8E4E 7284 #define GL_PROVOKING_VERTEX 0x8E4F 7297 #define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) 7298 #define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) 7299 #define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) 7300 #define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) 7301 #define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) 7302 #define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) 7303 #define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) 7304 #define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) 7305 #define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) 7306 #define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) 7308 #define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) 7314 #ifndef GL_ARB_window_pos 7315 #define GL_ARB_window_pos 1 7334 #define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) 7335 #define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) 7336 #define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) 7337 #define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) 7338 #define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) 7339 #define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) 7340 #define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) 7341 #define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) 7342 #define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) 7343 #define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) 7344 #define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) 7345 #define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) 7346 #define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) 7347 #define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) 7348 #define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) 7349 #define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) 7351 #define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) 7357 #ifndef GL_ATIX_point_sprites 7358 #define GL_ATIX_point_sprites 1 7360 #define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 7361 #define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 7362 #define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 7363 #define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 7364 #define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 7365 #define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 7367 #define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) 7373 #ifndef GL_ATIX_texture_env_combine3 7374 #define GL_ATIX_texture_env_combine3 1 7376 #define GL_MODULATE_ADD_ATIX 0x8744 7377 #define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 7378 #define GL_MODULATE_SUBTRACT_ATIX 0x8746 7380 #define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) 7386 #ifndef GL_ATIX_texture_env_route 7387 #define GL_ATIX_texture_env_route 1 7389 #define GL_SECONDARY_COLOR_ATIX 0x8747 7390 #define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 7391 #define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 7393 #define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) 7399 #ifndef GL_ATIX_vertex_shader_output_point_size 7400 #define GL_ATIX_vertex_shader_output_point_size 1 7402 #define GL_OUTPUT_POINT_SIZE_ATIX 0x610E 7404 #define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) 7410 #ifndef GL_ATI_draw_buffers 7411 #define GL_ATI_draw_buffers 1 7413 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 7414 #define GL_DRAW_BUFFER0_ATI 0x8825 7415 #define GL_DRAW_BUFFER1_ATI 0x8826 7416 #define GL_DRAW_BUFFER2_ATI 0x8827 7417 #define GL_DRAW_BUFFER3_ATI 0x8828 7418 #define GL_DRAW_BUFFER4_ATI 0x8829 7419 #define GL_DRAW_BUFFER5_ATI 0x882A 7420 #define GL_DRAW_BUFFER6_ATI 0x882B 7421 #define GL_DRAW_BUFFER7_ATI 0x882C 7422 #define GL_DRAW_BUFFER8_ATI 0x882D 7423 #define GL_DRAW_BUFFER9_ATI 0x882E 7424 #define GL_DRAW_BUFFER10_ATI 0x882F 7425 #define GL_DRAW_BUFFER11_ATI 0x8830 7426 #define GL_DRAW_BUFFER12_ATI 0x8831 7427 #define GL_DRAW_BUFFER13_ATI 0x8832 7428 #define GL_DRAW_BUFFER14_ATI 0x8833 7429 #define GL_DRAW_BUFFER15_ATI 0x8834 7433 #define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) 7435 #define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) 7441 #ifndef GL_ATI_element_array 7442 #define GL_ATI_element_array 1 7444 #define GL_ELEMENT_ARRAY_ATI 0x8768 7445 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 7446 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A 7452 #define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) 7453 #define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) 7454 #define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) 7456 #define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) 7462 #ifndef GL_ATI_envmap_bumpmap 7463 #define GL_ATI_envmap_bumpmap 1 7465 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 7466 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 7467 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 7468 #define GL_BUMP_TEX_UNITS_ATI 0x8778 7469 #define GL_DUDV_ATI 0x8779 7470 #define GL_DU8DV8_ATI 0x877A 7471 #define GL_BUMP_ENVMAP_ATI 0x877B 7472 #define GL_BUMP_TARGET_ATI 0x877C 7479 #define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) 7480 #define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) 7481 #define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) 7482 #define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) 7484 #define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) 7490 #ifndef GL_ATI_fragment_shader 7491 #define GL_ATI_fragment_shader 1 7493 #define GL_RED_BIT_ATI 0x00000001 7494 #define GL_2X_BIT_ATI 0x00000001 7495 #define GL_4X_BIT_ATI 0x00000002 7496 #define GL_GREEN_BIT_ATI 0x00000002 7497 #define GL_COMP_BIT_ATI 0x00000002 7498 #define GL_BLUE_BIT_ATI 0x00000004 7499 #define GL_8X_BIT_ATI 0x00000004 7500 #define GL_NEGATE_BIT_ATI 0x00000004 7501 #define GL_BIAS_BIT_ATI 0x00000008 7502 #define GL_HALF_BIT_ATI 0x00000008 7503 #define GL_QUARTER_BIT_ATI 0x00000010 7504 #define GL_EIGHTH_BIT_ATI 0x00000020 7505 #define GL_SATURATE_BIT_ATI 0x00000040 7506 #define GL_FRAGMENT_SHADER_ATI 0x8920 7507 #define GL_REG_0_ATI 0x8921 7508 #define GL_REG_1_ATI 0x8922 7509 #define GL_REG_2_ATI 0x8923 7510 #define GL_REG_3_ATI 0x8924 7511 #define GL_REG_4_ATI 0x8925 7512 #define GL_REG_5_ATI 0x8926 7513 #define GL_CON_0_ATI 0x8941 7514 #define GL_CON_1_ATI 0x8942 7515 #define GL_CON_2_ATI 0x8943 7516 #define GL_CON_3_ATI 0x8944 7517 #define GL_CON_4_ATI 0x8945 7518 #define GL_CON_5_ATI 0x8946 7519 #define GL_CON_6_ATI 0x8947 7520 #define GL_CON_7_ATI 0x8948 7521 #define GL_MOV_ATI 0x8961 7522 #define GL_ADD_ATI 0x8963 7523 #define GL_MUL_ATI 0x8964 7524 #define GL_SUB_ATI 0x8965 7525 #define GL_DOT3_ATI 0x8966 7526 #define GL_DOT4_ATI 0x8967 7527 #define GL_MAD_ATI 0x8968 7528 #define GL_LERP_ATI 0x8969 7529 #define GL_CND_ATI 0x896A 7530 #define GL_CND0_ATI 0x896B 7531 #define GL_DOT2_ADD_ATI 0x896C 7532 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D 7533 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E 7534 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F 7535 #define GL_NUM_PASSES_ATI 0x8970 7536 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 7537 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 7538 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 7539 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 7540 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 7541 #define GL_SWIZZLE_STR_ATI 0x8976 7542 #define GL_SWIZZLE_STQ_ATI 0x8977 7543 #define GL_SWIZZLE_STR_DR_ATI 0x8978 7544 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 7545 #define GL_SWIZZLE_STRQ_ATI 0x897A 7546 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B 7550 typedef void (
GLAPIENTRY *
PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
7555 typedef void (
GLAPIENTRY *
PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
7563 #define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) 7564 #define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) 7565 #define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) 7566 #define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) 7567 #define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) 7568 #define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) 7569 #define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) 7570 #define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) 7571 #define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) 7572 #define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) 7573 #define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) 7574 #define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) 7575 #define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) 7576 #define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) 7578 #define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) 7584 #ifndef GL_ATI_map_object_buffer 7585 #define GL_ATI_map_object_buffer 1 7590 #define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) 7591 #define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) 7593 #define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) 7599 #ifndef GL_ATI_meminfo 7600 #define GL_ATI_meminfo 1 7602 #define GL_VBO_FREE_MEMORY_ATI 0x87FB 7603 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC 7604 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD 7606 #define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) 7612 #ifndef GL_ATI_pn_triangles 7613 #define GL_ATI_pn_triangles 1 7615 #define GL_PN_TRIANGLES_ATI 0x87F0 7616 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 7617 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 7618 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 7619 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 7620 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 7621 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 7622 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 7623 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 7628 #define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) 7629 #define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) 7631 #define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) 7637 #ifndef GL_ATI_separate_stencil 7638 #define GL_ATI_separate_stencil 1 7640 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 7641 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 7642 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 7643 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 7648 #define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) 7649 #define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) 7651 #define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) 7657 #ifndef GL_ATI_shader_texture_lod 7658 #define GL_ATI_shader_texture_lod 1 7660 #define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) 7666 #ifndef GL_ATI_text_fragment_shader 7667 #define GL_ATI_text_fragment_shader 1 7669 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 7671 #define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) 7677 #ifndef GL_ATI_texture_compression_3dc 7678 #define GL_ATI_texture_compression_3dc 1 7680 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 7682 #define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) 7688 #ifndef GL_ATI_texture_env_combine3 7689 #define GL_ATI_texture_env_combine3 1 7691 #define GL_MODULATE_ADD_ATI 0x8744 7692 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 7693 #define GL_MODULATE_SUBTRACT_ATI 0x8746 7695 #define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) 7701 #ifndef GL_ATI_texture_float 7702 #define GL_ATI_texture_float 1 7704 #define GL_RGBA_FLOAT32_ATI 0x8814 7705 #define GL_RGB_FLOAT32_ATI 0x8815 7706 #define GL_ALPHA_FLOAT32_ATI 0x8816 7707 #define GL_INTENSITY_FLOAT32_ATI 0x8817 7708 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 7709 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 7710 #define GL_RGBA_FLOAT16_ATI 0x881A 7711 #define GL_RGB_FLOAT16_ATI 0x881B 7712 #define GL_ALPHA_FLOAT16_ATI 0x881C 7713 #define GL_INTENSITY_FLOAT16_ATI 0x881D 7714 #define GL_LUMINANCE_FLOAT16_ATI 0x881E 7715 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F 7717 #define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) 7723 #ifndef GL_ATI_texture_mirror_once 7724 #define GL_ATI_texture_mirror_once 1 7726 #define GL_MIRROR_CLAMP_ATI 0x8742 7727 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 7729 #define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) 7735 #ifndef GL_ATI_vertex_array_object 7736 #define GL_ATI_vertex_array_object 1 7738 #define GL_STATIC_ATI 0x8760 7739 #define GL_DYNAMIC_ATI 0x8761 7740 #define GL_PRESERVE_ATI 0x8762 7741 #define GL_DISCARD_ATI 0x8763 7742 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 7743 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 7744 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 7745 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 7760 #define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) 7761 #define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) 7762 #define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) 7763 #define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) 7764 #define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) 7765 #define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) 7766 #define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) 7767 #define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) 7768 #define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) 7769 #define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) 7770 #define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) 7771 #define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) 7773 #define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) 7779 #ifndef GL_ATI_vertex_attrib_array_object 7780 #define GL_ATI_vertex_attrib_array_object 1 7786 #define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) 7787 #define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) 7788 #define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) 7790 #define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) 7796 #ifndef GL_ATI_vertex_streams 7797 #define GL_ATI_vertex_streams 1 7799 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B 7800 #define GL_VERTEX_SOURCE_ATI 0x876C 7801 #define GL_VERTEX_STREAM0_ATI 0x876D 7802 #define GL_VERTEX_STREAM1_ATI 0x876E 7803 #define GL_VERTEX_STREAM2_ATI 0x876F 7804 #define GL_VERTEX_STREAM3_ATI 0x8770 7805 #define GL_VERTEX_STREAM4_ATI 0x8771 7806 #define GL_VERTEX_STREAM5_ATI 0x8772 7807 #define GL_VERTEX_STREAM6_ATI 0x8773 7808 #define GL_VERTEX_STREAM7_ATI 0x8774 7856 #define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) 7857 #define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) 7858 #define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) 7859 #define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) 7860 #define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) 7861 #define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) 7862 #define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) 7863 #define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) 7864 #define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) 7865 #define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) 7866 #define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) 7867 #define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) 7868 #define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) 7869 #define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) 7870 #define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) 7871 #define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) 7872 #define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) 7873 #define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) 7874 #define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) 7875 #define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) 7876 #define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) 7877 #define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) 7878 #define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) 7879 #define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) 7880 #define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) 7881 #define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) 7882 #define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) 7883 #define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) 7884 #define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) 7885 #define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) 7886 #define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) 7887 #define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) 7888 #define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) 7889 #define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) 7890 #define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) 7891 #define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) 7892 #define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) 7893 #define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) 7894 #define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) 7895 #define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) 7896 #define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) 7897 #define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) 7898 #define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) 7899 #define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) 7900 #define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) 7902 #define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) 7908 #ifndef GL_EXT_422_pixels 7909 #define GL_EXT_422_pixels 1 7911 #define GL_422_EXT 0x80CC 7912 #define GL_422_REV_EXT 0x80CD 7913 #define GL_422_AVERAGE_EXT 0x80CE 7914 #define GL_422_REV_AVERAGE_EXT 0x80CF 7916 #define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) 7922 #ifndef GL_EXT_Cg_shader 7923 #define GL_EXT_Cg_shader 1 7925 #define GL_CG_VERTEX_SHADER_EXT 0x890E 7926 #define GL_CG_FRAGMENT_SHADER_EXT 0x890F 7928 #define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) 7935 #define GL_EXT_abgr 1 7937 #define GL_ABGR_EXT 0x8000 7939 #define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) 7946 #define GL_EXT_bgra 1 7948 #define GL_BGR_EXT 0x80E0 7949 #define GL_BGRA_EXT 0x80E1 7951 #define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) 7957 #ifndef GL_EXT_bindable_uniform 7958 #define GL_EXT_bindable_uniform 1 7960 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 7961 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 7962 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 7963 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED 7964 #define GL_UNIFORM_BUFFER_EXT 0x8DEE 7965 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF 7971 #define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) 7972 #define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) 7973 #define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) 7975 #define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) 7981 #ifndef GL_EXT_blend_color 7982 #define GL_EXT_blend_color 1 7984 #define GL_CONSTANT_COLOR_EXT 0x8001 7985 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 7986 #define GL_CONSTANT_ALPHA_EXT 0x8003 7987 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 7988 #define GL_BLEND_COLOR_EXT 0x8005 7992 #define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) 7994 #define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) 8000 #ifndef GL_EXT_blend_equation_separate 8001 #define GL_EXT_blend_equation_separate 1 8003 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 8004 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D 8008 #define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) 8010 #define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) 8016 #ifndef GL_EXT_blend_func_separate 8017 #define GL_EXT_blend_func_separate 1 8019 #define GL_BLEND_DST_RGB_EXT 0x80C8 8020 #define GL_BLEND_SRC_RGB_EXT 0x80C9 8021 #define GL_BLEND_DST_ALPHA_EXT 0x80CA 8022 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB 8026 #define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) 8028 #define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) 8034 #ifndef GL_EXT_blend_logic_op 8035 #define GL_EXT_blend_logic_op 1 8037 #define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) 8043 #ifndef GL_EXT_blend_minmax 8044 #define GL_EXT_blend_minmax 1 8046 #define GL_FUNC_ADD_EXT 0x8006 8047 #define GL_MIN_EXT 0x8007 8048 #define GL_MAX_EXT 0x8008 8049 #define GL_BLEND_EQUATION_EXT 0x8009 8053 #define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) 8055 #define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) 8061 #ifndef GL_EXT_blend_subtract 8062 #define GL_EXT_blend_subtract 1 8064 #define GL_FUNC_SUBTRACT_EXT 0x800A 8065 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B 8067 #define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) 8073 #ifndef GL_EXT_clip_volume_hint 8074 #define GL_EXT_clip_volume_hint 1 8076 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 8078 #define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) 8084 #ifndef GL_EXT_cmyka 8085 #define GL_EXT_cmyka 1 8087 #define GL_CMYK_EXT 0x800C 8088 #define GL_CMYKA_EXT 0x800D 8089 #define GL_PACK_CMYK_HINT_EXT 0x800E 8090 #define GL_UNPACK_CMYK_HINT_EXT 0x800F 8092 #define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) 8098 #ifndef GL_EXT_color_subtable 8099 #define GL_EXT_color_subtable 1 8104 #define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) 8105 #define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) 8107 #define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) 8113 #ifndef GL_EXT_compiled_vertex_array 8114 #define GL_EXT_compiled_vertex_array 1 8116 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 8117 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 8122 #define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) 8123 #define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) 8125 #define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) 8131 #ifndef GL_EXT_convolution 8132 #define GL_EXT_convolution 1 8134 #define GL_CONVOLUTION_1D_EXT 0x8010 8135 #define GL_CONVOLUTION_2D_EXT 0x8011 8136 #define GL_SEPARABLE_2D_EXT 0x8012 8137 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 8138 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 8139 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 8140 #define GL_REDUCE_EXT 0x8016 8141 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 8142 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 8143 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 8144 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A 8145 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B 8146 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C 8147 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D 8148 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E 8149 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F 8150 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 8151 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 8152 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 8153 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 8169 #define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) 8170 #define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) 8171 #define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) 8172 #define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) 8173 #define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) 8174 #define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) 8175 #define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) 8176 #define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) 8177 #define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) 8178 #define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) 8179 #define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) 8180 #define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) 8181 #define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) 8183 #define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) 8189 #ifndef GL_EXT_coordinate_frame 8190 #define GL_EXT_coordinate_frame 1 8192 #define GL_TANGENT_ARRAY_EXT 0x8439 8193 #define GL_BINORMAL_ARRAY_EXT 0x843A 8194 #define GL_CURRENT_TANGENT_EXT 0x843B 8195 #define GL_CURRENT_BINORMAL_EXT 0x843C 8196 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E 8197 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F 8198 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 8199 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 8200 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 8201 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 8202 #define GL_MAP1_TANGENT_EXT 0x8444 8203 #define GL_MAP2_TANGENT_EXT 0x8445 8204 #define GL_MAP1_BINORMAL_EXT 0x8446 8205 #define GL_MAP2_BINORMAL_EXT 0x8447 8210 #define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) 8211 #define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) 8213 #define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) 8219 #ifndef GL_EXT_copy_texture 8220 #define GL_EXT_copy_texture 1 8228 #define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) 8229 #define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) 8230 #define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) 8231 #define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) 8232 #define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) 8234 #define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) 8240 #ifndef GL_EXT_cull_vertex 8241 #define GL_EXT_cull_vertex 1 8243 #define GL_CULL_VERTEX_EXT 0x81AA 8244 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB 8245 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC 8250 #define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) 8251 #define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) 8253 #define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) 8259 #ifndef GL_EXT_debug_marker 8260 #define GL_EXT_debug_marker 1 8266 #define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) 8267 #define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) 8268 #define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) 8270 #define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) 8276 #ifndef GL_EXT_depth_bounds_test 8277 #define GL_EXT_depth_bounds_test 1 8279 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 8280 #define GL_DEPTH_BOUNDS_EXT 0x8891 8284 #define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) 8286 #define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) 8292 #ifndef GL_EXT_direct_state_access 8293 #define GL_EXT_direct_state_access 1 8295 #define GL_PROGRAM_MATRIX_EXT 0x8E2D 8296 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E 8297 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F 8307 typedef void (
GLAPIENTRY *
PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum
format, GLsizei imageSize,
const GLvoid *data);
8313 typedef void (
GLAPIENTRY *
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum
format, GLsizei imageSize,
const GLvoid *data);
8416 typedef void (
GLAPIENTRY *
PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum
format, GLenum type,
const GLvoid *pixels);
8426 typedef void (
GLAPIENTRY *
PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum
format, GLenum type,
const GLvoid *pixels);
8489 typedef void (
GLAPIENTRY *
PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum
format, GLenum type,
const GLvoid *pixels);
8499 typedef void (
GLAPIENTRY *
PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum
format, GLenum type,
const GLvoid *pixels);
8513 #define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) 8514 #define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) 8515 #define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) 8516 #define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) 8517 #define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) 8518 #define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) 8519 #define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) 8520 #define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) 8521 #define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) 8522 #define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) 8523 #define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) 8524 #define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) 8525 #define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) 8526 #define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) 8527 #define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) 8528 #define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) 8529 #define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) 8530 #define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) 8531 #define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) 8532 #define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) 8533 #define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) 8534 #define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) 8535 #define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) 8536 #define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) 8537 #define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) 8538 #define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) 8539 #define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) 8540 #define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) 8541 #define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) 8542 #define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) 8543 #define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) 8544 #define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) 8545 #define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) 8546 #define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) 8547 #define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) 8548 #define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) 8549 #define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) 8550 #define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) 8551 #define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) 8552 #define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) 8553 #define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) 8554 #define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) 8555 #define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) 8556 #define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) 8557 #define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) 8558 #define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) 8559 #define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) 8560 #define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) 8561 #define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) 8562 #define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) 8563 #define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) 8564 #define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) 8565 #define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) 8566 #define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) 8567 #define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) 8568 #define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) 8569 #define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) 8570 #define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) 8571 #define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) 8572 #define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) 8573 #define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) 8574 #define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) 8575 #define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) 8576 #define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) 8577 #define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) 8578 #define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) 8579 #define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) 8580 #define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) 8581 #define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) 8582 #define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) 8583 #define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) 8584 #define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) 8585 #define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) 8586 #define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) 8587 #define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) 8588 #define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) 8589 #define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) 8590 #define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) 8591 #define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) 8592 #define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) 8593 #define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) 8594 #define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) 8595 #define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) 8596 #define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) 8597 #define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) 8598 #define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) 8599 #define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) 8600 #define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) 8601 #define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) 8602 #define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) 8603 #define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) 8604 #define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) 8605 #define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) 8606 #define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) 8607 #define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) 8608 #define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) 8609 #define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) 8610 #define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) 8611 #define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) 8612 #define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) 8613 #define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) 8614 #define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) 8615 #define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) 8616 #define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) 8617 #define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) 8618 #define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) 8619 #define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) 8620 #define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) 8621 #define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) 8622 #define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) 8623 #define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) 8624 #define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) 8625 #define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) 8626 #define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) 8627 #define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) 8628 #define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) 8629 #define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) 8630 #define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) 8631 #define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) 8632 #define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) 8633 #define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) 8634 #define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) 8635 #define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) 8636 #define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) 8637 #define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) 8638 #define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) 8639 #define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) 8640 #define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) 8641 #define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) 8642 #define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) 8643 #define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) 8644 #define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) 8645 #define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) 8646 #define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) 8647 #define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) 8648 #define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) 8649 #define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) 8650 #define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) 8651 #define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) 8652 #define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) 8653 #define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) 8654 #define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) 8655 #define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) 8656 #define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) 8657 #define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) 8658 #define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) 8659 #define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) 8660 #define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) 8661 #define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) 8662 #define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) 8663 #define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) 8664 #define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) 8665 #define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) 8666 #define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) 8667 #define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) 8668 #define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) 8669 #define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) 8670 #define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) 8671 #define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) 8672 #define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) 8673 #define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) 8674 #define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) 8675 #define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) 8676 #define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) 8677 #define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) 8678 #define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) 8679 #define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) 8680 #define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) 8681 #define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) 8682 #define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) 8683 #define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) 8684 #define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) 8685 #define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) 8686 #define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) 8687 #define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) 8688 #define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) 8689 #define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) 8690 #define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) 8691 #define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) 8692 #define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) 8693 #define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) 8694 #define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) 8695 #define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) 8696 #define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) 8697 #define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) 8698 #define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) 8699 #define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) 8700 #define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) 8701 #define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) 8702 #define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) 8703 #define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) 8704 #define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) 8705 #define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) 8706 #define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) 8707 #define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) 8708 #define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) 8709 #define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) 8710 #define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) 8711 #define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) 8712 #define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) 8713 #define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) 8714 #define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) 8715 #define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) 8716 #define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) 8717 #define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) 8718 #define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) 8719 #define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) 8720 #define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) 8721 #define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) 8722 #define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) 8723 #define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) 8724 #define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) 8725 #define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) 8727 #define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) 8733 #ifndef GL_EXT_draw_buffers2 8734 #define GL_EXT_draw_buffers2 1 8743 #define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) 8744 #define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) 8745 #define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) 8746 #define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) 8747 #define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) 8748 #define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) 8750 #define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) 8756 #ifndef GL_EXT_draw_instanced 8757 #define GL_EXT_draw_instanced 1 8762 #define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) 8763 #define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) 8765 #define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) 8771 #ifndef GL_EXT_draw_range_elements 8772 #define GL_EXT_draw_range_elements 1 8774 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 8775 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 8779 #define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) 8781 #define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) 8787 #ifndef GL_EXT_fog_coord 8788 #define GL_EXT_fog_coord 1 8790 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 8791 #define GL_FOG_COORDINATE_EXT 0x8451 8792 #define GL_FRAGMENT_DEPTH_EXT 0x8452 8793 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 8794 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 8795 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 8796 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 8797 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 8805 #define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) 8806 #define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) 8807 #define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) 8808 #define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) 8809 #define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) 8811 #define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) 8817 #ifndef GL_EXT_fragment_lighting 8818 #define GL_EXT_fragment_lighting 1 8820 #define GL_FRAGMENT_LIGHTING_EXT 0x8400 8821 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 8822 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 8823 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 8824 #define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 8825 #define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 8826 #define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 8827 #define GL_LIGHT_ENV_MODE_EXT 0x8407 8828 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 8829 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 8830 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A 8831 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B 8832 #define GL_FRAGMENT_LIGHT0_EXT 0x840C 8833 #define GL_FRAGMENT_LIGHT7_EXT 0x8413 8854 #define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) 8855 #define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) 8856 #define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) 8857 #define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) 8858 #define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) 8859 #define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) 8860 #define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) 8861 #define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) 8862 #define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) 8863 #define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) 8864 #define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) 8865 #define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) 8866 #define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) 8867 #define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) 8868 #define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) 8869 #define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) 8870 #define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) 8871 #define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) 8873 #define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) 8879 #ifndef GL_EXT_framebuffer_blit 8880 #define GL_EXT_framebuffer_blit 1 8882 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 8883 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 8884 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 8885 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA 8889 #define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) 8891 #define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) 8897 #ifndef GL_EXT_framebuffer_multisample 8898 #define GL_EXT_framebuffer_multisample 1 8900 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 8901 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 8902 #define GL_MAX_SAMPLES_EXT 0x8D57 8906 #define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) 8908 #define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) 8914 #ifndef GL_EXT_framebuffer_multisample_blit_scaled 8915 #define GL_EXT_framebuffer_multisample_blit_scaled 1 8917 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA 8918 #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB 8920 #define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) 8926 #ifndef GL_EXT_framebuffer_object 8927 #define GL_EXT_framebuffer_object 1 8929 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 8930 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 8931 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 8932 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 8933 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 8934 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 8935 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 8936 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 8937 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 8938 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 8939 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 8940 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 8941 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 8942 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA 8943 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB 8944 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC 8945 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD 8946 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF 8947 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 8948 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 8949 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 8950 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 8951 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 8952 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 8953 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 8954 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 8955 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 8956 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 8957 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA 8958 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB 8959 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC 8960 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED 8961 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE 8962 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF 8963 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 8964 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 8965 #define GL_FRAMEBUFFER_EXT 0x8D40 8966 #define GL_RENDERBUFFER_EXT 0x8D41 8967 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 8968 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 8969 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 8970 #define GL_STENCIL_INDEX1_EXT 0x8D46 8971 #define GL_STENCIL_INDEX4_EXT 0x8D47 8972 #define GL_STENCIL_INDEX8_EXT 0x8D48 8973 #define GL_STENCIL_INDEX16_EXT 0x8D49 8974 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 8975 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 8976 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 8977 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 8978 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 8979 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 8999 #define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) 9000 #define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) 9001 #define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) 9002 #define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) 9003 #define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) 9004 #define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) 9005 #define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) 9006 #define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) 9007 #define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) 9008 #define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) 9009 #define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) 9010 #define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) 9011 #define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) 9012 #define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) 9013 #define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) 9014 #define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) 9015 #define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) 9017 #define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) 9023 #ifndef GL_EXT_framebuffer_sRGB 9024 #define GL_EXT_framebuffer_sRGB 1 9026 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 9027 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA 9029 #define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) 9035 #ifndef GL_EXT_geometry_shader4 9036 #define GL_EXT_geometry_shader4 1 9038 #define GL_LINES_ADJACENCY_EXT 0xA 9039 #define GL_LINE_STRIP_ADJACENCY_EXT 0xB 9040 #define GL_TRIANGLES_ADJACENCY_EXT 0xC 9041 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD 9042 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 9043 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B 9044 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 9045 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 9046 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 9047 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 9048 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 9049 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 9050 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA 9051 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB 9052 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC 9053 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD 9054 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE 9055 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF 9056 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 9057 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 9063 #define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) 9064 #define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) 9065 #define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) 9067 #define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) 9073 #ifndef GL_EXT_gpu_program_parameters 9074 #define GL_EXT_gpu_program_parameters 1 9079 #define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) 9080 #define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) 9082 #define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) 9088 #ifndef GL_EXT_gpu_shader4 9089 #define GL_EXT_gpu_shader4 1 9091 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD 9092 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 9093 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 9094 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 9095 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 9096 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 9097 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 9098 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 9099 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 9100 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 9101 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 9102 #define GL_INT_SAMPLER_2D_EXT 0x8DCA 9103 #define GL_INT_SAMPLER_3D_EXT 0x8DCB 9104 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC 9105 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD 9106 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE 9107 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF 9108 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 9109 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 9110 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 9111 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 9112 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 9113 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 9114 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 9115 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 9116 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 9153 #define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) 9154 #define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) 9155 #define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) 9156 #define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) 9157 #define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) 9158 #define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) 9159 #define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) 9160 #define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) 9161 #define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) 9162 #define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) 9163 #define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) 9164 #define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) 9165 #define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) 9166 #define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) 9167 #define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) 9168 #define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) 9169 #define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) 9170 #define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) 9171 #define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) 9172 #define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) 9173 #define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) 9174 #define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) 9175 #define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) 9176 #define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) 9177 #define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) 9178 #define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) 9179 #define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) 9180 #define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) 9181 #define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) 9182 #define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) 9183 #define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) 9184 #define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) 9185 #define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) 9186 #define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) 9188 #define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) 9194 #ifndef GL_EXT_histogram 9195 #define GL_EXT_histogram 1 9197 #define GL_HISTOGRAM_EXT 0x8024 9198 #define GL_PROXY_HISTOGRAM_EXT 0x8025 9199 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 9200 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 9201 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 9202 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 9203 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A 9204 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B 9205 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C 9206 #define GL_HISTOGRAM_SINK_EXT 0x802D 9207 #define GL_MINMAX_EXT 0x802E 9208 #define GL_MINMAX_FORMAT_EXT 0x802F 9209 #define GL_MINMAX_SINK_EXT 0x8030 9222 #define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) 9223 #define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) 9224 #define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) 9225 #define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) 9226 #define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) 9227 #define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) 9228 #define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) 9229 #define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) 9230 #define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) 9231 #define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) 9233 #define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) 9239 #ifndef GL_EXT_index_array_formats 9240 #define GL_EXT_index_array_formats 1 9242 #define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) 9248 #ifndef GL_EXT_index_func 9249 #define GL_EXT_index_func 1 9253 #define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) 9255 #define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) 9261 #ifndef GL_EXT_index_material 9262 #define GL_EXT_index_material 1 9266 #define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) 9268 #define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) 9274 #ifndef GL_EXT_index_texture 9275 #define GL_EXT_index_texture 1 9277 #define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) 9283 #ifndef GL_EXT_light_texture 9284 #define GL_EXT_light_texture 1 9286 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 9287 #define GL_FRAGMENT_NORMAL_EXT 0x834A 9288 #define GL_FRAGMENT_COLOR_EXT 0x834C 9289 #define GL_ATTENUATION_EXT 0x834D 9290 #define GL_SHADOW_ATTENUATION_EXT 0x834E 9291 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F 9292 #define GL_TEXTURE_LIGHT_EXT 0x8350 9293 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 9294 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 9300 #define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) 9301 #define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) 9302 #define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) 9304 #define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) 9310 #ifndef GL_EXT_misc_attribute 9311 #define GL_EXT_misc_attribute 1 9313 #define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) 9319 #ifndef GL_EXT_multi_draw_arrays 9320 #define GL_EXT_multi_draw_arrays 1 9325 #define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) 9326 #define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) 9328 #define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) 9334 #ifndef GL_EXT_multisample 9335 #define GL_EXT_multisample 1 9337 #define GL_MULTISAMPLE_EXT 0x809D 9338 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E 9339 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F 9340 #define GL_SAMPLE_MASK_EXT 0x80A0 9341 #define GL_1PASS_EXT 0x80A1 9342 #define GL_2PASS_0_EXT 0x80A2 9343 #define GL_2PASS_1_EXT 0x80A3 9344 #define GL_4PASS_0_EXT 0x80A4 9345 #define GL_4PASS_1_EXT 0x80A5 9346 #define GL_4PASS_2_EXT 0x80A6 9347 #define GL_4PASS_3_EXT 0x80A7 9348 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 9349 #define GL_SAMPLES_EXT 0x80A9 9350 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA 9351 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB 9352 #define GL_SAMPLE_PATTERN_EXT 0x80AC 9353 #define GL_MULTISAMPLE_BIT_EXT 0x20000000 9358 #define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) 9359 #define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) 9361 #define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) 9367 #ifndef GL_EXT_packed_depth_stencil 9368 #define GL_EXT_packed_depth_stencil 1 9370 #define GL_DEPTH_STENCIL_EXT 0x84F9 9371 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA 9372 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 9373 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 9375 #define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) 9381 #ifndef GL_EXT_packed_float 9382 #define GL_EXT_packed_float 1 9384 #define GL_R11F_G11F_B10F_EXT 0x8C3A 9385 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B 9386 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C 9388 #define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) 9394 #ifndef GL_EXT_packed_pixels 9395 #define GL_EXT_packed_pixels 1 9397 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 9398 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 9399 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 9400 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 9401 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 9403 #define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) 9409 #ifndef GL_EXT_paletted_texture 9410 #define GL_EXT_paletted_texture 1 9412 #define GL_TEXTURE_1D 0x0DE0 9413 #define GL_TEXTURE_2D 0x0DE1 9414 #define GL_PROXY_TEXTURE_1D 0x8063 9415 #define GL_PROXY_TEXTURE_2D 0x8064 9416 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 9417 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 9418 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA 9419 #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB 9420 #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC 9421 #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD 9422 #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE 9423 #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF 9424 #define GL_COLOR_INDEX1_EXT 0x80E2 9425 #define GL_COLOR_INDEX2_EXT 0x80E3 9426 #define GL_COLOR_INDEX4_EXT 0x80E4 9427 #define GL_COLOR_INDEX8_EXT 0x80E5 9428 #define GL_COLOR_INDEX12_EXT 0x80E6 9429 #define GL_COLOR_INDEX16_EXT 0x80E7 9430 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED 9431 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 9432 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B 9439 #define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) 9440 #define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) 9441 #define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) 9442 #define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) 9444 #define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) 9450 #ifndef GL_EXT_pixel_buffer_object 9451 #define GL_EXT_pixel_buffer_object 1 9453 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB 9454 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC 9455 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED 9456 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF 9458 #define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) 9464 #ifndef GL_EXT_pixel_transform 9465 #define GL_EXT_pixel_transform 1 9467 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 9468 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 9469 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 9470 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 9471 #define GL_CUBIC_EXT 0x8334 9472 #define GL_AVERAGE_EXT 0x8335 9473 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 9474 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 9475 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 9484 #define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) 9485 #define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) 9486 #define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) 9487 #define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) 9488 #define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) 9489 #define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) 9491 #define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) 9497 #ifndef GL_EXT_pixel_transform_color_table 9498 #define GL_EXT_pixel_transform_color_table 1 9500 #define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) 9506 #ifndef GL_EXT_point_parameters 9507 #define GL_EXT_point_parameters 1 9509 #define GL_POINT_SIZE_MIN_EXT 0x8126 9510 #define GL_POINT_SIZE_MAX_EXT 0x8127 9511 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 9512 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 9517 #define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) 9518 #define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) 9520 #define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) 9526 #ifndef GL_EXT_polygon_offset 9527 #define GL_EXT_polygon_offset 1 9529 #define GL_POLYGON_OFFSET_EXT 0x8037 9530 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 9531 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 9535 #define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) 9537 #define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) 9543 #ifndef GL_EXT_provoking_vertex 9544 #define GL_EXT_provoking_vertex 1 9546 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C 9547 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D 9548 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E 9549 #define GL_PROVOKING_VERTEX_EXT 0x8E4F 9553 #define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) 9555 #define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) 9561 #ifndef GL_EXT_rescale_normal 9562 #define GL_EXT_rescale_normal 1 9564 #define GL_RESCALE_NORMAL_EXT 0x803A 9566 #define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) 9572 #ifndef GL_EXT_scene_marker 9573 #define GL_EXT_scene_marker 1 9578 #define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) 9579 #define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) 9581 #define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) 9587 #ifndef GL_EXT_secondary_color 9588 #define GL_EXT_secondary_color 1 9590 #define GL_COLOR_SUM_EXT 0x8458 9591 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 9592 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A 9593 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B 9594 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C 9595 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D 9596 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E 9616 #define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) 9617 #define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) 9618 #define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) 9619 #define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) 9620 #define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) 9621 #define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) 9622 #define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) 9623 #define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) 9624 #define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) 9625 #define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) 9626 #define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) 9627 #define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) 9628 #define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) 9629 #define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) 9630 #define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) 9631 #define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) 9632 #define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) 9634 #define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) 9640 #ifndef GL_EXT_separate_shader_objects 9641 #define GL_EXT_separate_shader_objects 1 9643 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D 9649 #define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) 9650 #define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) 9651 #define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) 9653 #define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) 9659 #ifndef GL_EXT_separate_specular_color 9660 #define GL_EXT_separate_specular_color 1 9662 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 9663 #define GL_SINGLE_COLOR_EXT 0x81F9 9664 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA 9666 #define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) 9672 #ifndef GL_EXT_shader_image_load_store 9673 #define GL_EXT_shader_image_load_store 1 9675 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 9676 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 9677 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 9678 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 9679 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 9680 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 9681 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 9682 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 9683 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 9684 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 9685 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 9686 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 9687 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 9688 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 9689 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A 9690 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B 9691 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C 9692 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D 9693 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E 9694 #define GL_IMAGE_1D_EXT 0x904C 9695 #define GL_IMAGE_2D_EXT 0x904D 9696 #define GL_IMAGE_3D_EXT 0x904E 9697 #define GL_IMAGE_2D_RECT_EXT 0x904F 9698 #define GL_IMAGE_CUBE_EXT 0x9050 9699 #define GL_IMAGE_BUFFER_EXT 0x9051 9700 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 9701 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 9702 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 9703 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 9704 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 9705 #define GL_INT_IMAGE_1D_EXT 0x9057 9706 #define GL_INT_IMAGE_2D_EXT 0x9058 9707 #define GL_INT_IMAGE_3D_EXT 0x9059 9708 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A 9709 #define GL_INT_IMAGE_CUBE_EXT 0x905B 9710 #define GL_INT_IMAGE_BUFFER_EXT 0x905C 9711 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D 9712 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E 9713 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F 9714 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 9715 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 9716 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 9717 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 9718 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 9719 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 9720 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 9721 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 9722 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 9723 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 9724 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A 9725 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B 9726 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C 9727 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D 9728 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E 9729 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF 9734 #define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) 9735 #define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) 9737 #define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) 9743 #ifndef GL_EXT_shadow_funcs 9744 #define GL_EXT_shadow_funcs 1 9746 #define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) 9752 #ifndef GL_EXT_shared_texture_palette 9753 #define GL_EXT_shared_texture_palette 1 9755 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB 9757 #define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) 9763 #ifndef GL_EXT_stencil_clear_tag 9764 #define GL_EXT_stencil_clear_tag 1 9766 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 9767 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 9769 #define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) 9775 #ifndef GL_EXT_stencil_two_side 9776 #define GL_EXT_stencil_two_side 1 9778 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 9779 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 9783 #define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) 9785 #define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) 9791 #ifndef GL_EXT_stencil_wrap 9792 #define GL_EXT_stencil_wrap 1 9794 #define GL_INCR_WRAP_EXT 0x8507 9795 #define GL_DECR_WRAP_EXT 0x8508 9797 #define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) 9803 #ifndef GL_EXT_subtexture 9804 #define GL_EXT_subtexture 1 9808 typedef void (
GLAPIENTRY *
PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum
format, GLenum type,
const GLvoid *pixels);
9810 #define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) 9811 #define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) 9812 #define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) 9814 #define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) 9820 #ifndef GL_EXT_texture 9821 #define GL_EXT_texture 1 9823 #define GL_ALPHA4_EXT 0x803B 9824 #define GL_ALPHA8_EXT 0x803C 9825 #define GL_ALPHA12_EXT 0x803D 9826 #define GL_ALPHA16_EXT 0x803E 9827 #define GL_LUMINANCE4_EXT 0x803F 9828 #define GL_LUMINANCE8_EXT 0x8040 9829 #define GL_LUMINANCE12_EXT 0x8041 9830 #define GL_LUMINANCE16_EXT 0x8042 9831 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 9832 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 9833 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 9834 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 9835 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 9836 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 9837 #define GL_INTENSITY_EXT 0x8049 9838 #define GL_INTENSITY4_EXT 0x804A 9839 #define GL_INTENSITY8_EXT 0x804B 9840 #define GL_INTENSITY12_EXT 0x804C 9841 #define GL_INTENSITY16_EXT 0x804D 9842 #define GL_RGB2_EXT 0x804E 9843 #define GL_RGB4_EXT 0x804F 9844 #define GL_RGB5_EXT 0x8050 9845 #define GL_RGB8_EXT 0x8051 9846 #define GL_RGB10_EXT 0x8052 9847 #define GL_RGB12_EXT 0x8053 9848 #define GL_RGB16_EXT 0x8054 9849 #define GL_RGBA2_EXT 0x8055 9850 #define GL_RGBA4_EXT 0x8056 9851 #define GL_RGB5_A1_EXT 0x8057 9852 #define GL_RGBA8_EXT 0x8058 9853 #define GL_RGB10_A2_EXT 0x8059 9854 #define GL_RGBA12_EXT 0x805A 9855 #define GL_RGBA16_EXT 0x805B 9856 #define GL_TEXTURE_RED_SIZE_EXT 0x805C 9857 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D 9858 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E 9859 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F 9860 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 9861 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 9862 #define GL_REPLACE_EXT 0x8062 9863 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 9864 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 9866 #define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) 9872 #ifndef GL_EXT_texture3D 9873 #define GL_EXT_texture3D 1 9875 #define GL_PACK_SKIP_IMAGES_EXT 0x806B 9876 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C 9877 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D 9878 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E 9879 #define GL_TEXTURE_3D_EXT 0x806F 9880 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 9881 #define GL_TEXTURE_DEPTH_EXT 0x8071 9882 #define GL_TEXTURE_WRAP_R_EXT 0x8072 9883 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 9885 typedef void (
GLAPIENTRY *
PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum
format, GLenum type,
const GLvoid *pixels);
9887 #define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) 9889 #define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) 9895 #ifndef GL_EXT_texture_array 9896 #define GL_EXT_texture_array 1 9898 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E 9899 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF 9900 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 9901 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 9902 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A 9903 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B 9904 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C 9905 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D 9909 #define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) 9911 #define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) 9917 #ifndef GL_EXT_texture_buffer_object 9918 #define GL_EXT_texture_buffer_object 1 9920 #define GL_TEXTURE_BUFFER_EXT 0x8C2A 9921 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B 9922 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C 9923 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D 9924 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E 9928 #define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) 9930 #define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) 9936 #ifndef GL_EXT_texture_compression_dxt1 9937 #define GL_EXT_texture_compression_dxt1 1 9939 #define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) 9945 #ifndef GL_EXT_texture_compression_latc 9946 #define GL_EXT_texture_compression_latc 1 9948 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 9949 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 9950 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 9951 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 9953 #define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) 9959 #ifndef GL_EXT_texture_compression_rgtc 9960 #define GL_EXT_texture_compression_rgtc 1 9962 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB 9963 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC 9964 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD 9965 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE 9967 #define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) 9973 #ifndef GL_EXT_texture_compression_s3tc 9974 #define GL_EXT_texture_compression_s3tc 1 9976 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 9977 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 9978 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 9979 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 9981 #define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) 9987 #ifndef GL_EXT_texture_cube_map 9988 #define GL_EXT_texture_cube_map 1 9990 #define GL_NORMAL_MAP_EXT 0x8511 9991 #define GL_REFLECTION_MAP_EXT 0x8512 9992 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 9993 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 9994 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 9995 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 9996 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 9997 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 9998 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 9999 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A 10000 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B 10001 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C 10003 #define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) 10009 #ifndef GL_EXT_texture_edge_clamp 10010 #define GL_EXT_texture_edge_clamp 1 10012 #define GL_CLAMP_TO_EDGE_EXT 0x812F 10014 #define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) 10020 #ifndef GL_EXT_texture_env 10021 #define GL_EXT_texture_env 1 10023 #define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) 10029 #ifndef GL_EXT_texture_env_add 10030 #define GL_EXT_texture_env_add 1 10032 #define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) 10038 #ifndef GL_EXT_texture_env_combine 10039 #define GL_EXT_texture_env_combine 1 10041 #define GL_COMBINE_EXT 0x8570 10042 #define GL_COMBINE_RGB_EXT 0x8571 10043 #define GL_COMBINE_ALPHA_EXT 0x8572 10044 #define GL_RGB_SCALE_EXT 0x8573 10045 #define GL_ADD_SIGNED_EXT 0x8574 10046 #define GL_INTERPOLATE_EXT 0x8575 10047 #define GL_CONSTANT_EXT 0x8576 10048 #define GL_PRIMARY_COLOR_EXT 0x8577 10049 #define GL_PREVIOUS_EXT 0x8578 10050 #define GL_SOURCE0_RGB_EXT 0x8580 10051 #define GL_SOURCE1_RGB_EXT 0x8581 10052 #define GL_SOURCE2_RGB_EXT 0x8582 10053 #define GL_SOURCE0_ALPHA_EXT 0x8588 10054 #define GL_SOURCE1_ALPHA_EXT 0x8589 10055 #define GL_SOURCE2_ALPHA_EXT 0x858A 10056 #define GL_OPERAND0_RGB_EXT 0x8590 10057 #define GL_OPERAND1_RGB_EXT 0x8591 10058 #define GL_OPERAND2_RGB_EXT 0x8592 10059 #define GL_OPERAND0_ALPHA_EXT 0x8598 10060 #define GL_OPERAND1_ALPHA_EXT 0x8599 10061 #define GL_OPERAND2_ALPHA_EXT 0x859A 10063 #define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) 10069 #ifndef GL_EXT_texture_env_dot3 10070 #define GL_EXT_texture_env_dot3 1 10072 #define GL_DOT3_RGB_EXT 0x8740 10073 #define GL_DOT3_RGBA_EXT 0x8741 10075 #define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) 10081 #ifndef GL_EXT_texture_filter_anisotropic 10082 #define GL_EXT_texture_filter_anisotropic 1 10084 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 10085 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 10087 #define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) 10093 #ifndef GL_EXT_texture_integer 10094 #define GL_EXT_texture_integer 1 10096 #define GL_RGBA32UI_EXT 0x8D70 10097 #define GL_RGB32UI_EXT 0x8D71 10098 #define GL_ALPHA32UI_EXT 0x8D72 10099 #define GL_INTENSITY32UI_EXT 0x8D73 10100 #define GL_LUMINANCE32UI_EXT 0x8D74 10101 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 10102 #define GL_RGBA16UI_EXT 0x8D76 10103 #define GL_RGB16UI_EXT 0x8D77 10104 #define GL_ALPHA16UI_EXT 0x8D78 10105 #define GL_INTENSITY16UI_EXT 0x8D79 10106 #define GL_LUMINANCE16UI_EXT 0x8D7A 10107 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B 10108 #define GL_RGBA8UI_EXT 0x8D7C 10109 #define GL_RGB8UI_EXT 0x8D7D 10110 #define GL_ALPHA8UI_EXT 0x8D7E 10111 #define GL_INTENSITY8UI_EXT 0x8D7F 10112 #define GL_LUMINANCE8UI_EXT 0x8D80 10113 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 10114 #define GL_RGBA32I_EXT 0x8D82 10115 #define GL_RGB32I_EXT 0x8D83 10116 #define GL_ALPHA32I_EXT 0x8D84 10117 #define GL_INTENSITY32I_EXT 0x8D85 10118 #define GL_LUMINANCE32I_EXT 0x8D86 10119 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 10120 #define GL_RGBA16I_EXT 0x8D88 10121 #define GL_RGB16I_EXT 0x8D89 10122 #define GL_ALPHA16I_EXT 0x8D8A 10123 #define GL_INTENSITY16I_EXT 0x8D8B 10124 #define GL_LUMINANCE16I_EXT 0x8D8C 10125 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D 10126 #define GL_RGBA8I_EXT 0x8D8E 10127 #define GL_RGB8I_EXT 0x8D8F 10128 #define GL_ALPHA8I_EXT 0x8D90 10129 #define GL_INTENSITY8I_EXT 0x8D91 10130 #define GL_LUMINANCE8I_EXT 0x8D92 10131 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 10132 #define GL_RED_INTEGER_EXT 0x8D94 10133 #define GL_GREEN_INTEGER_EXT 0x8D95 10134 #define GL_BLUE_INTEGER_EXT 0x8D96 10135 #define GL_ALPHA_INTEGER_EXT 0x8D97 10136 #define GL_RGB_INTEGER_EXT 0x8D98 10137 #define GL_RGBA_INTEGER_EXT 0x8D99 10138 #define GL_BGR_INTEGER_EXT 0x8D9A 10139 #define GL_BGRA_INTEGER_EXT 0x8D9B 10140 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C 10141 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D 10142 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E 10151 #define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) 10152 #define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) 10153 #define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) 10154 #define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) 10155 #define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) 10156 #define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) 10158 #define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) 10164 #ifndef GL_EXT_texture_lod_bias 10165 #define GL_EXT_texture_lod_bias 1 10167 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD 10168 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 10169 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 10171 #define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) 10177 #ifndef GL_EXT_texture_mirror_clamp 10178 #define GL_EXT_texture_mirror_clamp 1 10180 #define GL_MIRROR_CLAMP_EXT 0x8742 10181 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 10182 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 10184 #define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) 10190 #ifndef GL_EXT_texture_object 10191 #define GL_EXT_texture_object 1 10193 #define GL_TEXTURE_PRIORITY_EXT 0x8066 10194 #define GL_TEXTURE_RESIDENT_EXT 0x8067 10195 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 10196 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 10197 #define GL_TEXTURE_3D_BINDING_EXT 0x806A 10206 #define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) 10207 #define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) 10208 #define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) 10209 #define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) 10210 #define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) 10211 #define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) 10213 #define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) 10219 #ifndef GL_EXT_texture_perturb_normal 10220 #define GL_EXT_texture_perturb_normal 1 10222 #define GL_PERTURB_EXT 0x85AE 10223 #define GL_TEXTURE_NORMAL_EXT 0x85AF 10227 #define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) 10229 #define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) 10235 #ifndef GL_EXT_texture_rectangle 10236 #define GL_EXT_texture_rectangle 1 10238 #define GL_TEXTURE_RECTANGLE_EXT 0x84F5 10239 #define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 10240 #define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 10241 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 10243 #define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) 10249 #ifndef GL_EXT_texture_sRGB 10250 #define GL_EXT_texture_sRGB 1 10252 #define GL_SRGB_EXT 0x8C40 10253 #define GL_SRGB8_EXT 0x8C41 10254 #define GL_SRGB_ALPHA_EXT 0x8C42 10255 #define GL_SRGB8_ALPHA8_EXT 0x8C43 10256 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 10257 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 10258 #define GL_SLUMINANCE_EXT 0x8C46 10259 #define GL_SLUMINANCE8_EXT 0x8C47 10260 #define GL_COMPRESSED_SRGB_EXT 0x8C48 10261 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 10262 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A 10263 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B 10264 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 10265 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 10266 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 10267 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 10269 #define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) 10275 #ifndef GL_EXT_texture_sRGB_decode 10276 #define GL_EXT_texture_sRGB_decode 1 10278 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 10279 #define GL_DECODE_EXT 0x8A49 10280 #define GL_SKIP_DECODE_EXT 0x8A4A 10282 #define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) 10288 #ifndef GL_EXT_texture_shared_exponent 10289 #define GL_EXT_texture_shared_exponent 1 10291 #define GL_RGB9_E5_EXT 0x8C3D 10292 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E 10293 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F 10295 #define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) 10301 #ifndef GL_EXT_texture_snorm 10302 #define GL_EXT_texture_snorm 1 10304 #define GL_RED_SNORM 0x8F90 10305 #define GL_RG_SNORM 0x8F91 10306 #define GL_RGB_SNORM 0x8F92 10307 #define GL_RGBA_SNORM 0x8F93 10308 #define GL_R8_SNORM 0x8F94 10309 #define GL_RG8_SNORM 0x8F95 10310 #define GL_RGB8_SNORM 0x8F96 10311 #define GL_RGBA8_SNORM 0x8F97 10312 #define GL_R16_SNORM 0x8F98 10313 #define GL_RG16_SNORM 0x8F99 10314 #define GL_RGB16_SNORM 0x8F9A 10315 #define GL_RGBA16_SNORM 0x8F9B 10316 #define GL_SIGNED_NORMALIZED 0x8F9C 10317 #define GL_ALPHA_SNORM 0x9010 10318 #define GL_LUMINANCE_SNORM 0x9011 10319 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 10320 #define GL_INTENSITY_SNORM 0x9013 10321 #define GL_ALPHA8_SNORM 0x9014 10322 #define GL_LUMINANCE8_SNORM 0x9015 10323 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 10324 #define GL_INTENSITY8_SNORM 0x9017 10325 #define GL_ALPHA16_SNORM 0x9018 10326 #define GL_LUMINANCE16_SNORM 0x9019 10327 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A 10328 #define GL_INTENSITY16_SNORM 0x901B 10330 #define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) 10336 #ifndef GL_EXT_texture_swizzle 10337 #define GL_EXT_texture_swizzle 1 10339 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 10340 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 10341 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 10342 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 10343 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 10345 #define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) 10351 #ifndef GL_EXT_timer_query 10352 #define GL_EXT_timer_query 1 10354 #define GL_TIME_ELAPSED_EXT 0x88BF 10359 #define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) 10360 #define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) 10362 #define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) 10368 #ifndef GL_EXT_transform_feedback 10369 #define GL_EXT_transform_feedback 1 10371 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 10372 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F 10373 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 10374 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 10375 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 10376 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 10377 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 10378 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 10379 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 10380 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A 10381 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B 10382 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C 10383 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D 10384 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E 10385 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F 10395 #define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) 10396 #define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) 10397 #define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) 10398 #define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) 10399 #define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) 10400 #define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) 10401 #define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) 10403 #define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) 10409 #ifndef GL_EXT_vertex_array 10410 #define GL_EXT_vertex_array 1 10412 #define GL_DOUBLE_EXT 0x140A 10413 #define GL_VERTEX_ARRAY_EXT 0x8074 10414 #define GL_NORMAL_ARRAY_EXT 0x8075 10415 #define GL_COLOR_ARRAY_EXT 0x8076 10416 #define GL_INDEX_ARRAY_EXT 0x8077 10417 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 10418 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 10419 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A 10420 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B 10421 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C 10422 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D 10423 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E 10424 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F 10425 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 10426 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 10427 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 10428 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 10429 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 10430 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 10431 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 10432 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 10433 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 10434 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 10435 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A 10436 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B 10437 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C 10438 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D 10439 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E 10440 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F 10441 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 10442 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 10443 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 10444 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 10455 #define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) 10456 #define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) 10457 #define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) 10458 #define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) 10459 #define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) 10460 #define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) 10461 #define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) 10462 #define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) 10464 #define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) 10470 #ifndef GL_EXT_vertex_array_bgra 10471 #define GL_EXT_vertex_array_bgra 1 10473 #define GL_BGRA 0x80E1 10475 #define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) 10481 #ifndef GL_EXT_vertex_attrib_64bit 10482 #define GL_EXT_vertex_attrib_64bit 1 10484 #define GL_DOUBLE_MAT2_EXT 0x8F46 10485 #define GL_DOUBLE_MAT3_EXT 0x8F47 10486 #define GL_DOUBLE_MAT4_EXT 0x8F48 10487 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 10488 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A 10489 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B 10490 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C 10491 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D 10492 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E 10493 #define GL_DOUBLE_VEC2_EXT 0x8FFC 10494 #define GL_DOUBLE_VEC3_EXT 0x8FFD 10495 #define GL_DOUBLE_VEC4_EXT 0x8FFE 10509 #define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) 10510 #define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) 10511 #define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) 10512 #define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) 10513 #define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) 10514 #define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) 10515 #define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) 10516 #define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) 10517 #define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) 10518 #define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) 10519 #define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) 10521 #define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) 10527 #ifndef GL_EXT_vertex_shader 10528 #define GL_EXT_vertex_shader 1 10530 #define GL_VERTEX_SHADER_EXT 0x8780 10531 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 10532 #define GL_OP_INDEX_EXT 0x8782 10533 #define GL_OP_NEGATE_EXT 0x8783 10534 #define GL_OP_DOT3_EXT 0x8784 10535 #define GL_OP_DOT4_EXT 0x8785 10536 #define GL_OP_MUL_EXT 0x8786 10537 #define GL_OP_ADD_EXT 0x8787 10538 #define GL_OP_MADD_EXT 0x8788 10539 #define GL_OP_FRAC_EXT 0x8789 10540 #define GL_OP_MAX_EXT 0x878A 10541 #define GL_OP_MIN_EXT 0x878B 10542 #define GL_OP_SET_GE_EXT 0x878C 10543 #define GL_OP_SET_LT_EXT 0x878D 10544 #define GL_OP_CLAMP_EXT 0x878E 10545 #define GL_OP_FLOOR_EXT 0x878F 10546 #define GL_OP_ROUND_EXT 0x8790 10547 #define GL_OP_EXP_BASE_2_EXT 0x8791 10548 #define GL_OP_LOG_BASE_2_EXT 0x8792 10549 #define GL_OP_POWER_EXT 0x8793 10550 #define GL_OP_RECIP_EXT 0x8794 10551 #define GL_OP_RECIP_SQRT_EXT 0x8795 10552 #define GL_OP_SUB_EXT 0x8796 10553 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 10554 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 10555 #define GL_OP_MOV_EXT 0x8799 10556 #define GL_OUTPUT_VERTEX_EXT 0x879A 10557 #define GL_OUTPUT_COLOR0_EXT 0x879B 10558 #define GL_OUTPUT_COLOR1_EXT 0x879C 10559 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D 10560 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E 10561 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F 10562 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 10563 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 10564 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 10565 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 10566 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 10567 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 10568 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 10569 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 10570 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 10571 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 10572 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA 10573 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB 10574 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC 10575 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD 10576 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE 10577 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF 10578 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 10579 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 10580 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 10581 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 10582 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 10583 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 10584 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 10585 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 10586 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 10587 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 10588 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA 10589 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB 10590 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC 10591 #define GL_OUTPUT_FOG_EXT 0x87BD 10592 #define GL_SCALAR_EXT 0x87BE 10593 #define GL_VECTOR_EXT 0x87BF 10594 #define GL_MATRIX_EXT 0x87C0 10595 #define GL_VARIANT_EXT 0x87C1 10596 #define GL_INVARIANT_EXT 0x87C2 10597 #define GL_LOCAL_CONSTANT_EXT 0x87C3 10598 #define GL_LOCAL_EXT 0x87C4 10599 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 10600 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 10601 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 10602 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 10603 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 10604 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA 10605 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB 10606 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC 10607 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD 10608 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE 10609 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF 10610 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 10611 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 10612 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 10613 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 10614 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 10615 #define GL_X_EXT 0x87D5 10616 #define GL_Y_EXT 0x87D6 10617 #define GL_Z_EXT 0x87D7 10618 #define GL_W_EXT 0x87D8 10619 #define GL_NEGATIVE_X_EXT 0x87D9 10620 #define GL_NEGATIVE_Y_EXT 0x87DA 10621 #define GL_NEGATIVE_Z_EXT 0x87DB 10622 #define GL_NEGATIVE_W_EXT 0x87DC 10623 #define GL_ZERO_EXT 0x87DD 10624 #define GL_ONE_EXT 0x87DE 10625 #define GL_NEGATIVE_ONE_EXT 0x87DF 10626 #define GL_NORMALIZED_RANGE_EXT 0x87E0 10627 #define GL_FULL_RANGE_EXT 0x87E1 10628 #define GL_CURRENT_VERTEX_EXT 0x87E2 10629 #define GL_MVP_MATRIX_EXT 0x87E3 10630 #define GL_VARIANT_VALUE_EXT 0x87E4 10631 #define GL_VARIANT_DATATYPE_EXT 0x87E5 10632 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 10633 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 10634 #define GL_VARIANT_ARRAY_EXT 0x87E8 10635 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 10636 #define GL_INVARIANT_VALUE_EXT 0x87EA 10637 #define GL_INVARIANT_DATATYPE_EXT 0x87EB 10638 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC 10639 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED 10684 #define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) 10685 #define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) 10686 #define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) 10687 #define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) 10688 #define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) 10689 #define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) 10690 #define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) 10691 #define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) 10692 #define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) 10693 #define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) 10694 #define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) 10695 #define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) 10696 #define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) 10697 #define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) 10698 #define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) 10699 #define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) 10700 #define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) 10701 #define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) 10702 #define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) 10703 #define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) 10704 #define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) 10705 #define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) 10706 #define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) 10707 #define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) 10708 #define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) 10709 #define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) 10710 #define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) 10711 #define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) 10712 #define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) 10713 #define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) 10714 #define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) 10715 #define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) 10716 #define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) 10717 #define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) 10718 #define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) 10719 #define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) 10720 #define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) 10721 #define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) 10722 #define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) 10723 #define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) 10724 #define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) 10725 #define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) 10727 #define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) 10733 #ifndef GL_EXT_vertex_weighting 10734 #define GL_EXT_vertex_weighting 1 10736 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 10737 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 10738 #define GL_MODELVIEW0_EXT 0x1700 10739 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 10740 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 10741 #define GL_VERTEX_WEIGHTING_EXT 0x8509 10742 #define GL_MODELVIEW1_EXT 0x850A 10743 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B 10744 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C 10745 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D 10746 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E 10747 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F 10748 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 10754 #define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) 10755 #define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) 10756 #define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) 10758 #define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) 10764 #ifndef GL_EXT_x11_sync_object 10765 #define GL_EXT_x11_sync_object 1 10767 #define GL_SYNC_X11_FENCE_EXT 0x90E1 10771 #define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) 10773 #define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) 10779 #ifndef GL_GREMEDY_frame_terminator 10780 #define GL_GREMEDY_frame_terminator 1 10784 #define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) 10786 #define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) 10792 #ifndef GL_GREMEDY_string_marker 10793 #define GL_GREMEDY_string_marker 1 10797 #define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) 10799 #define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) 10805 #ifndef GL_HP_convolution_border_modes 10806 #define GL_HP_convolution_border_modes 1 10808 #define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) 10814 #ifndef GL_HP_image_transform 10815 #define GL_HP_image_transform 1 10824 #define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) 10825 #define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) 10826 #define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) 10827 #define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) 10828 #define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) 10829 #define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) 10831 #define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) 10837 #ifndef GL_HP_occlusion_test 10838 #define GL_HP_occlusion_test 1 10840 #define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) 10846 #ifndef GL_HP_texture_lighting 10847 #define GL_HP_texture_lighting 1 10849 #define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) 10855 #ifndef GL_IBM_cull_vertex 10856 #define GL_IBM_cull_vertex 1 10858 #define GL_CULL_VERTEX_IBM 103050 10860 #define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) 10866 #ifndef GL_IBM_multimode_draw_arrays 10867 #define GL_IBM_multimode_draw_arrays 1 10872 #define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) 10873 #define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) 10875 #define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) 10881 #ifndef GL_IBM_rasterpos_clip 10882 #define GL_IBM_rasterpos_clip 1 10884 #define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 10886 #define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) 10892 #ifndef GL_IBM_static_data 10893 #define GL_IBM_static_data 1 10895 #define GL_ALL_STATIC_DATA_IBM 103060 10896 #define GL_STATIC_VERTEX_ARRAY_IBM 103061 10898 #define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) 10904 #ifndef GL_IBM_texture_mirrored_repeat 10905 #define GL_IBM_texture_mirrored_repeat 1 10907 #define GL_MIRRORED_REPEAT_IBM 0x8370 10909 #define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) 10915 #ifndef GL_IBM_vertex_array_lists 10916 #define GL_IBM_vertex_array_lists 1 10918 #define GL_VERTEX_ARRAY_LIST_IBM 103070 10919 #define GL_NORMAL_ARRAY_LIST_IBM 103071 10920 #define GL_COLOR_ARRAY_LIST_IBM 103072 10921 #define GL_INDEX_ARRAY_LIST_IBM 103073 10922 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 10923 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 10924 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 10925 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 10926 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 10927 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 10928 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 10929 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 10930 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 10931 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 10932 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 10933 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 10944 #define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) 10945 #define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) 10946 #define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) 10947 #define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) 10948 #define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) 10949 #define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) 10950 #define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) 10951 #define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) 10953 #define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) 10959 #ifndef GL_INGR_color_clamp 10960 #define GL_INGR_color_clamp 1 10962 #define GL_RED_MIN_CLAMP_INGR 0x8560 10963 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 10964 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 10965 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 10966 #define GL_RED_MAX_CLAMP_INGR 0x8564 10967 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 10968 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 10969 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 10971 #define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) 10977 #ifndef GL_INGR_interlace_read 10978 #define GL_INGR_interlace_read 1 10980 #define GL_INTERLACE_READ_INGR 0x8568 10982 #define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) 10988 #ifndef GL_INTEL_map_texture 10989 #define GL_INTEL_map_texture 1 10991 #define GL_LAYOUT_DEFAULT_INTEL 0 10992 #define GL_LAYOUT_LINEAR_INTEL 1 10993 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 10994 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF 11000 #define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) 11001 #define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) 11002 #define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) 11004 #define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) 11010 #ifndef GL_INTEL_parallel_arrays 11011 #define GL_INTEL_parallel_arrays 1 11013 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 11014 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 11015 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 11016 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 11017 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 11024 #define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) 11025 #define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) 11026 #define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) 11027 #define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) 11029 #define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) 11035 #ifndef GL_INTEL_texture_scissor 11036 #define GL_INTEL_texture_scissor 1 11041 #define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) 11042 #define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) 11044 #define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) 11050 #ifndef GL_KHR_debug 11051 #define GL_KHR_debug 1 11053 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 11054 #define GL_STACK_OVERFLOW 0x0503 11055 #define GL_STACK_UNDERFLOW 0x0504 11056 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 11057 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 11058 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 11059 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 11060 #define GL_DEBUG_SOURCE_API 0x8246 11061 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 11062 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 11063 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 11064 #define GL_DEBUG_SOURCE_APPLICATION 0x824A 11065 #define GL_DEBUG_SOURCE_OTHER 0x824B 11066 #define GL_DEBUG_TYPE_ERROR 0x824C 11067 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 11068 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 11069 #define GL_DEBUG_TYPE_PORTABILITY 0x824F 11070 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 11071 #define GL_DEBUG_TYPE_OTHER 0x8251 11072 #define GL_DEBUG_TYPE_MARKER 0x8268 11073 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 11074 #define GL_DEBUG_TYPE_POP_GROUP 0x826A 11075 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 11076 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 11077 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D 11078 #define GL_BUFFER 0x82E0 11079 #define GL_SHADER 0x82E1 11080 #define GL_PROGRAM 0x82E2 11081 #define GL_QUERY 0x82E3 11082 #define GL_PROGRAM_PIPELINE 0x82E4 11083 #define GL_SAMPLER 0x82E6 11084 #define GL_DISPLAY_LIST 0x82E7 11085 #define GL_MAX_LABEL_LENGTH 0x82E8 11086 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 11087 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 11088 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 11089 #define GL_DEBUG_SEVERITY_HIGH 0x9146 11090 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 11091 #define GL_DEBUG_SEVERITY_LOW 0x9148 11092 #define GL_DEBUG_OUTPUT 0x92E0 11094 typedef void (
APIENTRY *
GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei
length,
const GLchar* message, GLvoid* userParam);
11107 #define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) 11108 #define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) 11109 #define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) 11110 #define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) 11111 #define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) 11112 #define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) 11113 #define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) 11114 #define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) 11115 #define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) 11116 #define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) 11118 #define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) 11124 #ifndef GL_KHR_texture_compression_astc_ldr 11125 #define GL_KHR_texture_compression_astc_ldr 1 11127 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 11128 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 11129 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 11130 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 11131 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 11132 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 11133 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 11134 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 11135 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 11136 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 11137 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA 11138 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB 11139 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC 11140 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD 11141 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 11142 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 11143 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 11144 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 11145 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 11146 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 11147 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 11148 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 11149 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 11150 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 11151 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA 11152 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB 11153 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC 11154 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD 11156 #define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) 11162 #ifndef GL_KTX_buffer_region 11163 #define GL_KTX_buffer_region 1 11165 #define GL_KTX_FRONT_REGION 0x0 11166 #define GL_KTX_BACK_REGION 0x1 11167 #define GL_KTX_Z_REGION 0x2 11168 #define GL_KTX_STENCIL_REGION 0x3 11176 #define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) 11177 #define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) 11178 #define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) 11179 #define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) 11180 #define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) 11182 #define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) 11188 #ifndef GL_MESAX_texture_stack 11189 #define GL_MESAX_texture_stack 1 11191 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 11192 #define GL_TEXTURE_2D_STACK_MESAX 0x875A 11193 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B 11194 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C 11195 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D 11196 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E 11198 #define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) 11204 #ifndef GL_MESA_pack_invert 11205 #define GL_MESA_pack_invert 1 11207 #define GL_PACK_INVERT_MESA 0x8758 11209 #define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) 11215 #ifndef GL_MESA_resize_buffers 11216 #define GL_MESA_resize_buffers 1 11220 #define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) 11222 #define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) 11228 #ifndef GL_MESA_window_pos 11229 #define GL_MESA_window_pos 1 11256 #define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) 11257 #define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) 11258 #define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) 11259 #define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) 11260 #define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) 11261 #define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) 11262 #define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) 11263 #define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) 11264 #define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) 11265 #define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) 11266 #define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) 11267 #define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) 11268 #define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) 11269 #define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) 11270 #define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) 11271 #define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) 11272 #define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) 11273 #define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) 11274 #define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) 11275 #define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) 11276 #define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) 11277 #define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) 11278 #define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) 11279 #define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) 11281 #define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) 11287 #ifndef GL_MESA_ycbcr_texture 11288 #define GL_MESA_ycbcr_texture 1 11290 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA 11291 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB 11292 #define GL_YCBCR_MESA 0x8757 11294 #define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) 11300 #ifndef GL_NVX_conditional_render 11301 #define GL_NVX_conditional_render 1 11306 #define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) 11307 #define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) 11309 #define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) 11315 #ifndef GL_NVX_gpu_memory_info 11316 #define GL_NVX_gpu_memory_info 1 11318 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 11319 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 11320 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 11321 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A 11322 #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B 11324 #define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) 11330 #ifndef GL_NV_bindless_multi_draw_indirect 11331 #define GL_NV_bindless_multi_draw_indirect 1 11336 #define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) 11337 #define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) 11339 #define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) 11345 #ifndef GL_NV_bindless_texture 11346 #define GL_NV_bindless_texture 1 11362 #define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) 11363 #define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) 11364 #define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) 11365 #define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) 11366 #define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) 11367 #define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) 11368 #define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) 11369 #define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) 11370 #define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) 11371 #define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) 11372 #define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) 11373 #define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) 11374 #define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) 11376 #define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) 11382 #ifndef GL_NV_blend_equation_advanced 11383 #define GL_NV_blend_equation_advanced 1 11385 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 11386 #define GL_BLEND_OVERLAP_NV 0x9281 11387 #define GL_UNCORRELATED_NV 0x9282 11388 #define GL_DISJOINT_NV 0x9283 11389 #define GL_CONJOINT_NV 0x9284 11390 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 11391 #define GL_SRC_NV 0x9286 11392 #define GL_DST_NV 0x9287 11393 #define GL_SRC_OVER_NV 0x9288 11394 #define GL_DST_OVER_NV 0x9289 11395 #define GL_SRC_IN_NV 0x928A 11396 #define GL_DST_IN_NV 0x928B 11397 #define GL_SRC_OUT_NV 0x928C 11398 #define GL_DST_OUT_NV 0x928D 11399 #define GL_SRC_ATOP_NV 0x928E 11400 #define GL_DST_ATOP_NV 0x928F 11401 #define GL_PLUS_NV 0x9291 11402 #define GL_PLUS_DARKER_NV 0x9292 11403 #define GL_MULTIPLY_NV 0x9294 11404 #define GL_SCREEN_NV 0x9295 11405 #define GL_OVERLAY_NV 0x9296 11406 #define GL_DARKEN_NV 0x9297 11407 #define GL_LIGHTEN_NV 0x9298 11408 #define GL_COLORDODGE_NV 0x9299 11409 #define GL_COLORBURN_NV 0x929A 11410 #define GL_HARDLIGHT_NV 0x929B 11411 #define GL_SOFTLIGHT_NV 0x929C 11412 #define GL_DIFFERENCE_NV 0x929E 11413 #define GL_MINUS_NV 0x929F 11414 #define GL_EXCLUSION_NV 0x92A0 11415 #define GL_CONTRAST_NV 0x92A1 11416 #define GL_INVERT_RGB_NV 0x92A3 11417 #define GL_LINEARDODGE_NV 0x92A4 11418 #define GL_LINEARBURN_NV 0x92A5 11419 #define GL_VIVIDLIGHT_NV 0x92A6 11420 #define GL_LINEARLIGHT_NV 0x92A7 11421 #define GL_PINLIGHT_NV 0x92A8 11422 #define GL_HARDMIX_NV 0x92A9 11423 #define GL_HSL_HUE_NV 0x92AD 11424 #define GL_HSL_SATURATION_NV 0x92AE 11425 #define GL_HSL_COLOR_NV 0x92AF 11426 #define GL_HSL_LUMINOSITY_NV 0x92B0 11427 #define GL_PLUS_CLAMPED_NV 0x92B1 11428 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 11429 #define GL_MINUS_CLAMPED_NV 0x92B3 11430 #define GL_INVERT_OVG_NV 0x92B4 11435 #define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) 11436 #define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) 11438 #define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) 11444 #ifndef GL_NV_blend_equation_advanced_coherent 11445 #define GL_NV_blend_equation_advanced_coherent 1 11447 #define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) 11453 #ifndef GL_NV_blend_square 11454 #define GL_NV_blend_square 1 11456 #define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) 11462 #ifndef GL_NV_compute_program5 11463 #define GL_NV_compute_program5 1 11465 #define GL_COMPUTE_PROGRAM_NV 0x90FB 11466 #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC 11468 #define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) 11474 #ifndef GL_NV_conditional_render 11475 #define GL_NV_conditional_render 1 11477 #define GL_QUERY_WAIT_NV 0x8E13 11478 #define GL_QUERY_NO_WAIT_NV 0x8E14 11479 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 11480 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 11485 #define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) 11486 #define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) 11488 #define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) 11494 #ifndef GL_NV_copy_depth_to_color 11495 #define GL_NV_copy_depth_to_color 1 11497 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E 11498 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F 11500 #define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) 11506 #ifndef GL_NV_copy_image 11507 #define GL_NV_copy_image 1 11509 typedef void (
GLAPIENTRY *
PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
11511 #define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) 11513 #define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) 11519 #ifndef GL_NV_deep_texture3D 11520 #define GL_NV_deep_texture3D 1 11522 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 11523 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 11525 #define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) 11531 #ifndef GL_NV_depth_buffer_float 11532 #define GL_NV_depth_buffer_float 1 11534 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB 11535 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC 11536 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD 11537 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF 11543 #define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) 11544 #define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) 11545 #define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) 11547 #define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) 11553 #ifndef GL_NV_depth_clamp 11554 #define GL_NV_depth_clamp 1 11556 #define GL_DEPTH_CLAMP_NV 0x864F 11558 #define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) 11564 #ifndef GL_NV_depth_range_unclamped 11565 #define GL_NV_depth_range_unclamped 1 11567 #define GL_SAMPLE_COUNT_BITS_NV 0x8864 11568 #define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 11569 #define GL_QUERY_RESULT_NV 0x8866 11570 #define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 11571 #define GL_SAMPLE_COUNT_NV 0x8914 11573 #define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) 11579 #ifndef GL_NV_draw_texture 11580 #define GL_NV_draw_texture 1 11582 typedef void (
GLAPIENTRY *
PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
11584 #define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) 11586 #define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) 11592 #ifndef GL_NV_evaluators 11593 #define GL_NV_evaluators 1 11595 #define GL_EVAL_2D_NV 0x86C0 11596 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 11597 #define GL_MAP_TESSELLATION_NV 0x86C2 11598 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 11599 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 11600 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 11601 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 11602 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 11603 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 11604 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 11605 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA 11606 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB 11607 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC 11608 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD 11609 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE 11610 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF 11611 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 11612 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 11613 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 11614 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 11615 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 11616 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 11617 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 11618 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 11630 #define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) 11631 #define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) 11632 #define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) 11633 #define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) 11634 #define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) 11635 #define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) 11636 #define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) 11637 #define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) 11638 #define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) 11640 #define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) 11646 #ifndef GL_NV_explicit_multisample 11647 #define GL_NV_explicit_multisample 1 11649 #define GL_SAMPLE_POSITION_NV 0x8E50 11650 #define GL_SAMPLE_MASK_NV 0x8E51 11651 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 11652 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 11653 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 11654 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 11655 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 11656 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 11657 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 11658 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 11664 #define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) 11665 #define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) 11666 #define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) 11668 #define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) 11674 #ifndef GL_NV_fence 11675 #define GL_NV_fence 1 11677 #define GL_ALL_COMPLETED_NV 0x84F2 11678 #define GL_FENCE_STATUS_NV 0x84F3 11679 #define GL_FENCE_CONDITION_NV 0x84F4 11689 #define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) 11690 #define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) 11691 #define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) 11692 #define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) 11693 #define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) 11694 #define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) 11695 #define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) 11697 #define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) 11703 #ifndef GL_NV_float_buffer 11704 #define GL_NV_float_buffer 1 11706 #define GL_FLOAT_R_NV 0x8880 11707 #define GL_FLOAT_RG_NV 0x8881 11708 #define GL_FLOAT_RGB_NV 0x8882 11709 #define GL_FLOAT_RGBA_NV 0x8883 11710 #define GL_FLOAT_R16_NV 0x8884 11711 #define GL_FLOAT_R32_NV 0x8885 11712 #define GL_FLOAT_RG16_NV 0x8886 11713 #define GL_FLOAT_RG32_NV 0x8887 11714 #define GL_FLOAT_RGB16_NV 0x8888 11715 #define GL_FLOAT_RGB32_NV 0x8889 11716 #define GL_FLOAT_RGBA16_NV 0x888A 11717 #define GL_FLOAT_RGBA32_NV 0x888B 11718 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C 11719 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D 11720 #define GL_FLOAT_RGBA_MODE_NV 0x888E 11722 #define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) 11728 #ifndef GL_NV_fog_distance 11729 #define GL_NV_fog_distance 1 11731 #define GL_FOG_DISTANCE_MODE_NV 0x855A 11732 #define GL_EYE_RADIAL_NV 0x855B 11733 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C 11735 #define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) 11741 #ifndef GL_NV_fragment_program 11742 #define GL_NV_fragment_program 1 11744 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 11745 #define GL_FRAGMENT_PROGRAM_NV 0x8870 11746 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 11747 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 11748 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 11749 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 11758 #define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) 11759 #define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) 11760 #define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) 11761 #define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) 11762 #define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) 11763 #define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) 11765 #define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) 11771 #ifndef GL_NV_fragment_program2 11772 #define GL_NV_fragment_program2 1 11774 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 11775 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 11776 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 11777 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 11778 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 11780 #define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) 11786 #ifndef GL_NV_fragment_program4 11787 #define GL_NV_fragment_program4 1 11789 #define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) 11795 #ifndef GL_NV_fragment_program_option 11796 #define GL_NV_fragment_program_option 1 11798 #define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) 11804 #ifndef GL_NV_framebuffer_multisample_coverage 11805 #define GL_NV_framebuffer_multisample_coverage 1 11807 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB 11808 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 11809 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 11810 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 11814 #define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) 11816 #define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) 11822 #ifndef GL_NV_geometry_program4 11823 #define GL_NV_geometry_program4 1 11825 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 11826 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 11827 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 11831 #define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) 11833 #define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) 11839 #ifndef GL_NV_geometry_shader4 11840 #define GL_NV_geometry_shader4 1 11842 #define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) 11848 #ifndef GL_NV_gpu_program4 11849 #define GL_NV_gpu_program4 1 11851 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 11852 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 11853 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 11854 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 11855 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 11856 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 11857 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 11858 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 11873 #define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) 11874 #define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) 11875 #define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) 11876 #define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) 11877 #define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) 11878 #define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) 11879 #define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) 11880 #define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) 11881 #define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) 11882 #define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) 11883 #define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) 11884 #define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) 11886 #define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) 11892 #ifndef GL_NV_gpu_program5 11893 #define GL_NV_gpu_program5 1 11895 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A 11896 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B 11897 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C 11898 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D 11899 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E 11900 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F 11902 #define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) 11908 #ifndef GL_NV_gpu_program5_mem_extended 11909 #define GL_NV_gpu_program5_mem_extended 1 11911 #define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) 11917 #ifndef GL_NV_gpu_program_fp64 11918 #define GL_NV_gpu_program_fp64 1 11920 #define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) 11926 #ifndef GL_NV_gpu_shader5 11927 #define GL_NV_gpu_shader5 1 11929 #define GL_INT64_NV 0x140E 11930 #define GL_UNSIGNED_INT64_NV 0x140F 11931 #define GL_INT8_NV 0x8FE0 11932 #define GL_INT8_VEC2_NV 0x8FE1 11933 #define GL_INT8_VEC3_NV 0x8FE2 11934 #define GL_INT8_VEC4_NV 0x8FE3 11935 #define GL_INT16_NV 0x8FE4 11936 #define GL_INT16_VEC2_NV 0x8FE5 11937 #define GL_INT16_VEC3_NV 0x8FE6 11938 #define GL_INT16_VEC4_NV 0x8FE7 11939 #define GL_INT64_VEC2_NV 0x8FE9 11940 #define GL_INT64_VEC3_NV 0x8FEA 11941 #define GL_INT64_VEC4_NV 0x8FEB 11942 #define GL_UNSIGNED_INT8_NV 0x8FEC 11943 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED 11944 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE 11945 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF 11946 #define GL_UNSIGNED_INT16_NV 0x8FF0 11947 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 11948 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 11949 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 11950 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 11951 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 11952 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 11953 #define GL_FLOAT16_NV 0x8FF8 11954 #define GL_FLOAT16_VEC2_NV 0x8FF9 11955 #define GL_FLOAT16_VEC3_NV 0x8FFA 11956 #define GL_FLOAT16_VEC4_NV 0x8FFB 11993 #define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) 11994 #define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) 11995 #define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) 11996 #define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) 11997 #define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) 11998 #define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) 11999 #define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) 12000 #define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) 12001 #define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) 12002 #define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) 12003 #define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) 12004 #define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) 12005 #define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) 12006 #define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) 12007 #define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) 12008 #define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) 12009 #define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) 12010 #define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) 12011 #define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) 12012 #define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) 12013 #define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) 12014 #define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) 12015 #define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) 12016 #define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) 12017 #define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) 12018 #define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) 12019 #define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) 12020 #define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) 12021 #define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) 12022 #define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) 12023 #define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) 12024 #define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) 12025 #define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) 12026 #define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) 12028 #define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) 12034 #ifndef GL_NV_half_float 12035 #define GL_NV_half_float 1 12037 #define GL_HALF_FLOAT_NV 0x140B 12088 #define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) 12089 #define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) 12090 #define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) 12091 #define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) 12092 #define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) 12093 #define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) 12094 #define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) 12095 #define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) 12096 #define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) 12097 #define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) 12098 #define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) 12099 #define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) 12100 #define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) 12101 #define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) 12102 #define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) 12103 #define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) 12104 #define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) 12105 #define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) 12106 #define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) 12107 #define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) 12108 #define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) 12109 #define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) 12110 #define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) 12111 #define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) 12112 #define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) 12113 #define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) 12114 #define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) 12115 #define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) 12116 #define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) 12117 #define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) 12118 #define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) 12119 #define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) 12120 #define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) 12121 #define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) 12122 #define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) 12123 #define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) 12124 #define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) 12125 #define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) 12126 #define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) 12127 #define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) 12128 #define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) 12129 #define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) 12130 #define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) 12131 #define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) 12132 #define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) 12133 #define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) 12135 #define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) 12141 #ifndef GL_NV_light_max_exponent 12142 #define GL_NV_light_max_exponent 1 12144 #define GL_MAX_SHININESS_NV 0x8504 12145 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 12147 #define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) 12153 #ifndef GL_NV_multisample_coverage 12154 #define GL_NV_multisample_coverage 1 12156 #define GL_COLOR_SAMPLES_NV 0x8E20 12158 #define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) 12164 #ifndef GL_NV_multisample_filter_hint 12165 #define GL_NV_multisample_filter_hint 1 12167 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 12169 #define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) 12175 #ifndef GL_NV_occlusion_query 12176 #define GL_NV_occlusion_query 1 12178 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 12179 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 12180 #define GL_PIXEL_COUNT_NV 0x8866 12181 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 12191 #define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) 12192 #define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) 12193 #define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) 12194 #define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) 12195 #define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) 12196 #define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) 12197 #define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) 12199 #define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) 12205 #ifndef GL_NV_packed_depth_stencil 12206 #define GL_NV_packed_depth_stencil 1 12208 #define GL_DEPTH_STENCIL_NV 0x84F9 12209 #define GL_UNSIGNED_INT_24_8_NV 0x84FA 12211 #define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) 12217 #ifndef GL_NV_parameter_buffer_object 12218 #define GL_NV_parameter_buffer_object 1 12220 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 12221 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 12222 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 12223 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 12224 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 12230 #define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) 12231 #define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) 12232 #define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) 12234 #define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) 12240 #ifndef GL_NV_parameter_buffer_object2 12241 #define GL_NV_parameter_buffer_object2 1 12243 #define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) 12249 #ifndef GL_NV_path_rendering 12250 #define GL_NV_path_rendering 1 12252 #define GL_CLOSE_PATH_NV 0x00 12253 #define GL_BOLD_BIT_NV 0x01 12254 #define GL_GLYPH_WIDTH_BIT_NV 0x01 12255 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 12256 #define GL_ITALIC_BIT_NV 0x02 12257 #define GL_MOVE_TO_NV 0x02 12258 #define GL_RELATIVE_MOVE_TO_NV 0x03 12259 #define GL_LINE_TO_NV 0x04 12260 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 12261 #define GL_RELATIVE_LINE_TO_NV 0x05 12262 #define GL_HORIZONTAL_LINE_TO_NV 0x06 12263 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 12264 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 12265 #define GL_VERTICAL_LINE_TO_NV 0x08 12266 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 12267 #define GL_QUADRATIC_CURVE_TO_NV 0x0A 12268 #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B 12269 #define GL_CUBIC_CURVE_TO_NV 0x0C 12270 #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D 12271 #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E 12272 #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F 12273 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 12274 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 12275 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 12276 #define GL_SMALL_CCW_ARC_TO_NV 0x12 12277 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 12278 #define GL_SMALL_CW_ARC_TO_NV 0x14 12279 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 12280 #define GL_LARGE_CCW_ARC_TO_NV 0x16 12281 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 12282 #define GL_LARGE_CW_ARC_TO_NV 0x18 12283 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 12284 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 12285 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 12286 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 12287 #define GL_RESTART_PATH_NV 0xF0 12288 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 12289 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 12290 #define GL_RECT_NV 0xF6 12291 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 12292 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA 12293 #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC 12294 #define GL_ARC_TO_NV 0xFE 12295 #define GL_RELATIVE_ARC_TO_NV 0xFF 12296 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 12297 #define GL_PRIMARY_COLOR 0x8577 12298 #define GL_PATH_FORMAT_SVG_NV 0x9070 12299 #define GL_PATH_FORMAT_PS_NV 0x9071 12300 #define GL_STANDARD_FONT_NAME_NV 0x9072 12301 #define GL_SYSTEM_FONT_NAME_NV 0x9073 12302 #define GL_FILE_NAME_NV 0x9074 12303 #define GL_PATH_STROKE_WIDTH_NV 0x9075 12304 #define GL_PATH_END_CAPS_NV 0x9076 12305 #define GL_PATH_INITIAL_END_CAP_NV 0x9077 12306 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 12307 #define GL_PATH_JOIN_STYLE_NV 0x9079 12308 #define GL_PATH_MITER_LIMIT_NV 0x907A 12309 #define GL_PATH_DASH_CAPS_NV 0x907B 12310 #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C 12311 #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D 12312 #define GL_PATH_DASH_OFFSET_NV 0x907E 12313 #define GL_PATH_CLIENT_LENGTH_NV 0x907F 12314 #define GL_PATH_FILL_MODE_NV 0x9080 12315 #define GL_PATH_FILL_MASK_NV 0x9081 12316 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 12317 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 12318 #define GL_PATH_STROKE_MASK_NV 0x9084 12319 #define GL_COUNT_UP_NV 0x9088 12320 #define GL_COUNT_DOWN_NV 0x9089 12321 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A 12322 #define GL_CONVEX_HULL_NV 0x908B 12323 #define GL_BOUNDING_BOX_NV 0x908D 12324 #define GL_TRANSLATE_X_NV 0x908E 12325 #define GL_TRANSLATE_Y_NV 0x908F 12326 #define GL_TRANSLATE_2D_NV 0x9090 12327 #define GL_TRANSLATE_3D_NV 0x9091 12328 #define GL_AFFINE_2D_NV 0x9092 12329 #define GL_AFFINE_3D_NV 0x9094 12330 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 12331 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 12332 #define GL_UTF8_NV 0x909A 12333 #define GL_UTF16_NV 0x909B 12334 #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C 12335 #define GL_PATH_COMMAND_COUNT_NV 0x909D 12336 #define GL_PATH_COORD_COUNT_NV 0x909E 12337 #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F 12338 #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 12339 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 12340 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 12341 #define GL_SQUARE_NV 0x90A3 12342 #define GL_ROUND_NV 0x90A4 12343 #define GL_TRIANGULAR_NV 0x90A5 12344 #define GL_BEVEL_NV 0x90A6 12345 #define GL_MITER_REVERT_NV 0x90A7 12346 #define GL_MITER_TRUNCATE_NV 0x90A8 12347 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 12348 #define GL_USE_MISSING_GLYPH_NV 0x90AA 12349 #define GL_PATH_ERROR_POSITION_NV 0x90AB 12350 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC 12351 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD 12352 #define GL_ADJACENT_PAIRS_NV 0x90AE 12353 #define GL_FIRST_TO_REST_NV 0x90AF 12354 #define GL_PATH_GEN_MODE_NV 0x90B0 12355 #define GL_PATH_GEN_COEFF_NV 0x90B1 12356 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 12357 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 12358 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 12359 #define GL_MOVE_TO_RESETS_NV 0x90B5 12360 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 12361 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 12362 #define GL_PATH_STENCIL_REF_NV 0x90B8 12363 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 12364 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD 12365 #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE 12366 #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF 12367 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 12368 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 12369 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 12370 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 12371 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 12372 #define GL_FONT_ASCENDER_BIT_NV 0x00200000 12373 #define GL_FONT_DESCENDER_BIT_NV 0x00400000 12374 #define GL_FONT_HEIGHT_BIT_NV 0x00800000 12375 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 12376 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 12377 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 12378 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 12379 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 12398 typedef void (
GLAPIENTRY *
PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType,
const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
12411 typedef void (
GLAPIENTRY *
PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget,
const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
12412 typedef void (
GLAPIENTRY *
PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget,
const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type,
const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
12420 typedef void (
GLAPIENTRY *
PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands,
const GLubyte* commands, GLsizei numCoords, GLenum coordType,
const GLvoid*coords);
12431 #define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) 12432 #define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) 12433 #define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) 12434 #define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) 12435 #define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) 12436 #define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) 12437 #define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) 12438 #define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) 12439 #define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) 12440 #define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) 12441 #define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) 12442 #define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) 12443 #define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) 12444 #define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) 12445 #define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) 12446 #define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) 12447 #define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) 12448 #define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) 12449 #define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) 12450 #define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) 12451 #define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) 12452 #define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) 12453 #define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) 12454 #define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) 12455 #define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) 12456 #define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) 12457 #define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) 12458 #define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) 12459 #define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) 12460 #define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) 12461 #define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) 12462 #define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) 12463 #define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) 12464 #define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) 12465 #define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) 12466 #define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) 12467 #define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) 12468 #define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) 12469 #define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) 12470 #define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) 12471 #define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) 12472 #define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) 12473 #define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) 12474 #define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) 12475 #define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) 12476 #define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) 12477 #define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) 12478 #define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) 12479 #define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) 12481 #define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) 12487 #ifndef GL_NV_pixel_data_range 12488 #define GL_NV_pixel_data_range 1 12490 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 12491 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 12492 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A 12493 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B 12494 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C 12495 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D 12500 #define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) 12501 #define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) 12503 #define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) 12509 #ifndef GL_NV_point_sprite 12510 #define GL_NV_point_sprite 1 12512 #define GL_POINT_SPRITE_NV 0x8861 12513 #define GL_COORD_REPLACE_NV 0x8862 12514 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 12519 #define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) 12520 #define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) 12522 #define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) 12528 #ifndef GL_NV_present_video 12529 #define GL_NV_present_video 1 12531 #define GL_FRAME_NV 0x8E26 12532 #define GL_FIELDS_NV 0x8E27 12533 #define GL_CURRENT_TIME_NV 0x8E28 12534 #define GL_NUM_FILL_STREAMS_NV 0x8E29 12535 #define GL_PRESENT_TIME_NV 0x8E2A 12536 #define GL_PRESENT_DURATION_NV 0x8E2B 12542 typedef void (
GLAPIENTRY *
PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
12543 typedef void (
GLAPIENTRY *
PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
12545 #define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) 12546 #define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) 12547 #define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) 12548 #define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) 12549 #define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) 12550 #define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) 12552 #define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) 12558 #ifndef GL_NV_primitive_restart 12559 #define GL_NV_primitive_restart 1 12561 #define GL_PRIMITIVE_RESTART_NV 0x8558 12562 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 12567 #define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) 12568 #define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) 12570 #define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) 12576 #ifndef GL_NV_register_combiners 12577 #define GL_NV_register_combiners 1 12579 #define GL_REGISTER_COMBINERS_NV 0x8522 12580 #define GL_VARIABLE_A_NV 0x8523 12581 #define GL_VARIABLE_B_NV 0x8524 12582 #define GL_VARIABLE_C_NV 0x8525 12583 #define GL_VARIABLE_D_NV 0x8526 12584 #define GL_VARIABLE_E_NV 0x8527 12585 #define GL_VARIABLE_F_NV 0x8528 12586 #define GL_VARIABLE_G_NV 0x8529 12587 #define GL_CONSTANT_COLOR0_NV 0x852A 12588 #define GL_CONSTANT_COLOR1_NV 0x852B 12589 #define GL_PRIMARY_COLOR_NV 0x852C 12590 #define GL_SECONDARY_COLOR_NV 0x852D 12591 #define GL_SPARE0_NV 0x852E 12592 #define GL_SPARE1_NV 0x852F 12593 #define GL_DISCARD_NV 0x8530 12594 #define GL_E_TIMES_F_NV 0x8531 12595 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 12596 #define GL_UNSIGNED_IDENTITY_NV 0x8536 12597 #define GL_UNSIGNED_INVERT_NV 0x8537 12598 #define GL_EXPAND_NORMAL_NV 0x8538 12599 #define GL_EXPAND_NEGATE_NV 0x8539 12600 #define GL_HALF_BIAS_NORMAL_NV 0x853A 12601 #define GL_HALF_BIAS_NEGATE_NV 0x853B 12602 #define GL_SIGNED_IDENTITY_NV 0x853C 12603 #define GL_SIGNED_NEGATE_NV 0x853D 12604 #define GL_SCALE_BY_TWO_NV 0x853E 12605 #define GL_SCALE_BY_FOUR_NV 0x853F 12606 #define GL_SCALE_BY_ONE_HALF_NV 0x8540 12607 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 12608 #define GL_COMBINER_INPUT_NV 0x8542 12609 #define GL_COMBINER_MAPPING_NV 0x8543 12610 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 12611 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 12612 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 12613 #define GL_COMBINER_MUX_SUM_NV 0x8547 12614 #define GL_COMBINER_SCALE_NV 0x8548 12615 #define GL_COMBINER_BIAS_NV 0x8549 12616 #define GL_COMBINER_AB_OUTPUT_NV 0x854A 12617 #define GL_COMBINER_CD_OUTPUT_NV 0x854B 12618 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C 12619 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D 12620 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E 12621 #define GL_COLOR_SUM_CLAMP_NV 0x854F 12622 #define GL_COMBINER0_NV 0x8550 12623 #define GL_COMBINER1_NV 0x8551 12624 #define GL_COMBINER2_NV 0x8552 12625 #define GL_COMBINER3_NV 0x8553 12626 #define GL_COMBINER4_NV 0x8554 12627 #define GL_COMBINER5_NV 0x8555 12628 #define GL_COMBINER6_NV 0x8556 12629 #define GL_COMBINER7_NV 0x8557 12632 typedef void (
GLAPIENTRY *
PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum
scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
12645 #define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) 12646 #define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) 12647 #define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) 12648 #define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) 12649 #define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) 12650 #define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) 12651 #define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) 12652 #define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) 12653 #define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) 12654 #define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) 12655 #define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) 12656 #define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) 12657 #define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) 12659 #define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) 12665 #ifndef GL_NV_register_combiners2 12666 #define GL_NV_register_combiners2 1 12668 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 12673 #define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) 12674 #define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) 12676 #define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) 12682 #ifndef GL_NV_shader_atomic_counters 12683 #define GL_NV_shader_atomic_counters 1 12685 #define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) 12691 #ifndef GL_NV_shader_atomic_float 12692 #define GL_NV_shader_atomic_float 1 12694 #define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) 12700 #ifndef GL_NV_shader_buffer_load 12701 #define GL_NV_shader_buffer_load 1 12703 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D 12704 #define GL_GPU_ADDRESS_NV 0x8F34 12705 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 12721 #define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) 12722 #define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) 12723 #define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) 12724 #define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) 12725 #define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) 12726 #define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) 12727 #define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) 12728 #define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) 12729 #define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) 12730 #define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) 12731 #define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) 12732 #define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) 12733 #define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) 12735 #define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) 12741 #ifndef GL_NV_shader_storage_buffer_object 12742 #define GL_NV_shader_storage_buffer_object 1 12744 #define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) 12750 #ifndef GL_NV_tessellation_program5 12751 #define GL_NV_tessellation_program5 1 12753 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 12754 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E 12755 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F 12756 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 12757 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 12759 #define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) 12765 #ifndef GL_NV_texgen_emboss 12766 #define GL_NV_texgen_emboss 1 12768 #define GL_EMBOSS_LIGHT_NV 0x855D 12769 #define GL_EMBOSS_CONSTANT_NV 0x855E 12770 #define GL_EMBOSS_MAP_NV 0x855F 12772 #define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) 12778 #ifndef GL_NV_texgen_reflection 12779 #define GL_NV_texgen_reflection 1 12781 #define GL_NORMAL_MAP_NV 0x8511 12782 #define GL_REFLECTION_MAP_NV 0x8512 12784 #define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) 12790 #ifndef GL_NV_texture_barrier 12791 #define GL_NV_texture_barrier 1 12795 #define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) 12797 #define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) 12803 #ifndef GL_NV_texture_compression_vtc 12804 #define GL_NV_texture_compression_vtc 1 12806 #define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) 12812 #ifndef GL_NV_texture_env_combine4 12813 #define GL_NV_texture_env_combine4 1 12815 #define GL_COMBINE4_NV 0x8503 12816 #define GL_SOURCE3_RGB_NV 0x8583 12817 #define GL_SOURCE3_ALPHA_NV 0x858B 12818 #define GL_OPERAND3_RGB_NV 0x8593 12819 #define GL_OPERAND3_ALPHA_NV 0x859B 12821 #define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) 12827 #ifndef GL_NV_texture_expand_normal 12828 #define GL_NV_texture_expand_normal 1 12830 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F 12832 #define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) 12838 #ifndef GL_NV_texture_multisample 12839 #define GL_NV_texture_multisample 1 12841 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 12842 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 12851 #define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) 12852 #define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) 12853 #define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) 12854 #define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) 12855 #define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) 12856 #define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) 12858 #define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) 12864 #ifndef GL_NV_texture_rectangle 12865 #define GL_NV_texture_rectangle 1 12867 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 12868 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 12869 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 12870 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 12872 #define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) 12878 #ifndef GL_NV_texture_shader 12879 #define GL_NV_texture_shader 1 12881 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C 12882 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D 12883 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E 12884 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 12885 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA 12886 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB 12887 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC 12888 #define GL_SHADER_CONSISTENT_NV 0x86DD 12889 #define GL_TEXTURE_SHADER_NV 0x86DE 12890 #define GL_SHADER_OPERATION_NV 0x86DF 12891 #define GL_CULL_MODES_NV 0x86E0 12892 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 12893 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 12894 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 12895 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 12896 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 12897 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 12898 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 12899 #define GL_CONST_EYE_NV 0x86E5 12900 #define GL_PASS_THROUGH_NV 0x86E6 12901 #define GL_CULL_FRAGMENT_NV 0x86E7 12902 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 12903 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 12904 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA 12905 #define GL_DOT_PRODUCT_NV 0x86EC 12906 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED 12907 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE 12908 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 12909 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 12910 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 12911 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 12912 #define GL_HILO_NV 0x86F4 12913 #define GL_DSDT_NV 0x86F5 12914 #define GL_DSDT_MAG_NV 0x86F6 12915 #define GL_DSDT_MAG_VIB_NV 0x86F7 12916 #define GL_HILO16_NV 0x86F8 12917 #define GL_SIGNED_HILO_NV 0x86F9 12918 #define GL_SIGNED_HILO16_NV 0x86FA 12919 #define GL_SIGNED_RGBA_NV 0x86FB 12920 #define GL_SIGNED_RGBA8_NV 0x86FC 12921 #define GL_SIGNED_RGB_NV 0x86FE 12922 #define GL_SIGNED_RGB8_NV 0x86FF 12923 #define GL_SIGNED_LUMINANCE_NV 0x8701 12924 #define GL_SIGNED_LUMINANCE8_NV 0x8702 12925 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 12926 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 12927 #define GL_SIGNED_ALPHA_NV 0x8705 12928 #define GL_SIGNED_ALPHA8_NV 0x8706 12929 #define GL_SIGNED_INTENSITY_NV 0x8707 12930 #define GL_SIGNED_INTENSITY8_NV 0x8708 12931 #define GL_DSDT8_NV 0x8709 12932 #define GL_DSDT8_MAG8_NV 0x870A 12933 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B 12934 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C 12935 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D 12936 #define GL_HI_SCALE_NV 0x870E 12937 #define GL_LO_SCALE_NV 0x870F 12938 #define GL_DS_SCALE_NV 0x8710 12939 #define GL_DT_SCALE_NV 0x8711 12940 #define GL_MAGNITUDE_SCALE_NV 0x8712 12941 #define GL_VIBRANCE_SCALE_NV 0x8713 12942 #define GL_HI_BIAS_NV 0x8714 12943 #define GL_LO_BIAS_NV 0x8715 12944 #define GL_DS_BIAS_NV 0x8716 12945 #define GL_DT_BIAS_NV 0x8717 12946 #define GL_MAGNITUDE_BIAS_NV 0x8718 12947 #define GL_VIBRANCE_BIAS_NV 0x8719 12948 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A 12949 #define GL_TEXTURE_HI_SIZE_NV 0x871B 12950 #define GL_TEXTURE_LO_SIZE_NV 0x871C 12951 #define GL_TEXTURE_DS_SIZE_NV 0x871D 12952 #define GL_TEXTURE_DT_SIZE_NV 0x871E 12953 #define GL_TEXTURE_MAG_SIZE_NV 0x871F 12955 #define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) 12961 #ifndef GL_NV_texture_shader2 12962 #define GL_NV_texture_shader2 1 12964 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA 12965 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB 12966 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC 12967 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF 12968 #define GL_HILO_NV 0x86F4 12969 #define GL_DSDT_NV 0x86F5 12970 #define GL_DSDT_MAG_NV 0x86F6 12971 #define GL_DSDT_MAG_VIB_NV 0x86F7 12972 #define GL_HILO16_NV 0x86F8 12973 #define GL_SIGNED_HILO_NV 0x86F9 12974 #define GL_SIGNED_HILO16_NV 0x86FA 12975 #define GL_SIGNED_RGBA_NV 0x86FB 12976 #define GL_SIGNED_RGBA8_NV 0x86FC 12977 #define GL_SIGNED_RGB_NV 0x86FE 12978 #define GL_SIGNED_RGB8_NV 0x86FF 12979 #define GL_SIGNED_LUMINANCE_NV 0x8701 12980 #define GL_SIGNED_LUMINANCE8_NV 0x8702 12981 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 12982 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 12983 #define GL_SIGNED_ALPHA_NV 0x8705 12984 #define GL_SIGNED_ALPHA8_NV 0x8706 12985 #define GL_SIGNED_INTENSITY_NV 0x8707 12986 #define GL_SIGNED_INTENSITY8_NV 0x8708 12987 #define GL_DSDT8_NV 0x8709 12988 #define GL_DSDT8_MAG8_NV 0x870A 12989 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B 12990 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C 12991 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D 12993 #define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) 12999 #ifndef GL_NV_texture_shader3 13000 #define GL_NV_texture_shader3 1 13002 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 13003 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 13004 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 13005 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 13006 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 13007 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 13008 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 13009 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 13010 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 13011 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 13012 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A 13013 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B 13014 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C 13015 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D 13016 #define GL_HILO8_NV 0x885E 13017 #define GL_SIGNED_HILO8_NV 0x885F 13018 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 13020 #define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) 13026 #ifndef GL_NV_transform_feedback 13027 #define GL_NV_transform_feedback 1 13029 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 13030 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 13031 #define GL_TEXTURE_COORD_NV 0x8C79 13032 #define GL_CLIP_DISTANCE_NV 0x8C7A 13033 #define GL_VERTEX_ID_NV 0x8C7B 13034 #define GL_PRIMITIVE_ID_NV 0x8C7C 13035 #define GL_GENERIC_ATTRIB_NV 0x8C7D 13036 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E 13037 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F 13038 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 13039 #define GL_ACTIVE_VARYINGS_NV 0x8C81 13040 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 13041 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 13042 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 13043 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 13044 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 13045 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 13046 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 13047 #define GL_RASTERIZER_DISCARD_NV 0x8C89 13048 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A 13049 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B 13050 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C 13051 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D 13052 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E 13053 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F 13067 #define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) 13068 #define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) 13069 #define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) 13070 #define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) 13071 #define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) 13072 #define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) 13073 #define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) 13074 #define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) 13075 #define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) 13076 #define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) 13077 #define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) 13079 #define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) 13085 #ifndef GL_NV_transform_feedback2 13086 #define GL_NV_transform_feedback2 1 13088 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 13089 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 13090 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 13091 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 13101 #define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) 13102 #define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) 13103 #define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) 13104 #define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) 13105 #define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) 13106 #define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) 13107 #define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) 13109 #define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) 13115 #ifndef GL_NV_vdpau_interop 13116 #define GL_NV_vdpau_interop 1 13118 #define GL_SURFACE_STATE_NV 0x86EB 13119 #define GL_SURFACE_REGISTERED_NV 0x86FD 13120 #define GL_SURFACE_MAPPED_NV 0x8700 13121 #define GL_WRITE_DISCARD_NV 0x88BE 13136 #define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) 13137 #define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) 13138 #define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) 13139 #define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) 13140 #define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) 13141 #define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) 13142 #define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) 13143 #define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) 13144 #define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) 13145 #define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) 13147 #define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) 13153 #ifndef GL_NV_vertex_array_range 13154 #define GL_NV_vertex_array_range 1 13156 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D 13157 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E 13158 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F 13159 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 13160 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 13165 #define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) 13166 #define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) 13168 #define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) 13174 #ifndef GL_NV_vertex_array_range2 13175 #define GL_NV_vertex_array_range2 1 13177 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 13179 #define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) 13185 #ifndef GL_NV_vertex_attrib_integer_64bit 13186 #define GL_NV_vertex_attrib_integer_64bit 1 13188 #define GL_INT64_NV 0x140E 13189 #define GL_UNSIGNED_INT64_NV 0x140F 13211 #define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) 13212 #define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) 13213 #define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) 13214 #define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) 13215 #define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) 13216 #define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) 13217 #define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) 13218 #define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) 13219 #define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) 13220 #define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) 13221 #define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) 13222 #define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) 13223 #define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) 13224 #define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) 13225 #define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) 13226 #define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) 13227 #define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) 13228 #define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) 13229 #define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) 13231 #define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) 13237 #ifndef GL_NV_vertex_buffer_unified_memory 13238 #define GL_NV_vertex_buffer_unified_memory 1 13240 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E 13241 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F 13242 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 13243 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 13244 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 13245 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 13246 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 13247 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 13248 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 13249 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 13250 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 13251 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 13252 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A 13253 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B 13254 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C 13255 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D 13256 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E 13257 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F 13258 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 13259 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 13260 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 13261 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 13262 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 13263 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 13264 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 13279 #define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) 13280 #define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) 13281 #define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) 13282 #define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) 13283 #define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) 13284 #define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) 13285 #define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) 13286 #define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) 13287 #define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) 13288 #define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) 13289 #define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) 13290 #define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) 13292 #define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) 13298 #ifndef GL_NV_vertex_program 13299 #define GL_NV_vertex_program 1 13301 #define GL_VERTEX_PROGRAM_NV 0x8620 13302 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 13303 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 13304 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 13305 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 13306 #define GL_CURRENT_ATTRIB_NV 0x8626 13307 #define GL_PROGRAM_LENGTH_NV 0x8627 13308 #define GL_PROGRAM_STRING_NV 0x8628 13309 #define GL_MODELVIEW_PROJECTION_NV 0x8629 13310 #define GL_IDENTITY_NV 0x862A 13311 #define GL_INVERSE_NV 0x862B 13312 #define GL_TRANSPOSE_NV 0x862C 13313 #define GL_INVERSE_TRANSPOSE_NV 0x862D 13314 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E 13315 #define GL_MAX_TRACK_MATRICES_NV 0x862F 13316 #define GL_MATRIX0_NV 0x8630 13317 #define GL_MATRIX1_NV 0x8631 13318 #define GL_MATRIX2_NV 0x8632 13319 #define GL_MATRIX3_NV 0x8633 13320 #define GL_MATRIX4_NV 0x8634 13321 #define GL_MATRIX5_NV 0x8635 13322 #define GL_MATRIX6_NV 0x8636 13323 #define GL_MATRIX7_NV 0x8637 13324 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 13325 #define GL_CURRENT_MATRIX_NV 0x8641 13326 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 13327 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 13328 #define GL_PROGRAM_PARAMETER_NV 0x8644 13329 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 13330 #define GL_PROGRAM_TARGET_NV 0x8646 13331 #define GL_PROGRAM_RESIDENT_NV 0x8647 13332 #define GL_TRACK_MATRIX_NV 0x8648 13333 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 13334 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A 13335 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B 13336 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 13337 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 13338 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 13339 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 13340 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 13341 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 13342 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 13343 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 13344 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 13345 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 13346 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A 13347 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B 13348 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C 13349 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D 13350 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E 13351 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F 13352 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 13353 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 13354 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 13355 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 13356 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 13357 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 13358 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 13359 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 13360 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 13361 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 13362 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A 13363 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B 13364 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C 13365 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D 13366 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E 13367 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F 13368 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 13369 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 13370 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 13371 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 13372 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 13373 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 13374 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 13375 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 13376 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 13377 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 13378 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A 13379 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B 13380 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C 13381 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D 13382 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E 13383 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F 13450 #define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) 13451 #define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) 13452 #define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) 13453 #define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) 13454 #define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) 13455 #define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) 13456 #define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) 13457 #define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) 13458 #define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) 13459 #define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) 13460 #define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) 13461 #define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) 13462 #define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) 13463 #define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) 13464 #define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) 13465 #define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) 13466 #define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) 13467 #define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) 13468 #define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) 13469 #define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) 13470 #define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) 13471 #define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) 13472 #define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) 13473 #define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) 13474 #define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) 13475 #define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) 13476 #define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) 13477 #define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) 13478 #define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) 13479 #define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) 13480 #define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) 13481 #define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) 13482 #define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) 13483 #define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) 13484 #define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) 13485 #define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) 13486 #define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) 13487 #define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) 13488 #define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) 13489 #define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) 13490 #define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) 13491 #define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) 13492 #define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) 13493 #define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) 13494 #define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) 13495 #define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) 13496 #define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) 13497 #define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) 13498 #define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) 13499 #define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) 13500 #define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) 13501 #define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) 13502 #define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) 13503 #define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) 13504 #define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) 13505 #define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) 13506 #define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) 13507 #define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) 13508 #define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) 13509 #define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) 13510 #define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) 13511 #define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) 13512 #define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) 13513 #define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) 13515 #define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) 13521 #ifndef GL_NV_vertex_program1_1 13522 #define GL_NV_vertex_program1_1 1 13524 #define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) 13530 #ifndef GL_NV_vertex_program2 13531 #define GL_NV_vertex_program2 1 13533 #define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) 13539 #ifndef GL_NV_vertex_program2_option 13540 #define GL_NV_vertex_program2_option 1 13542 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 13543 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 13545 #define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) 13551 #ifndef GL_NV_vertex_program3 13552 #define GL_NV_vertex_program3 1 13554 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C 13556 #define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) 13562 #ifndef GL_NV_vertex_program4 13563 #define GL_NV_vertex_program4 1 13565 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD 13567 #define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) 13573 #ifndef GL_NV_video_capture 13574 #define GL_NV_video_capture 1 13576 #define GL_VIDEO_BUFFER_NV 0x9020 13577 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 13578 #define GL_FIELD_UPPER_NV 0x9022 13579 #define GL_FIELD_LOWER_NV 0x9023 13580 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 13581 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 13582 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 13583 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 13584 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 13585 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 13586 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A 13587 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B 13588 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C 13589 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D 13590 #define GL_PARTIAL_SUCCESS_NV 0x902E 13591 #define GL_SUCCESS_NV 0x902F 13592 #define GL_FAILURE_NV 0x9030 13593 #define GL_YCBYCR8_422_NV 0x9031 13594 #define GL_YCBAYCR8A_4224_NV 0x9032 13595 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 13596 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 13597 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 13598 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 13599 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 13600 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 13601 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 13602 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A 13603 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B 13604 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C 13619 #define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) 13620 #define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) 13621 #define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) 13622 #define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) 13623 #define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) 13624 #define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) 13625 #define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) 13626 #define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) 13627 #define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) 13628 #define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) 13629 #define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) 13630 #define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) 13632 #define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) 13638 #ifndef GL_OES_byte_coordinates 13639 #define GL_OES_byte_coordinates 1 13641 #define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) 13647 #ifndef GL_OES_compressed_paletted_texture 13648 #define GL_OES_compressed_paletted_texture 1 13650 #define GL_PALETTE4_RGB8_OES 0x8B90 13651 #define GL_PALETTE4_RGBA8_OES 0x8B91 13652 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 13653 #define GL_PALETTE4_RGBA4_OES 0x8B93 13654 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 13655 #define GL_PALETTE8_RGB8_OES 0x8B95 13656 #define GL_PALETTE8_RGBA8_OES 0x8B96 13657 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 13658 #define GL_PALETTE8_RGBA4_OES 0x8B98 13659 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 13661 #define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) 13667 #ifndef GL_OES_read_format 13668 #define GL_OES_read_format 1 13670 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 13671 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 13673 #define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) 13679 #ifndef GL_OES_single_precision 13680 #define GL_OES_single_precision 1 13689 #define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) 13690 #define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) 13691 #define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) 13692 #define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) 13693 #define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) 13694 #define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) 13696 #define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) 13702 #ifndef GL_OML_interlace 13703 #define GL_OML_interlace 1 13705 #define GL_INTERLACE_OML 0x8980 13706 #define GL_INTERLACE_READ_OML 0x8981 13708 #define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) 13714 #ifndef GL_OML_resample 13715 #define GL_OML_resample 1 13717 #define GL_PACK_RESAMPLE_OML 0x8984 13718 #define GL_UNPACK_RESAMPLE_OML 0x8985 13719 #define GL_RESAMPLE_REPLICATE_OML 0x8986 13720 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 13721 #define GL_RESAMPLE_AVERAGE_OML 0x8988 13722 #define GL_RESAMPLE_DECIMATE_OML 0x8989 13724 #define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) 13730 #ifndef GL_OML_subsample 13731 #define GL_OML_subsample 1 13733 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 13734 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 13736 #define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) 13742 #ifndef GL_PGI_misc_hints 13743 #define GL_PGI_misc_hints 1 13745 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 13746 #define GL_CONSERVE_MEMORY_HINT_PGI 107005 13747 #define GL_RECLAIM_MEMORY_HINT_PGI 107006 13748 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 13749 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 13750 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 13751 #define GL_ALWAYS_FAST_HINT_PGI 107020 13752 #define GL_ALWAYS_SOFT_HINT_PGI 107021 13753 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 13754 #define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 13755 #define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 13756 #define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 13757 #define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 13758 #define GL_STRICT_LIGHTING_HINT_PGI 107031 13759 #define GL_STRICT_SCISSOR_HINT_PGI 107032 13760 #define GL_FULL_STIPPLE_HINT_PGI 107033 13761 #define GL_CLIP_NEAR_HINT_PGI 107040 13762 #define GL_CLIP_FAR_HINT_PGI 107041 13763 #define GL_WIDE_LINE_HINT_PGI 107042 13764 #define GL_BACK_NORMALS_HINT_PGI 107043 13766 #define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) 13772 #ifndef GL_PGI_vertex_hints 13773 #define GL_PGI_vertex_hints 1 13775 #define GL_VERTEX23_BIT_PGI 0x00000004 13776 #define GL_VERTEX4_BIT_PGI 0x00000008 13777 #define GL_COLOR3_BIT_PGI 0x00010000 13778 #define GL_COLOR4_BIT_PGI 0x00020000 13779 #define GL_EDGEFLAG_BIT_PGI 0x00040000 13780 #define GL_INDEX_BIT_PGI 0x00080000 13781 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 13782 #define GL_VERTEX_DATA_HINT_PGI 107050 13783 #define GL_VERTEX_CONSISTENT_HINT_PGI 107051 13784 #define GL_MATERIAL_SIDE_HINT_PGI 107052 13785 #define GL_MAX_VERTEX_HINT_PGI 107053 13786 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 13787 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 13788 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 13789 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 13790 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 13791 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 13792 #define GL_NORMAL_BIT_PGI 0x08000000 13793 #define GL_TEXCOORD1_BIT_PGI 0x10000000 13794 #define GL_TEXCOORD2_BIT_PGI 0x20000000 13795 #define GL_TEXCOORD3_BIT_PGI 0x40000000 13796 #define GL_TEXCOORD4_BIT_PGI 0x80000000 13798 #define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) 13804 #ifndef GL_REGAL_ES1_0_compatibility 13805 #define GL_REGAL_ES1_0_compatibility 1 13841 #define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) 13842 #define glClearColorx GLEW_GET_FUN(__glewClearColorx) 13843 #define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) 13844 #define glColor4x GLEW_GET_FUN(__glewColor4x) 13845 #define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) 13846 #define glFogx GLEW_GET_FUN(__glewFogx) 13847 #define glFogxv GLEW_GET_FUN(__glewFogxv) 13848 #define glFrustumf GLEW_GET_FUN(__glewFrustumf) 13849 #define glFrustumx GLEW_GET_FUN(__glewFrustumx) 13850 #define glLightModelx GLEW_GET_FUN(__glewLightModelx) 13851 #define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) 13852 #define glLightx GLEW_GET_FUN(__glewLightx) 13853 #define glLightxv GLEW_GET_FUN(__glewLightxv) 13854 #define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) 13855 #define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) 13856 #define glMaterialx GLEW_GET_FUN(__glewMaterialx) 13857 #define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) 13858 #define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) 13859 #define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) 13860 #define glNormal3x GLEW_GET_FUN(__glewNormal3x) 13861 #define glOrthof GLEW_GET_FUN(__glewOrthof) 13862 #define glOrthox GLEW_GET_FUN(__glewOrthox) 13863 #define glPointSizex GLEW_GET_FUN(__glewPointSizex) 13864 #define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) 13865 #define glRotatex GLEW_GET_FUN(__glewRotatex) 13866 #define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) 13867 #define glScalex GLEW_GET_FUN(__glewScalex) 13868 #define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) 13869 #define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) 13870 #define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) 13871 #define glTranslatex GLEW_GET_FUN(__glewTranslatex) 13873 #define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) 13879 #ifndef GL_REGAL_ES1_1_compatibility 13880 #define GL_REGAL_ES1_1_compatibility 1 13896 #define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) 13897 #define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) 13898 #define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) 13899 #define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) 13900 #define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) 13901 #define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) 13902 #define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) 13903 #define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) 13904 #define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) 13905 #define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) 13906 #define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) 13907 #define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) 13908 #define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) 13910 #define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) 13916 #ifndef GL_REGAL_enable 13917 #define GL_REGAL_enable 1 13919 #define GL_ERROR_REGAL 0x9322 13920 #define GL_DEBUG_REGAL 0x9323 13921 #define GL_LOG_REGAL 0x9324 13922 #define GL_EMULATION_REGAL 0x9325 13923 #define GL_DRIVER_REGAL 0x9326 13924 #define GL_MISSING_REGAL 0x9360 13925 #define GL_TRACE_REGAL 0x9361 13926 #define GL_CACHE_REGAL 0x9362 13927 #define GL_CODE_REGAL 0x9363 13928 #define GL_STATISTICS_REGAL 0x9364 13930 #define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) 13936 #ifndef GL_REGAL_error_string 13937 #define GL_REGAL_error_string 1 13941 #define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) 13943 #define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) 13949 #ifndef GL_REGAL_extension_query 13950 #define GL_REGAL_extension_query 1 13955 #define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) 13956 #define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) 13958 #define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) 13964 #ifndef GL_REGAL_log 13965 #define GL_REGAL_log 1 13967 #define GL_LOG_ERROR_REGAL 0x9319 13968 #define GL_LOG_WARNING_REGAL 0x931A 13969 #define GL_LOG_INFO_REGAL 0x931B 13970 #define GL_LOG_APP_REGAL 0x931C 13971 #define GL_LOG_DRIVER_REGAL 0x931D 13972 #define GL_LOG_INTERNAL_REGAL 0x931E 13973 #define GL_LOG_DEBUG_REGAL 0x931F 13974 #define GL_LOG_STATUS_REGAL 0x9320 13975 #define GL_LOG_HTTP_REGAL 0x9321 13981 #define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) 13983 #define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) 13989 #ifndef GL_REND_screen_coordinates 13990 #define GL_REND_screen_coordinates 1 13992 #define GL_SCREEN_COORDINATES_REND 0x8490 13993 #define GL_INVERTED_SCREEN_W_REND 0x8491 13995 #define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) 14002 #define GL_S3_s3tc 1 14004 #define GL_RGB_S3TC 0x83A0 14005 #define GL_RGB4_S3TC 0x83A1 14006 #define GL_RGBA_S3TC 0x83A2 14007 #define GL_RGBA4_S3TC 0x83A3 14008 #define GL_RGBA_DXT5_S3TC 0x83A4 14009 #define GL_RGBA4_DXT5_S3TC 0x83A5 14011 #define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) 14017 #ifndef GL_SGIS_color_range 14018 #define GL_SGIS_color_range 1 14020 #define GL_EXTENDED_RANGE_SGIS 0x85A5 14021 #define GL_MIN_RED_SGIS 0x85A6 14022 #define GL_MAX_RED_SGIS 0x85A7 14023 #define GL_MIN_GREEN_SGIS 0x85A8 14024 #define GL_MAX_GREEN_SGIS 0x85A9 14025 #define GL_MIN_BLUE_SGIS 0x85AA 14026 #define GL_MAX_BLUE_SGIS 0x85AB 14027 #define GL_MIN_ALPHA_SGIS 0x85AC 14028 #define GL_MAX_ALPHA_SGIS 0x85AD 14030 #define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) 14036 #ifndef GL_SGIS_detail_texture 14037 #define GL_SGIS_detail_texture 1 14042 #define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) 14043 #define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) 14045 #define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) 14051 #ifndef GL_SGIS_fog_function 14052 #define GL_SGIS_fog_function 1 14057 #define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) 14058 #define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) 14060 #define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) 14066 #ifndef GL_SGIS_generate_mipmap 14067 #define GL_SGIS_generate_mipmap 1 14069 #define GL_GENERATE_MIPMAP_SGIS 0x8191 14070 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 14072 #define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) 14078 #ifndef GL_SGIS_multisample 14079 #define GL_SGIS_multisample 1 14081 #define GL_MULTISAMPLE_SGIS 0x809D 14082 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E 14083 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F 14084 #define GL_SAMPLE_MASK_SGIS 0x80A0 14085 #define GL_1PASS_SGIS 0x80A1 14086 #define GL_2PASS_0_SGIS 0x80A2 14087 #define GL_2PASS_1_SGIS 0x80A3 14088 #define GL_4PASS_0_SGIS 0x80A4 14089 #define GL_4PASS_1_SGIS 0x80A5 14090 #define GL_4PASS_2_SGIS 0x80A6 14091 #define GL_4PASS_3_SGIS 0x80A7 14092 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 14093 #define GL_SAMPLES_SGIS 0x80A9 14094 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA 14095 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB 14096 #define GL_SAMPLE_PATTERN_SGIS 0x80AC 14101 #define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) 14102 #define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) 14104 #define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) 14110 #ifndef GL_SGIS_pixel_texture 14111 #define GL_SGIS_pixel_texture 1 14113 #define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) 14119 #ifndef GL_SGIS_point_line_texgen 14120 #define GL_SGIS_point_line_texgen 1 14122 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 14123 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 14124 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 14125 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 14126 #define GL_EYE_POINT_SGIS 0x81F4 14127 #define GL_OBJECT_POINT_SGIS 0x81F5 14128 #define GL_EYE_LINE_SGIS 0x81F6 14129 #define GL_OBJECT_LINE_SGIS 0x81F7 14131 #define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) 14137 #ifndef GL_SGIS_sharpen_texture 14138 #define GL_SGIS_sharpen_texture 1 14143 #define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) 14144 #define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) 14146 #define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) 14152 #ifndef GL_SGIS_texture4D 14153 #define GL_SGIS_texture4D 1 14155 typedef void (
GLAPIENTRY *
PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum
format, GLenum type,
const GLvoid *pixels);
14156 typedef void (
GLAPIENTRY *
PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum
format, GLenum type,
const GLvoid *pixels);
14158 #define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) 14159 #define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) 14161 #define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) 14167 #ifndef GL_SGIS_texture_border_clamp 14168 #define GL_SGIS_texture_border_clamp 1 14170 #define GL_CLAMP_TO_BORDER_SGIS 0x812D 14172 #define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) 14178 #ifndef GL_SGIS_texture_edge_clamp 14179 #define GL_SGIS_texture_edge_clamp 1 14181 #define GL_CLAMP_TO_EDGE_SGIS 0x812F 14183 #define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) 14189 #ifndef GL_SGIS_texture_filter4 14190 #define GL_SGIS_texture_filter4 1 14195 #define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) 14196 #define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) 14198 #define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) 14204 #ifndef GL_SGIS_texture_lod 14205 #define GL_SGIS_texture_lod 1 14207 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A 14208 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B 14209 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C 14210 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D 14212 #define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) 14218 #ifndef GL_SGIS_texture_select 14219 #define GL_SGIS_texture_select 1 14221 #define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) 14227 #ifndef GL_SGIX_async 14228 #define GL_SGIX_async 1 14230 #define GL_ASYNC_MARKER_SGIX 0x8329 14239 #define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) 14240 #define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) 14241 #define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) 14242 #define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) 14243 #define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) 14244 #define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) 14246 #define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) 14252 #ifndef GL_SGIX_async_histogram 14253 #define GL_SGIX_async_histogram 1 14255 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C 14256 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D 14258 #define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) 14264 #ifndef GL_SGIX_async_pixel 14265 #define GL_SGIX_async_pixel 1 14267 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C 14268 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D 14269 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E 14270 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F 14271 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 14272 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 14274 #define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) 14280 #ifndef GL_SGIX_blend_alpha_minmax 14281 #define GL_SGIX_blend_alpha_minmax 1 14283 #define GL_ALPHA_MIN_SGIX 0x8320 14284 #define GL_ALPHA_MAX_SGIX 0x8321 14286 #define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) 14292 #ifndef GL_SGIX_clipmap 14293 #define GL_SGIX_clipmap 1 14295 #define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) 14301 #ifndef GL_SGIX_convolution_accuracy 14302 #define GL_SGIX_convolution_accuracy 1 14304 #define GL_CONVOLUTION_HINT_SGIX 0x8316 14306 #define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) 14312 #ifndef GL_SGIX_depth_texture 14313 #define GL_SGIX_depth_texture 1 14315 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 14316 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 14317 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 14319 #define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) 14325 #ifndef GL_SGIX_flush_raster 14326 #define GL_SGIX_flush_raster 1 14330 #define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) 14332 #define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) 14338 #ifndef GL_SGIX_fog_offset 14339 #define GL_SGIX_fog_offset 1 14341 #define GL_FOG_OFFSET_SGIX 0x8198 14342 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 14344 #define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) 14350 #ifndef GL_SGIX_fog_texture 14351 #define GL_SGIX_fog_texture 1 14353 #define GL_TEXTURE_FOG_SGIX 0 14354 #define GL_FOG_PATCHY_FACTOR_SGIX 0 14355 #define GL_FRAGMENT_FOG_SGIX 0 14359 #define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) 14361 #define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) 14367 #ifndef GL_SGIX_fragment_specular_lighting 14368 #define GL_SGIX_fragment_specular_lighting 1 14388 #define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) 14389 #define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) 14390 #define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) 14391 #define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) 14392 #define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) 14393 #define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) 14394 #define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) 14395 #define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) 14396 #define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) 14397 #define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) 14398 #define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) 14399 #define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) 14400 #define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) 14401 #define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) 14402 #define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) 14403 #define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) 14404 #define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) 14406 #define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) 14412 #ifndef GL_SGIX_framezoom 14413 #define GL_SGIX_framezoom 1 14417 #define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) 14419 #define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) 14425 #ifndef GL_SGIX_interlace 14426 #define GL_SGIX_interlace 1 14428 #define GL_INTERLACE_SGIX 0x8094 14430 #define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) 14436 #ifndef GL_SGIX_ir_instrument1 14437 #define GL_SGIX_ir_instrument1 1 14439 #define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) 14445 #ifndef GL_SGIX_list_priority 14446 #define GL_SGIX_list_priority 1 14448 #define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) 14454 #ifndef GL_SGIX_pixel_texture 14455 #define GL_SGIX_pixel_texture 1 14459 #define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) 14461 #define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) 14467 #ifndef GL_SGIX_pixel_texture_bits 14468 #define GL_SGIX_pixel_texture_bits 1 14470 #define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) 14476 #ifndef GL_SGIX_reference_plane 14477 #define GL_SGIX_reference_plane 1 14481 #define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) 14483 #define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) 14489 #ifndef GL_SGIX_resample 14490 #define GL_SGIX_resample 1 14492 #define GL_PACK_RESAMPLE_SGIX 0x842E 14493 #define GL_UNPACK_RESAMPLE_SGIX 0x842F 14494 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 14495 #define GL_RESAMPLE_REPLICATE_SGIX 0x8433 14496 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 14498 #define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) 14504 #ifndef GL_SGIX_shadow 14505 #define GL_SGIX_shadow 1 14507 #define GL_TEXTURE_COMPARE_SGIX 0x819A 14508 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B 14509 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C 14510 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D 14512 #define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) 14518 #ifndef GL_SGIX_shadow_ambient 14519 #define GL_SGIX_shadow_ambient 1 14521 #define GL_SHADOW_AMBIENT_SGIX 0x80BF 14523 #define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) 14529 #ifndef GL_SGIX_sprite 14530 #define GL_SGIX_sprite 1 14537 #define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) 14538 #define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) 14539 #define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) 14540 #define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) 14542 #define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) 14548 #ifndef GL_SGIX_tag_sample_buffer 14549 #define GL_SGIX_tag_sample_buffer 1 14553 #define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) 14555 #define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) 14561 #ifndef GL_SGIX_texture_add_env 14562 #define GL_SGIX_texture_add_env 1 14564 #define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) 14570 #ifndef GL_SGIX_texture_coordinate_clamp 14571 #define GL_SGIX_texture_coordinate_clamp 1 14573 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 14574 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A 14575 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B 14577 #define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) 14583 #ifndef GL_SGIX_texture_lod_bias 14584 #define GL_SGIX_texture_lod_bias 1 14586 #define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) 14592 #ifndef GL_SGIX_texture_multi_buffer 14593 #define GL_SGIX_texture_multi_buffer 1 14595 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E 14597 #define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) 14603 #ifndef GL_SGIX_texture_range 14604 #define GL_SGIX_texture_range 1 14606 #define GL_RGB_SIGNED_SGIX 0x85E0 14607 #define GL_RGBA_SIGNED_SGIX 0x85E1 14608 #define GL_ALPHA_SIGNED_SGIX 0x85E2 14609 #define GL_LUMINANCE_SIGNED_SGIX 0x85E3 14610 #define GL_INTENSITY_SIGNED_SGIX 0x85E4 14611 #define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 14612 #define GL_RGB16_SIGNED_SGIX 0x85E6 14613 #define GL_RGBA16_SIGNED_SGIX 0x85E7 14614 #define GL_ALPHA16_SIGNED_SGIX 0x85E8 14615 #define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 14616 #define GL_INTENSITY16_SIGNED_SGIX 0x85EA 14617 #define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB 14618 #define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC 14619 #define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED 14620 #define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE 14621 #define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF 14622 #define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 14623 #define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 14624 #define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 14625 #define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 14626 #define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 14627 #define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 14628 #define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 14629 #define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 14630 #define GL_MIN_LUMINANCE_SGIS 0x85F8 14631 #define GL_MAX_LUMINANCE_SGIS 0x85F9 14632 #define GL_MIN_INTENSITY_SGIS 0x85FA 14633 #define GL_MAX_INTENSITY_SGIS 0x85FB 14635 #define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) 14641 #ifndef GL_SGIX_texture_scale_bias 14642 #define GL_SGIX_texture_scale_bias 1 14644 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 14645 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A 14646 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B 14647 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C 14649 #define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) 14655 #ifndef GL_SGIX_vertex_preclip 14656 #define GL_SGIX_vertex_preclip 1 14658 #define GL_VERTEX_PRECLIP_SGIX 0x83EE 14659 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF 14661 #define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) 14667 #ifndef GL_SGIX_vertex_preclip_hint 14668 #define GL_SGIX_vertex_preclip_hint 1 14670 #define GL_VERTEX_PRECLIP_SGIX 0x83EE 14671 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF 14673 #define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) 14679 #ifndef GL_SGIX_ycrcb 14680 #define GL_SGIX_ycrcb 1 14682 #define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) 14688 #ifndef GL_SGI_color_matrix 14689 #define GL_SGI_color_matrix 1 14691 #define GL_COLOR_MATRIX_SGI 0x80B1 14692 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 14693 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 14694 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 14695 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 14696 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 14697 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 14698 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 14699 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 14700 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA 14701 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB 14703 #define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) 14709 #ifndef GL_SGI_color_table 14710 #define GL_SGI_color_table 1 14712 #define GL_COLOR_TABLE_SGI 0x80D0 14713 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 14714 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 14715 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 14716 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 14717 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 14718 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 14719 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 14720 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 14721 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 14722 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA 14723 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB 14724 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC 14725 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD 14726 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE 14727 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF 14737 #define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) 14738 #define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) 14739 #define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) 14740 #define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) 14741 #define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) 14742 #define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) 14743 #define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) 14745 #define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) 14751 #ifndef GL_SGI_texture_color_table 14752 #define GL_SGI_texture_color_table 1 14754 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC 14755 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD 14757 #define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) 14763 #ifndef GL_SUNX_constant_data 14764 #define GL_SUNX_constant_data 1 14766 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 14767 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 14771 #define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) 14773 #define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) 14779 #ifndef GL_SUN_convolution_border_modes 14780 #define GL_SUN_convolution_border_modes 1 14782 #define GL_WRAP_BORDER_SUN 0x81D4 14784 #define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) 14790 #ifndef GL_SUN_global_alpha 14791 #define GL_SUN_global_alpha 1 14793 #define GL_GLOBAL_ALPHA_SUN 0x81D9 14794 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA 14805 #define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) 14806 #define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) 14807 #define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) 14808 #define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) 14809 #define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) 14810 #define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) 14811 #define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) 14812 #define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) 14814 #define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) 14820 #ifndef GL_SUN_mesh_array 14821 #define GL_SUN_mesh_array 1 14823 #define GL_QUAD_MESH_SUN 0x8614 14824 #define GL_TRIANGLE_MESH_SUN 0x8615 14826 #define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) 14832 #ifndef GL_SUN_read_video_pixels 14833 #define GL_SUN_read_video_pixels 1 14837 #define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) 14839 #define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) 14845 #ifndef GL_SUN_slice_accum 14846 #define GL_SUN_slice_accum 1 14848 #define GL_SLICE_ACCUM_SUN 0x85CC 14850 #define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) 14856 #ifndef GL_SUN_triangle_list 14857 #define GL_SUN_triangle_list 1 14859 #define GL_RESTART_SUN 0x01 14860 #define GL_REPLACE_MIDDLE_SUN 0x02 14861 #define GL_REPLACE_OLDEST_SUN 0x03 14862 #define GL_TRIANGLE_LIST_SUN 0x81D7 14863 #define GL_REPLACEMENT_CODE_SUN 0x81D8 14864 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 14865 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 14866 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 14867 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 14868 #define GL_R1UI_V3F_SUN 0x85C4 14869 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 14870 #define GL_R1UI_C3F_V3F_SUN 0x85C6 14871 #define GL_R1UI_N3F_V3F_SUN 0x85C7 14872 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 14873 #define GL_R1UI_T2F_V3F_SUN 0x85C9 14874 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA 14875 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB 14885 #define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) 14886 #define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) 14887 #define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) 14888 #define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) 14889 #define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) 14890 #define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) 14891 #define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) 14893 #define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) 14899 #ifndef GL_SUN_vertex 14900 #define GL_SUN_vertex 1 14914 typedef void (
GLAPIENTRY *
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
14920 typedef void (
GLAPIENTRY *
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
14930 typedef void (
GLAPIENTRY *
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
14938 typedef void (
GLAPIENTRY *
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
14943 #define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) 14944 #define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) 14945 #define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) 14946 #define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) 14947 #define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) 14948 #define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) 14949 #define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) 14950 #define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) 14951 #define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) 14952 #define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) 14953 #define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) 14954 #define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) 14955 #define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) 14956 #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) 14957 #define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) 14958 #define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) 14959 #define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) 14960 #define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) 14961 #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) 14962 #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) 14963 #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) 14964 #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) 14965 #define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) 14966 #define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) 14967 #define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) 14968 #define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) 14969 #define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) 14970 #define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) 14971 #define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) 14972 #define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) 14973 #define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) 14974 #define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) 14975 #define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) 14976 #define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) 14977 #define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) 14978 #define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) 14979 #define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) 14980 #define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) 14981 #define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) 14982 #define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) 14984 #define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) 14990 #ifndef GL_WIN_phong_shading 14991 #define GL_WIN_phong_shading 1 14993 #define GL_PHONG_WIN 0x80EA 14994 #define GL_PHONG_HINT_WIN 0x80EB 14996 #define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) 15002 #ifndef GL_WIN_specular_fog 15003 #define GL_WIN_specular_fog 1 15005 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC 15007 #define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) 15013 #ifndef GL_WIN_swap_hint 15014 #define GL_WIN_swap_hint 1 15018 #define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) 15020 #define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) 15026 #if defined(GLEW_MX) && defined(_WIN32) 15027 #define GLEW_FUN_EXPORT 15029 #define GLEW_FUN_EXPORT GLEWAPI 15032 #if defined(GLEW_MX) 15033 #define GLEW_VAR_EXPORT 15035 #define GLEW_VAR_EXPORT GLEWAPI 15038 #if defined(GLEW_MX) && defined(_WIN32) 15039 struct GLEWContextStruct
17464 #if defined(GLEW_MX) && !defined(_WIN32) 17465 struct GLEWContextStruct
17993 #define GLEW_NO_ERROR 0 17994 #define GLEW_ERROR_NO_GL_VERSION 1 17995 #define GLEW_ERROR_GL_VERSION_10_ONLY 2 17996 #define GLEW_ERROR_GLX_VERSION_11_ONLY 3 17999 #define GLEW_VERSION 1 18000 #define GLEW_VERSION_MAJOR 2 18001 #define GLEW_VERSION_MINOR 3 18002 #define GLEW_VERSION_MICRO 4 18007 typedef struct GLEWContextStruct GLEWContext;
18011 #define glewInit() glewContextInit(glewGetContext()) 18012 #define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) 18013 #define glewIsExtensionSupported(x) glewIsSupported(x) 18015 #define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) 18017 # define GLEW_GET_FUN(x) glewGetContext()->x 18019 # define GLEW_GET_FUN(x) x 18026 #define glewIsExtensionSupported(x) glewIsSupported(x) 18028 #define GLEW_GET_VAR(x) (*(const GLboolean*)&x) 18029 #define GLEW_GET_FUN(x) x 18042 #ifdef GLEW_APIENTRY_DEFINED 18043 #undef GLEW_APIENTRY_DEFINED 18049 #ifdef GLEW_CALLBACK_DEFINED 18050 #undef GLEW_CALLBACK_DEFINED 18054 #ifdef GLEW_WINGDIAPI_DEFINED 18055 #undef GLEW_WINGDIAPI_DEFINED GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates
GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *p)
GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT
GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI
void(GLAPIENTRY * PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0)
GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT
void(GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC)(GLhalf weight)
void(GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum zfunc)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array
GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod
void(GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glRasterPos2fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource
void(GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM
GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex
void(GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat *values)
GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLLINEWIDTHXPROC)(GLfixed width)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT
void(GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const GLvoid *string)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC)(const GLshort *p)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI
GLM_FUNC_DECL genIType mask(genIType const &count)
GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX
GLboolean(GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC)(GLuint marker)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *param)
GLAPI void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM
void(GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV
void(GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture
GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV
GLAPI void GLAPIENTRY glTexCoord1dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1)
void(GLAPIENTRY * PFNGLWINDOWPOS3DVPROC)(const GLdouble *p)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
void(GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC)(GLenum, GLint, const GLuint *)
GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES
GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB
void(GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer)
GLAPI void GLAPIENTRY glLineWidth(GLfloat width)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings
void(GLAPIENTRY * PFNGLCLEARBUFFERIVPROC)(GLenum, GLint, const GLint *)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex
GLAPI void GLAPIENTRY glEvalCoord2dv(const GLdouble *u)
GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV
GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT
void(GLAPIENTRY * PFNGLPATHGLYPHSNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
void(GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT
void(GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
void(GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv
void(GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect)
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC)(GLenum, GLenum, GLuint *)
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI
GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI
GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV
GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv
void(GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC)(GLuint id, GLenum pname, GLuint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object
GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query
void(GLAPIENTRY * PFNGLLOADMATRIXXPROC)(const GLfixed *m)
void(GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void(GLAPIENTRY * PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint x)
GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi
void(GLAPIENTRY * PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords)
GLAPI void GLAPIENTRY glEndList(void)
GLAPI void GLAPIENTRY glEnd(void)
GLAPI void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT
GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit
GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture
GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV
void(GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array)
void(GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords)
GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV
void(GLAPIENTRY * PFNGLPATHFOGGENNVPROC)(GLenum genMode)
void(GLAPIENTRY * PFNGLFOGCOORDFPROC)(GLfloat coord)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2
GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT
void(GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv
GLAPI void GLAPIENTRY glNormal3sv(const GLshort *v)
void(GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index)
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample
GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex
GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV
GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE
void(GLAPIENTRY * PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params)
void(GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle, GLenum access)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2
GLAPI void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz)
void(GLAPIENTRY * PFNGLVERTEXBLENDARBPROC)(GLint count)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
void(GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx
GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV
GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB
GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV
GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render
GLAPI void GLAPIENTRY glTexCoord1f(GLfloat s)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader
GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT
GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT
void(GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array
GLAPI void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint
GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB
GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue)
GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1
void(GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params)
GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx
void(GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei primcount, GLint modestride)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT
void(GLAPIENTRY * PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv
GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT
void(GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture)
void(GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param)
GLAPI void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void(GLAPIENTRY * PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value)
void(GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint)
void(GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values)
GLAPI void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC)(GLuint id, GLenum target)
void(GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2
GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT
void(GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length)
GLAPI void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLWINDOWPOS2DVPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv
GLAPI void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI
GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5
void(GLAPIENTRY * PFNGLFINISHFENCENVPROC)(GLuint fence)
GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4
GLuint(GLAPIENTRY * PFNGLGENPATHSNVPROC)(GLsizei range)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN
void(GLAPIENTRY * PFNGLLINKPROGRAMPROC)(GLuint program)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv
void(GLAPIENTRY * PFNGLDEPTHRANGEXPROC)(GLclampx zNear, GLclampx zFar)
GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float
void(GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv
GLboolean(GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum value, GLuint index, GLint *data)
void(GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT
void(GLAPIENTRY * PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalf *v)
void(GLAPIENTRY * PFNGLVARIANTIVEXTPROC)(GLuint id, GLint *addr)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC)(GLuint, GLenum, GLdouble *)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT
void(GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV
void(GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1
GLAPI void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render
GLAPI void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures)
GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN
GLAPI void GLAPIENTRY glEnableClientState(GLenum array)
void(GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC)(void)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle
GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE
GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts
void(GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glTexCoord1fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT
GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
GLAPI void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI
void(GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI
GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB
void(GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC)(GLuint, GLuint)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN
GLAPI void GLAPIENTRY glTexCoord3iv(const GLint *v)
void(GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC)(GLuint program)
GLintptr(GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location)
void(GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT
void(GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f
GLAPI GLboolean GLAPIENTRY glIsTexture(GLuint texture)
GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT
GLAPI void GLAPIENTRY glVertex3sv(const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5
void(GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC)(GLfixed factor, GLfixed units)
GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex
void(GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *p)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN
GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v
void(GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC)(GLclampd depth)
GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v)
GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC)(GLuint, const GLshort *)
GLAPI void GLAPIENTRY glArrayElement(GLint i)
void(GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC)(GLuint, GLint)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth)
GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV
GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData
void(GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalf s)
void(GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC)(GLenum texture)
void(GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC)(GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[])
GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv
GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv
GLAPI void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v)
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI
void(GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT
GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV
GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image
GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv
GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI
void(GLAPIENTRY * PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
void(GLAPIENTRY * PFNGLUNIFORM1UIPROC)(GLint, GLuint)
GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV
void(GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum matrixMode, const GLfloat *m)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs)
GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx
GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx
void(GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name)
GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB
void(GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT
void(GLAPIENTRY * PFNGLINDEXFUNCEXTPROC)(GLenum func, GLfloat ref)
void(GLAPIENTRY * PFNGLMATRIXPOPEXTPROC)(GLenum matrixMode)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params)
GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT
GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT
void(GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC)(GLuint, GLuint, const GLchar *)
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample
GLboolean(GLAPIENTRY * PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array
void(GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC)(GLuint, GLint, GLint, GLint, GLint)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB
void(GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *image)
GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES
void(GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y)
GLAPI void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV
void(GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, GLvoid *data)
GLAPI void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap
void(GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC)(void)
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI
GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying
void(GLAPIENTRY * PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic
GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync
GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
void(GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI
GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLAPI void GLAPIENTRY glVertex2fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array)
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB
GLAPI void GLAPIENTRY glColor4fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id)
GLAPI void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue)
void(GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB
GLAPI void GLAPIENTRY glEnable(GLenum cap)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv
GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d
void(GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, GLvoid *image)
void(GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements
void(GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels
GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB
void(GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer)
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object
void(GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalf *v)
void(GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z)
GLAPI void GLAPIENTRY glColor3fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT
void(GLAPIENTRY * PFNGLMATERIALXPROC)(GLenum face, GLenum pname, GLfixed param)
GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s)
GLAPI void GLAPIENTRY glTexCoord3fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc
GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region
void(GLAPIENTRY * PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
void(GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname)
void(GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT
void(GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD
GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed
void(GLAPIENTRY * PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLTEXBUFFERPROC)(GLenum, GLenum, GLuint)
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride)
void(GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *coords)
GLAPI void GLAPIENTRY glIndexi(GLint c)
void(GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLVDPAUINITNVPROC)(const void *vdpDevice, const GLvoid *getProcAddress)
void(GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC)(GLenum matrixMode, const GLfloat *m)
void(GLAPIENTRY * PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params)
GLAPI void GLAPIENTRY glTexCoord4dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV
GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv
void(GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y)
void(GLAPIENTRY * PFNGLCOLORP3UIPROC)(GLenum type, GLuint color)
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D
GLAPI void GLAPIENTRY glVertex2sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, const GLfloat param)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV
GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV
GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT
void(GLAPIENTRY * PFNGLMULTMATRIXXPROC)(const GLfixed *m)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i
void(GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
void(GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset)
GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB
GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr
GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC)(GLuint, GLuint, GLuint, GLuint, GLuint)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y)
GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL
GLAPI void GLAPIENTRY glClear(GLbitfield mask)
void(GLAPIENTRY * PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint, GLenum, GLvoid **)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA
GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color
void(GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC)(GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility
void(GLAPIENTRY * PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT
GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, const GLfloat param)
GLAPI void GLAPIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
void(GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords)
struct _cl_event * cl_event
GLAPI GLboolean GLAPIENTRY glIsEnabled(GLenum cap)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q)
GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT
GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui
void(GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC)(void)
GLAPI void GLAPIENTRY glVertex2i(GLint x, GLint y)
void(GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT *params)
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
void(GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
void(GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor)
const GLchar *(GLAPIENTRY * PFNGLERRORSTRINGREGALPROC)(GLenum error)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI
GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV
GLAPI void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB
GLAPI void GLAPIENTRY glVertex4dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env
GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax
GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT
void(GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV
GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv
GLAPI void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
void(GLAPIENTRY * PFNGLCLEARBUFFERFVPROC)(GLenum, GLint, const GLfloat *)
GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT
GLAPI void GLAPIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation
void(GLAPIENTRY * PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *param)
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4
void(GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params)
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv
void(GLAPIENTRY * PFNGLVARIANTUSVEXTPROC)(GLuint id, GLushort *addr)
GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB
void(GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params)
void(GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays)
GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate
void(GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLvoid **params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT
GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators
GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range
GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV
GLboolean(GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer)
void(GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort *values)
GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv
GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries
void(GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV
GLuint(GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value)
GLboolean(GLAPIENTRY * PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB
void(GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC)(GLenum color, GLenum pname, GLfloat *value)
void(GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
GLboolean(GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname)
void(GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment
GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler
void(GLAPIENTRY * PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1)
void(GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers)
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA
void(GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV
GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD
void(GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV
void(GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint *numGroups, GLsizei groupsSize, GLuint *groups)
void(GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV
void(GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data)
void(GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access)
void(GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters
void(GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble m[16])
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV
GLAPI void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params)
GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV
void(GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const GLvoid *userParam)
GLAPI void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced
void(GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT
void(GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC)(GLuint name, GLenum param, GLfloat *value)
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase
void(GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC)(GLuint name, GLubyte *commands)
GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable
void(GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i
GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE
GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV
void(GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id)
GLAPI void GLAPIENTRY glColor3sv(const GLshort *v)
void(GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0)
void(GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv
GLAPI void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv
GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect
GLboolean(GLAPIENTRY * PFNGLTESTFENCENVPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, GLvoid **data)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC)(GLuint, const GLuint *)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform
GLAPI void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalf *v)
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void(GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint *ids)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture
void(GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params)
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV
GLAPI void GLAPIENTRY glClearDepth(GLclampd depth)
void(GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, GLvoid *table)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx
void(GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC)(GLenum face, GLenum mode)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv
GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video
GLAPI void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params)
GLvoid *(GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access)
GLAPI void GLAPIENTRY glPushName(GLuint name)
GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture
GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v)
void(GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *p)
GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order
void(GLAPIENTRY * PFNGLENDSCENEEXTPROC)(void)
void(GLAPIENTRY * PFNGLUNIFORM1DPROC)(GLint location, GLdouble x)
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI
void(GLAPIENTRY * PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments
GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture
GLAPI void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect
GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV
void(GLAPIENTRY * PFNGLSETFENCEAPPLEPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLGETSYNCIVPROC)(GLsync GLsync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
void(GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC)(GLuint video_capture_slot)
GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV
void(GLAPIENTRY * PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *param)
void(GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, GLvoid **params)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV
void(GLAPIENTRY * PFNGLUNIFORM2UIVPROC)(GLint, GLsizei, const GLuint *)
GLAPI void GLAPIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT
void(GLAPIENTRY * PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program)
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect
GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum value, GLfloat *data)
GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI
GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)
GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample
GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc
GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE
void(GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v)
GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4
void(GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program)
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT
GLAPI void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v)
GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue)
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat
void(GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z)
void(GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC)(GLint size, GLushort *indices)
GLAPI void GLAPIENTRY glVertex3dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV
GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT
GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT
GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v)
GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalf x)
void(GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y)
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite
void(GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLALPHAFUNCXPROC)(GLenum func, GLclampx ref)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords)
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT
GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4
GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s
void(GLAPIENTRY * PFNGLFOGCOORDDPROC)(GLdouble coord)
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x)
GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage
GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI
GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT
GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding
void(GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid **pointer)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB
void(GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC)(GLenum face, GLuint value)
GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar *marker)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB
void(GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const GLvoid *indirect)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv
void(GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC)(GLuint path, GLenum pname, GLfloat value)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap
GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD
GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC)(GLuint, GLuint, GLuint)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil
void(GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
void(GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index)
GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM
void(GLAPIENTRY * PFNGLRESETMINMAXEXTPROC)(GLenum target)
GLAPI void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r)
GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample
void(GLAPIENTRY * PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
GLAPI void GLAPIENTRY glEvalCoord1d(GLdouble u)
GLM_FUNC_DECL format_guard::order_t & order()
GLuint(GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing
void(GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index)
GLAPI void GLAPIENTRY glTexCoord1d(GLdouble s)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV
GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT
GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA
GLboolean(GLAPIENTRY * PFNGLUNMAPBUFFERPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV
void(GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV
GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v
void(GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
void(GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *p)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5
GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary
void(GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC)(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT
GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp
GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT
GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV
void(GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void(GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC)(GLdouble depth)
void(GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC)(GLenum matrixMode)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB
void(GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
void(GLAPIENTRY * PFNGLFOGCOORDHVNVPROC)(const GLhalf *fog)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag
void(GLAPIENTRY * PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object
GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *data)
void(GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX
GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN
void(GLAPIENTRY * PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *ids)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI
void(GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, GLvoid *userParam)
GLboolean(GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array)
void(GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv
GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog
void(GLAPIENTRY * PFNGLVARIANTFVEXTPROC)(GLuint id, GLfloat *addr)
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB
void(GLAPIENTRY * PFNGLFRUSTUMFPROC)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC)(GLuint index, GLuint64EXT x)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2
GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed
void(GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert)
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC)(const GLint *p)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB
void(GLAPIENTRY * PFNGLUNIFORM4UIVPROC)(GLint, GLsizei, const GLuint *)
void(GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
void(GLAPIENTRY * PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
GLAPI void GLAPIENTRY glEdgeFlag(GLboolean flag)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB
GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT
void(GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar *const *path, const GLint *length)
void(GLAPIENTRY * PFNGLBLENDCOLOREXTPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI
GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer
GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV
void(GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB
void(GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *params)
GLboolean(GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params)
void(GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV
void(GLAPIENTRY * PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias
GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB
GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue)
void(GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range)
GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA
void(GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride)
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange
GLAPI void GLAPIENTRY glTexCoord1sv(const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer
void(GLAPIENTRY * PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader)
GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV
void(GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth
GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT
GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB
GLAPI void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB
void(GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow
void(GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer
void(GLAPIENTRY * PFNGLFRUSTUMXPROC)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
void(GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV
GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1
GLAPI void GLAPIENTRY glClearIndex(GLfloat c)
GLAPI void GLAPIENTRY glRasterPos2iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB
GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei
GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV
void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)(GLenum mode, const GLvoid *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v)
GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv
void(GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC)(GLuint id, GLenum pname, GLuint64 *params)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui
GLAPI void GLAPIENTRY glStencilMask(GLuint mask)
void(GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
void(GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params)
GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN
GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor)
GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue)
GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV
GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT
GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI
void(GLAPIENTRY * PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV
void(GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC)(GLfloat *points)
GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLAPI void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values)
void(GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
GLAPI void GLAPIENTRY glColor4dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT
void(GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC)(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords)
GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB
GLint(GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp)
GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT
void(GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glReadBuffer(GLenum mode)
GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB
GLAPI void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue)
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v)
GLAPI void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB
GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT
GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers
void(GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei drawcount)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip
GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation
void(GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst)
void(GLAPIENTRY * PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value)
GLAPI void GLAPIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV
GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex
GLuint(GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC)(void)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void(GLAPIENTRY * PFNGLCLEARDEPTHXPROC)(GLclampx depth)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram
void(GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
void(GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv
GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer
void(GLAPIENTRY * PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords)
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT
GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB
GLAPI void GLAPIENTRY glBegin(GLenum mode)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv
GLboolean(GLAPIENTRY * PFNGLISQUERYARBPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN
GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI
void(GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
void(GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values)
GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV
void(GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y)
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor
GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT
GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d
void(GLAPIENTRY * PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB
GLuint64(GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint texture, GLuint sampler)
GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange
void(GLAPIENTRY * PFNGLPATHCOORDSNVPROC)(GLuint path, GLsizei numCoords, GLenum coordType, const void *coords)
GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD
void(GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *p)
GLAPI void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB
GLAPI void GLAPIENTRY glFinish(void)
GLAPI void GLAPIENTRY glColor4ubv(const GLubyte *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer
GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback
GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN
GLfloat(GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color
GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i
GLAPI void GLAPIENTRY glPolygonStipple(const GLubyte *mask)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV
void(GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI
GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV
GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance)
GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV
GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT
GLAPI void GLAPIENTRY glFlush(void)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT
GLAPI void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI
GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC)(GLenum face, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv
void(GLAPIENTRY * PFNGLVARIANTSVEXTPROC)(GLuint id, GLshort *addr)
void(GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc
void(GLAPIENTRY * PFNGLLIGHTMODELXPROC)(GLenum pname, GLfixed param)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params)
GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv
void(GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble)
GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL
GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV
GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT
void(GLAPIENTRY * PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v)
GLAPI void GLAPIENTRY glIndexsv(const GLshort *c)
GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB
void(GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv
void(GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data)
GLAPI void GLAPIENTRY glVertex3iv(const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding
GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB
void(GLAPIENTRY * PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target)
void(GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64 handle)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV
void(GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f
void(GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y)
GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride)
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE
GLvoid *(GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout)
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *param)
GLint(GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name)
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat v[])
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex)
void(GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM
GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback
GLAPI void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation)
GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport
GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv
void(GLAPIENTRY * PFNGLVDPAUFININVPROC)(void)
GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT
GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE
GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV
GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100
GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s
GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD
GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV
void(GLAPIENTRY * PFNGLCLEARBUFFERFIPROC)(GLenum, GLint, GLfloat, GLint)
GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB
void(GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv
void(GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id)
void(GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv
GLM_FUNC_DECL genType::value_type distance(genType const &p0, genType const &p1)
GLAPI void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC)(GLuint, GLint, GLint, GLint)
GLAPI void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT
GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT
GLAPI void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble m[16])
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map
GLAPI void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range)
void(GLAPIENTRY * PFNGLCOLOR4XPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV
GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN
void(GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)(GLuint64 handle)
GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV
void(GLAPIENTRY * PFNGLLIGHTMODELXVPROC)(GLenum pname, const GLfixed *params)
void(GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLclampd *v)
GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer
void(GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param)
GLboolean(GLAPIENTRY * PFNGLISBUFFERARBPROC)(GLuint buffer)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT
GLAPI void GLAPIENTRY glDrawBuffer(GLenum mode)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB
void(GLAPIENTRY * PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers)
void(GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name)
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLvoid *img)
GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v)
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode)
GLAPI void GLAPIENTRY glNormal3fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
GLAPI void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE
void(GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv
void(GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC)(GLclampf value)
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT
GLAPI void GLAPIENTRY glVertex2iv(const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v
GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine
void(GLAPIENTRY * PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
void(GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC)(void)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v)
void(GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x)
GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv
void(GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum matrixMode, const GLfloat *m)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void(GLAPIENTRY * PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params)
GLAPI void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV
GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV
void(GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint *coords)
void(GLAPIENTRY * PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id)
GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble x)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv
void(GLAPIENTRY * PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue)
GLuint(GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui
void(GLAPIENTRY * PFNGLBLENDEQUATIONPROC)(GLenum mode)
GLAPI void GLAPIENTRY glClearStencil(GLint s)
GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences)
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT
GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat m[16])
void(GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd
GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB
GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color
GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT
GLboolean(GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name)
GLenum(GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB
void(GLAPIENTRY * PFNGLVERTEX3HNVPROC)(GLhalf x, GLhalf y, GLhalf z)
GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample
GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB
void(GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void)
void(GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLUNIFORM1IPROC)(GLint location, GLint v0)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv
GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv
void(GLAPIENTRY * PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids)
void(GLAPIENTRY * PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT
void(GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s
GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion
void(GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights)
GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV
GLM_FUNC_QUALIFIER std::string format(const char *msg,...)
void(GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv
GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD
void(GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB
GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers
GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT
GLM_FUNC_DECL T angle(detail::tquat< T, P > const &x)
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV
void(GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC)(GLenum face, GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA
void(GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
void(GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC)(GLint size, GLuint *indices)
GLAPI void GLAPIENTRY glRasterPos2dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, GLvoid **params)
void(GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
void(GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped
GLAPI void GLAPIENTRY glInitNames(void)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT
void(GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
GLint(GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name)
GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA
GLAPI void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink)
GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT
GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV
GLAPI void GLAPIENTRY glListBase(GLuint base)
GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV
GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV
GLvdpauSurfaceNV(GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames)
GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline
GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary
void(GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC)(GLenum pname)
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT
void(GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT
GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D
void(GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors)
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters
GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation
GLAPI void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
GLEWAPI GLboolean glewExperimental
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLWINDOWPOS2FVPROC)(const GLfloat *p)
GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB
GLboolean(GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i
GLAPI void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void(GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params)
void(GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB
GLAPI void GLAPIENTRY glColor3uiv(const GLuint *v)
GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT
GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex
GLenum(GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC)(GLsync GLsync, GLbitfield flags, GLuint64 timeout)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, const GLint param)
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB
void(GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv
GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV
void(GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB
void(GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string)
void(GLAPIENTRY * PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
void(GLAPIENTRY * PFNGLNORMAL3HNVPROC)(GLhalf nx, GLhalf ny, GLhalf nz)
GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *coords)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side
void(GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC)(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv
void(GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv
GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLCLEARDEPTHFPROC)(GLclampf d)
GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap
GLAPI void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC)(GLuint path, GLsizei dashCount, const GLfloat *dashArray)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d
GLAPI void GLAPIENTRY glEvalCoord1fv(const GLfloat *u)
void(GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum matrixMode, const GLdouble *m)
GLuint64(GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format)
GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB
GLAPI void GLAPIENTRY glIndexiv(const GLint *c)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GLAPI void GLAPIENTRY glTexCoord1iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv
void(GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT
void(GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id)
void(GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP
GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv
GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT
GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3
void(GLAPIENTRY * PFNGLTEXENVXPROC)(GLenum target, GLenum pname, GLfixed param)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV
void(GLAPIENTRY * PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint x, GLint y)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params)
GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV
void(GLAPIENTRY * PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures)
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles
GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB
void(GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const GLvoid *indirect)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB
void(GLAPIENTRY * PFNGLNORMAL3XPROC)(GLfixed nx, GLfixed ny, GLfixed nz)
void(GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location)
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB
GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT
void(GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB
GLAPI void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA
GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT
void(GLAPIENTRY * PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value)
GLboolean(GLAPIENTRY * PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer)
void(GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage
void(GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask)
void(GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV
void(GLAPIENTRY * PFNGLVARIANTUBVEXTPROC)(GLuint id, GLubyte *addr)
GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader
GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, const GLfloat param)
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei primcount)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle
GLAPI void GLAPIENTRY glColor3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT
GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate
void(GLAPIENTRY * PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords)
void(GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, GLvoid *string)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites
void(GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT
void(GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT *result)
void(GLAPIENTRY * PFNGLWEIGHTBVARBPROC)(GLint size, GLbyte *weights)
GLuint(GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC)(GLenum value)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV
void(GLAPIENTRY * PFNGLVERTEX3HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName
void(GLAPIENTRY * PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride)
GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color)
GLboolean(GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *ids, GLboolean *residences)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
void(GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker
GLAPI void GLAPIENTRY glLoadIdentity(void)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint x, GLuint y)
GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT
GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT
void(GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLBEGINSCENEEXTPROC)(void)
void(GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline)
void(GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue)
void(GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat *val)
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
GLAPI void GLAPIENTRY glVertex4iv(const GLint *v)
void(GLAPIENTRY * PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj)
void(GLAPIENTRY * PFNGLWINDOWPOS3SVPROC)(const GLshort *p)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv
GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData
void(GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset)
GLuint(GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI
GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD
GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT
void(GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB
GLAPI void GLAPIENTRY glRasterPos4iv(const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility
void(GLAPIENTRY * PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids)
GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT
GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery
void(GLAPIENTRY * PFNGLTRANSLATEXPROC)(GLfixed x, GLfixed y, GLfixed z)
GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery
void(GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, GLvoid *addr)
void(GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel
void(GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB
GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV
void(GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
void(GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData
void(GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride)
void(GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC)(void)
void(GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB
GLEWAPI GLenum GLEWAPIENTRY glewInit(void)
GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB
GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV
void(GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask)
void(GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, GLvoid *pointer)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN
GLAPI void GLAPIENTRY glPushClientAttrib(GLbitfield mask)
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub
void(GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GLAPI void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D
GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s
void(GLAPIENTRY * PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT
GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker
void(GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d
void(GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC)(GLenum pname, const GLfixed *params)
GLvoid *(GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
void(GLAPIENTRY * PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
void(GLAPIENTRY * PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1)
GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes
void(GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v
void(GLAPIENTRY * PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient
void(GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d
GLboolean(GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC)(const GLchar *ext)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT
GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE
void(GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4
GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT
void(GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias)
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram
void(GLAPIENTRY * PFNGLPATHSTRINGNVPROC)(GLuint path, GLenum format, GLsizei length, const void *pathString)
GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT
GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv
GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT
void(GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint *ids)
GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported(const char *name)
GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei num, const GLfloat *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert
GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float
void(GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC)(GLenum target)
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route
GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT
void(GLAPIENTRY * PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj)
void(GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface)
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
void(GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB
void(GLAPIENTRY * PFNGLWINDOWPOS2IVPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC)(GLenum face, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex
void(GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC)(void)
void(GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV
void(GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC)(GLuint path, GLenum coverMode)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB
void(GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv
void(GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB
GLboolean(GLAPIENTRY * PFNGLISPROGRAMNVPROC)(GLuint id)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV
GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV
GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV
void(GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, const GLfloat *value)
void(GLAPIENTRY * PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords)
GLAPI void GLAPIENTRY glColor3dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp
void(GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLDELETESYNCPROC)(GLsync GLsync)
GLAPI void GLAPIENTRY glVertex4fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD
GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB
GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI
GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM
void(GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski
void(GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing)
void(GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine
GLAPI void GLAPIENTRY glRasterPos3dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback
GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion
GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer
void(GLAPIENTRY * PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object
GLhandleARB(GLAPIENTRY * PFNGLGETHANDLEARBPROC)(GLenum pname)
GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y)
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT
void(GLAPIENTRY * PFNGLTEXCOORD3HNVPROC)(GLhalf s, GLhalf t, GLhalf r)
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT *params)
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv
void(GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV
GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv
GLboolean(GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle)
GLAPI void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLUNIFORM2UIPROC)(GLint, GLuint, GLuint)
void(GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
void(GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC)(GLuint name, GLfloat *dashArray)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV
void(GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param)
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, GLvoid **pointer)
void(GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC)(GLuint video_capture_slot, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA
void(GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC)(GLuint program)
GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader
GLAPI void GLAPIENTRY glTexCoord4iv(const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB
void(GLAPIENTRY * PFNGLTEXCOORD2HNVPROC)(GLhalf s, GLhalf t)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod
void(GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN
void(APIENTRY * GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB
void(GLAPIENTRY * PFNGLDELETEPATHSNVPROC)(GLuint path, GLsizei range)
void(GLAPIENTRY * PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram
void(GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT
GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures
void(GLAPIENTRY * PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT *params)
GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points)
GLAPI void GLAPIENTRY glDepthRange(GLclampd zNear, GLclampd zFar)
GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync
GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT
void(GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params)
void(GLAPIENTRY * PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT
void(GLAPIENTRY * PFNGLRESETMINMAXPROC)(GLenum target)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv
void(GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat *params)
GLAPI GLboolean GLAPIENTRY glIsList(GLuint list)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETLIGHTXVPROC)(GLenum light, GLenum pname, GLfixed *params)
void(GLAPIENTRY * PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2)
void(GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC)(GLenum light, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT
void(GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA
GLAPI void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC)(GLenum func, GLint ref, GLuint mask)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer)
GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT
GLAPI void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv
GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect
void(GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target)
GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf
GLboolean(GLAPIENTRY * PFNGLISPROGRAMARBPROC)(GLuint program)
GLAPI void GLAPIENTRY glShadeModel(GLenum mode)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT
GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT
void(GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex
GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT
void(GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids)
GLboolean(GLAPIENTRY * PFNGLISTEXTUREEXTPROC)(GLuint texture)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT
void(GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, GLvoid *pointer)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV
GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui
void(GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLWAITSYNCPROC)(GLsync GLsync, GLbitfield flags, GLuint64 timeout)
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index)
GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV
GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
void(GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter
void(GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC)(void)
GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view
void(GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
GLenum(GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC)(GLfloat m[16])
GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx
void(GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value)
GLAPI void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB
void(GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode)
GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v)
GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v)
void(GLAPIENTRY * PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data)
GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL
GLAPI void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params)
GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT
void(GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v)
GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui
void(GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0
GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV
void(GLAPIENTRY * PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV
GLAPI void GLAPIENTRY glIndexfv(const GLfloat *c)
void(GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
GLsync(GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags)
void(GLAPIENTRY * PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
void(GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui
GLuint(GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName)
GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA
void(GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset)
GLAPI void GLAPIENTRY glMultMatrixd(const GLdouble *m)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution
void(GLAPIENTRY * PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers)
void(GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT
GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT
GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender
GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP
void(GLAPIENTRY * PFNGLPATHPARAMETERINVPROC)(GLuint path, GLenum pname, GLint value)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT
void(GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv
GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES
GLuint(GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name)
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT
GLboolean(GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC)(GLenum target)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC)(GLuint, GLenum, GLint *)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV
GLAPI void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC)(GLuint id, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map
void(GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image
GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT
GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv
GLboolean(GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE
void(GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI
GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv
genType::row_type row(genType const &m, length_t const &index)
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D
void(GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC)(GLenum target, GLenum pname, GLfixed *params)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB
void(GLAPIENTRY * PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2)
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax
GLboolean(GLAPIENTRY * PFNGLISBUFFERPROC)(GLuint buffer)
GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4
GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s)
void(GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle)
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv
void(GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *params)
void(GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params)
GLboolean(GLAPIENTRY * PFNGLISSHADERPROC)(GLuint shader)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf
GLAPI void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void(GLAPIENTRY * PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle)
GLboolean(GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC)(GLdouble m[16])
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats
GLAPI void GLAPIENTRY glPushMatrix(void)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT
void(GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV
void(GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV
void(GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y)
GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette
GLAPI void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLAPI void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv
GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier
GLuint(GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
void(GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle, GLenum access)
void(GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei primcount, const GLint *basevertex)
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform
GLAPI void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX
GLuint(GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const GLvoid *pointer, GLenum usage)
GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM
GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB
GLAPI void GLAPIENTRY glBindTexture(GLenum target, GLuint texture)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB
void(GLAPIENTRY * PFNGLWINDOWPOS3FVPROC)(const GLfloat *p)
GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv
GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui
GLAPI void GLAPIENTRY glPopClientAttrib(void)
GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v)
GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor
GLAPI void GLAPIENTRY glPushAttrib(GLbitfield mask)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *coords)
GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D
void(GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value)
void(GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV
void(GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC)(GLenum pname)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *coords)
void(GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f
GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback
GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE
void(GLAPIENTRY * PFNGLCOMPILESHADERPROC)(GLuint shader)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD
GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV
void(GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels
GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT
void(GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage
void(APIENTRY * GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array
const GLubyte *(GLAPIENTRY * PFNGLGETSTRINGIPROC)(GLenum, GLuint)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range
GLAPI void GLAPIENTRY glTexCoord3dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT
GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer
GLAPI GLint GLAPIENTRY glRenderMode(GLenum mode)
GLAPI void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC)(void)
GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv
GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint x, GLuint y, GLuint z)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB
void(GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords)
GLenum(GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC)(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT
GLAPI void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D
void(GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f
GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv
GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv
GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions
GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui
void(GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id)
void(GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists
void(GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id)
void(GLAPIENTRY * PFNGLFOGCOORDFVPROC)(const GLfloat *coord)
void(GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code)
void(GLAPIENTRY * PFNGLENDQUERYPROC)(GLenum target)
void(GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat *coords)
GLAPI void GLAPIENTRY glColor3ubv(const GLubyte *v)
GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV
GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT
GLAPI void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData
void(GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer)
GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params)
void(GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC)(void)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB
GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB
void(GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor)
void(GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64
GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv
GLAPI void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV
void(GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC)(GLint factor)
GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV
void(GLAPIENTRY * PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords)
GLAPI void GLAPIENTRY glDepthFunc(GLenum func)
GLAPI void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT
GLint(GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI
GLAPI void GLAPIENTRY glIndexd(GLdouble c)
GLboolean(GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE
GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX
void(GLAPIENTRY * PFNGLUNIFORM3UIPROC)(GLint, GLuint, GLuint, GLuint)
GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, const GLint param)
GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query
void(GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB
void(GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC)(GLenum, GLenum, const GLint *)
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit
void(GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
void(GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi
GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv
void(GLAPIENTRY * PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV
GLAPI void GLAPIENTRY glRasterPos2sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event
void(GLAPIENTRY * PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x)
GLAPI void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB
void(GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI
void(GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj)
GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v)
GLAPI void GLAPIENTRY glGetPolygonStipple(GLubyte *mask)
void(GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
void(GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
void(GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face)
void(GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index)
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT
void(GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT
GLAPI void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV
GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB
GLboolean(GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT *v)
void(GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num)
GLvoid *(GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv
void(GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint)
genType::col_type column(genType const &m, length_t const &index)
void(GLAPIENTRY * PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2)
GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader
void(GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
GLAPI void GLAPIENTRY glEvalPoint2(GLint i, GLint j)
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex
void(GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP
GLAPI void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v)
GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE
void(GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB
GLAPI void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y)
GLAPI const GLubyte *GLAPIENTRY glGetString(GLenum name)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv
GLAPI void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data
void(GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params)
GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV
GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension(const char *name)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *coords)
void(GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC)(void)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4
void(GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient
GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV
void(GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC)(GLfloat *weight)
GLAPI void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV
GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params)
GLAPI void GLAPIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI
GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv
void(GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *p)
GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV
void(GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC)(void)
void(GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count)
GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC)(GLuint index, const GLuint64EXT *v)
GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function
void(GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC)(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN
void(GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC)(void)
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV
void(GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble *params)
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params)
void(GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLclampd n, GLclampd f)
GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT
GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers
GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB
GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT
void(GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params)
GLM_FUNC_QUALIFIER matType< T, P >::transpose_type transpose(matType< T, P > const &m)
GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf
void(GLAPIENTRY * PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui
GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV
void(GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4
GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float
void(GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y)
GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum, GLenum)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects
GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLVERTEX4HNVPROC)(GLhalf x, GLhalf y, GLhalf z, GLhalf w)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN
GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV
void(GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)(GLuint64 handle)
GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query
GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex
GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI
GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers
GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV
GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL
void(GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
GLint(GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name)
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB
GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr
GLAPI void GLAPIENTRY glCallList(GLuint list)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC)(GLuint, GLuint, GLuint, GLuint)
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE
void(GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf)
GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV
GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex
void(GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value)
GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv
GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV
GLuint(GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x)
GLAPI GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
void(GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params)
GLAPI void GLAPIENTRY glIndexub(GLubyte c)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT
GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT
void(GLAPIENTRY * PFNGLMATERIALXVPROC)(GLenum face, GLenum pname, const GLfixed *params)
GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC)(GLfloat m[16])
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLAPI void GLAPIENTRY glNormal3bv(const GLbyte *v)
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint, GLsizei, const GLchar **, GLenum)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence
GLboolean(GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC)(GLenum target)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation
GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT
GLuint64(GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint texture, GLuint sampler)
GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT
void(GLAPIENTRY * PFNGLNORMAL3HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLAPI void GLAPIENTRY glNewList(GLuint list, GLenum mode)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT
GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory
void(GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT
GLAPI void GLAPIENTRY glPointSize(GLfloat size)
GLAPI void GLAPIENTRY glEdgeFlagv(const GLboolean *flag)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend
GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT
GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN
GLAPI void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei n, const GLubyte *v)
void(GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT
void(GLAPIENTRY * PFNGLBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN
void(GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT result[])
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv
void(GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)
GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate
void(GLAPIENTRY * PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0)
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance)
GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL
void(GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC)(void)
GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN
GLAPI void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void(GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv
void(GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d
GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV
GLenum(GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option)
GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV
GLboolean(GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint path, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalf s, GLhalf t)
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void(GLAPIENTRY * PFNGLWINDOWPOS2IPROC)(GLint x, GLint y)
GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat
void(GLAPIENTRY * PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences)
GLAPI void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count)
void(GLAPIENTRY * PFNGLDELETEPROGRAMPROC)(GLuint program)
GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle
GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV
void(GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC)(GLenum mode)
GLAPI void GLAPIENTRY glRasterPos3fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0
GLAPI void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv
GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT
GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv
void(GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge
GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD
void(GLAPIENTRY * PFNGLFOGCOORDDEXTPROC)(GLdouble coord)
GLAPI void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX
GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f
GLAPI void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT
GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f
GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM
GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3
GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum, GLenum, GLuint, GLint)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE
void(GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, GLvoid *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params)
void(GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object
void(GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params)
void(GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLvoid **param)
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI
void(GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list
GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV
GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler
void(GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI
void(GLAPIENTRY * PFNGLCOLOR4HVNVPROC)(const GLhalf *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array
GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB
void(GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV
void(GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat *equation)
GLAPI void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *param)
GLAPI void GLAPIENTRY glTexCoord2sv(const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels
GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT
GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD
void(GLAPIENTRY * PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset
GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv
GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI
void(GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT
GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV
GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation
void(GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample
void(GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC)(GLenum mode)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *coords)
GLAPI void GLAPIENTRY glFogf(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT
void(GLAPIENTRY * PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1)
void(GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points)
void(GLAPIENTRY * PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value)
GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv
void(GLAPIENTRY * PFNGLRESETHISTOGRAMPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT
GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB
void(GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV
GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range
void(GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL
GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage
GLAPI void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation)
void(GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced
GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV
GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample
GLboolean(GLAPIENTRY * PFNGLISQUERYPROC)(GLuint id)
void(GLAPIENTRY * PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv
void(GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor)
GLAPI void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat *params)
void(GLAPIENTRY * PFNGLWEIGHTUIVARBPROC)(GLint size, GLuint *weights)
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table
GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI
GLAPI void GLAPIENTRY glMatrixMode(GLenum mode)
GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT
void(GLAPIENTRY * PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params)
GLAPI void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
GLsync(GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC)(cl_context context, cl_event event, GLbitfield flags)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv
void(GLAPIENTRY * PFNGLORTHOXPROC)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace
void(GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB
GLAPI void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT *v)
void(GLAPIENTRY * PFNGLCOLORP4UIPROC)(GLenum type, GLuint color)
void(GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v)
GLAPI void GLAPIENTRY glRasterPos4dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI
GLuint(GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui
void(GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer
GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays
void(GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint *values)
void(GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT
void(GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void *img)
void(GLAPIENTRY * PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D
GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT
GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV
void(GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC)(GLuint name, GLenum coverMode)
GLAPI void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV
void(GLAPIENTRY * PFNGLPOINTSIZEXPROC)(GLfixed size)
void(GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
void(GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x)
void(GLAPIENTRY * PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride)
GLAPI void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT
void(GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids)
void(GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC)(GLenum pname, GLint value)
GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV
void(GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC)(GLenum, GLuint)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y)
GLAPI void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v)
GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT
void(GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params)
void(GLAPIENTRY * PFNGLPOINTPARAMETERXPROC)(GLenum pname, GLfixed param)
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample
void(GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
GLAPI void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT
void(GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void **params)
GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd
void(GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format)
GLAPI void GLAPIENTRY glNormal3dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV
GLint(GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void(GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
GLAPI void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT
GLAPI void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode)
GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB
GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex
void(GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalf *weight)
GLboolean(GLAPIENTRY * PFNGLISENABLEDIPROC)(GLenum, GLuint)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x)
GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha
GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT
GLuint(GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range)
void(GLAPIENTRY * PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB
GLAPI void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2)
void(GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC)(GLenum color, GLenum pname, GLint *value)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra
GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV
GLvdpauSurfaceNV(GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames)
void(GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
GLAPI void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalf *v)
void(GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t)
void(GLAPIENTRY * PFNGLPATHCOLORGENNVPROC)(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs)
void(GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB
GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV
GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT
void(GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS
GLAPI void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1
void(GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void(GLAPIENTRY * PFNGLGETCLIPPLANEXPROC)(GLenum pname, GLfixed eqn[4])
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv
GLboolean(GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences)
GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV
GLM_FUNC_DECL genType clamp(genType const &x, genType const &minVal, genType const &maxVal)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN
GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB
GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT
GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC)(GLenum pname, GLuint index, const GLfloat *val)
GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader
GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI
void(GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, GLvoid **param)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v)
void(GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle)
GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT
void(GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC)(GLenum target, GLenum lfunc, GLenum hfunc)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior
void(GLAPIENTRY * PFNGLGETFIXEDVPROC)(GLenum pname, GLfixed *params)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s)
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv
GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB
void(GLAPIENTRY * PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV
void(GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
void(GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer
GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT
GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle)
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5
GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT
void(GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC)(GLLOGPROCREGAL callback)
GLAPI void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param)
GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint program, GLint location, GLuint64 value)
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v)
GLAPI void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC)(GLenum pname, GLint param)
GLAPI void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT
void(GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values)
GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV
void(GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
void(GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
void(GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN
GLAPI void GLAPIENTRY glEvalCoord1dv(const GLdouble *u)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5
void(GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD
GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD
GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV
GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV
void(GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64
GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled
void(GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA
GLAPI void GLAPIENTRY glHint(GLenum target, GLenum mode)
void(GLAPIENTRY * PFNGLVERTEX2HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLCLIPPLANEFPROC)(GLenum plane, const GLfloat *equation)
GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV
GLAPI void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC)(GLenum face, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object
void(GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum matrixMode, const GLdouble *m)
GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV
GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT
void(GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params)
GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D
void(GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset)
void(GLAPIENTRY * PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV
GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC)(GLuint index, GLenum pname, GLuint64EXT *params)
GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX
GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV
GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture
void(GLAPIENTRY * PFNGLDELETESHADERPROC)(GLuint shader)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV
void(GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC)(GLenum mode)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params)
void(GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler
void(GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB
GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv
void(GLAPIENTRY * PFNGLVERTEX2HNVPROC)(GLhalf x, GLhalf y)
GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLvoid *img)
GLAPI void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
void(GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
GLhandleARB(GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC)(void)
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT
void(GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes
void(GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv
void(GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode)
GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender
GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB
void(GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC)(void)
void(GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC)(void)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT
void(GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB
GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData
void(GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target)
GLAPI void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE
void(GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void)
void(GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC)(GLdouble m[16])
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC)(GLuint, GLint, GLint)
GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram
void(GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC)(void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
GLAPI void GLAPIENTRY glDisable(GLenum cap)
void(GLAPIENTRY * PFNGLOBJECTPTRLABELPROC)(void *ptr, GLsizei length, const GLchar *label)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV
GLAPI void GLAPIENTRY glDepthMask(GLboolean flag)
void(GLAPIENTRY * PFNGLBEGINQUERYPROC)(GLenum target, GLuint id)
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert
void(GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v
void(GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage
void(GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble *v)
GLint(GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s)
GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB
GLAPI void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV
void(GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum, GLint, GLsizei, GLsizei)
GLuint(GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value)
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv
void(GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x)
void(GLAPIENTRY * PFNGLENDQUERYARBPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLMEMORYBARRIERPROC)(GLbitfield barriers)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output
GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble v[])
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range
GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers
void(GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC)(GLenum region)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB
GLAPI void GLAPIENTRY glIndexs(GLshort c)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv
GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB
void(GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB
GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv
GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT
GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT
void(GLAPIENTRY * PFNGLSCALEXPROC)(GLfixed x, GLfixed y, GLfixed z)
void(GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
void(GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT *params)
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB
GLAPI void GLAPIENTRY glTexCoord2fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue)
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT
void(GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD
void(GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC)(void)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV
void(GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha)
GLAPI void GLAPIENTRY glPassThrough(GLfloat token)
GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT
GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT
GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample
GLint(GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name)
GLAPI void GLAPIENTRY glRasterPos3sv(const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test
GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d
GLAPI void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords)
GLAPI void GLAPIENTRY glVertex2dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE
void(GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name)
void(GLAPIENTRY * PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1)
GLAPI void GLAPIENTRY glColor4uiv(const GLuint *v)
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN
void(GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit
GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB
void(GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern)
void(GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint *names)
void(GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glLoadName(GLuint name)
void(GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid **params)
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT
GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC)(GLuint, const GLint *)
GLboolean(GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT
void(GLAPIENTRY * PFNGLVARIANTUIVEXTPROC)(GLuint id, GLuint *addr)
void(GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length)
GLAPI void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture
void(GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void(GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *p)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced
GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv
GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y)
GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN
void(GLAPIENTRY * PFNGLUNIFORM1UIVPROC)(GLint, GLsizei, const GLuint *)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV
GLenum(GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC)(GLuint, const GLint *)
GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV
void(GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC)(GLenum, GLenum, const GLuint *)
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
GLint(GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC)(GLuint, const GLint *)
void(GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV
void(GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst)
GLboolean(GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY)
void(GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
void(GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f)
void(GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i
void(GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance)
GLAPI void GLAPIENTRY glDisableClientState(GLenum array)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC)(GLuint, GLenum, GLint *)
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar **uniformNames, GLuint *uniformIndices)
void(GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC)(GLuint name, GLenum param, GLint *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f
void(GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue)
GLAPI void GLAPIENTRY glIndexubv(const GLubyte *c)
void(GLAPIENTRY * PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC)(GLuint index, GLuint divisor)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture
GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s
void(GLAPIENTRY * PFNGLTEXPARAMETERXVPROC)(GLenum target, GLenum pname, const GLfixed *params)
void(GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer)
GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode)
void(GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV
GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv
GLvoid *(GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLuint(GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range)
void(GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void(GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV
GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void(GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex
GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV
void(GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object
void(GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum value, GLint *data)
void(GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids)
void(GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString)
void(GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params)
void(GLAPIENTRY * PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count)
void(GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv
void(GLAPIENTRY * PFNGLCLEARCOLORXPROC)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
void(GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access)
GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT
GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
void(GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg
GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV
GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci
GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void(GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords)
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange
void(GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2)
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI
GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv
GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB
void(GLAPIENTRY * PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids)
GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT
void(GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC)(void)
void(GLAPIENTRY * PFNGLLIGHTXVPROC)(GLenum light, GLenum pname, const GLfixed *params)
GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX
void(GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint *param)
void(GLAPIENTRY * PFNGLWEIGHTIVARBPROC)(GLint size, GLint *weights)
GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui
GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd
void(GLAPIENTRY * PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option
void(GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
GLAPI void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d
void(GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y)
GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv
GLAPI void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE
void(GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv
GLAPI void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD
void(GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT
GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord
void(GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color)
void(GLAPIENTRY * PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name)
GLAPI void GLAPIENTRY glFogiv(GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB
void(GLAPIENTRY * PFNGLVARIANTBVEXTPROC)(GLuint id, GLbyte *addr)
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV
GLboolean(GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer)
void(GLAPIENTRY * PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x)
void(GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar *name, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB
GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers
GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV
void(GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store
void(GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC)(GLuint id, GLenum pname, GLint64 *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params)
struct _cl_context * cl_context
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv
GLint(GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV
GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query
GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT
GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD
void(GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value)
void(GLAPIENTRY * PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *data)
void(GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords)
GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram
GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv
GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB
void(GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC)(GLclampf value)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422
GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui
void(GLAPIENTRY * PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE
void(GLAPIENTRY * PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint *names)
GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB
void(GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
void(GLAPIENTRY * PFNGLLIGHTXPROC)(GLenum light, GLenum pname, GLfixed param)
GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv
void(GLAPIENTRY * PFNGLBLENDBARRIERNVPROC)(void)
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1
GLAPI void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue)
GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef
GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s)
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT
GLAPI void GLAPIENTRY glRasterPos4fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv
void(GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
void(GLAPIENTRY * PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params)
GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex
GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui
void(GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv
void(GLAPIENTRY * PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB
GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance
GLAPI void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array
void(GLAPIENTRY * PFNGLWINDOWPOS3IVPROC)(const GLint *p)
GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX
void(GLAPIENTRY * PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat *equation)
GLuint(GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC)(GLenum dataType, GLenum storageType, GLenum range, GLuint components)
void(GLAPIENTRY * PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value)
GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei num, const GLdouble *params)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI
GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv
GLintptr GLvdpauSurfaceNV
GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus
void(GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC)(GLuint array)
GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx
GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT
GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer
GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV
void(GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *coords)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV
void(GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting
GLuint64(GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV
GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV
void(GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC)(GLuint fence)
GLboolean(GLAPIENTRY * PFNGLISFENCENVPROC)(GLuint fence)
GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV
GLAPI void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv
GLAPI void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i
GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback
void(GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode)
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size
GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT
void(GLAPIENTRY * PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void(GLAPIENTRY * PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition)
void(GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat factor, GLfloat units)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB
GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT
GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos
void(GLAPIENTRY * PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax
GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB
GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT
GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer)
GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers
GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT
GLAPI void GLAPIENTRY glIndexMask(GLuint mask)
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB
GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel
GLenum(GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit
GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT
void(GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export
GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT
void(GLAPIENTRY * PFNGLFOGXPROC)(GLenum pname, GLfixed param)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object
void(GLAPIENTRY * PFNGLWEIGHTFVARBPROC)(GLint size, GLfloat *weights)
GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv
GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0)
void(GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI
GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX
void(GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers
GLAPI void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV
GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT
GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT
void(GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index)
GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB
GLAPI void GLAPIENTRY glTexCoord2dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum
void(GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers)
void(GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid *data)
void(GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE
GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride)
void(GLAPIENTRY * PFNGLENABLEIPROC)(GLenum, GLuint)
GLAPI void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r)
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample
void(GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT
GLAPI void GLAPIENTRY glColor4iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB
GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram
GLEWAPI const GLubyte *GLEWAPIENTRY glewGetErrorString(GLenum error)
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
GLAPI GLuint GLAPIENTRY glGenLists(GLsizei range)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1
void(GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV
GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV
void(GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y)
GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV
GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES
GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv
void(GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv
void(GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample
void(GLAPIENTRY * PFNGLSAMPLEMASKIPROC)(GLuint index, GLbitfield mask)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float
GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB
void(GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param)
void(GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glVertex4sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f
GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
void(GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *coords)
GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform
GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN
GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader
GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query
GLAPI void GLAPIENTRY glFrontFace(GLenum mode)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN
void(GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param)
GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV
void(GLAPIENTRY * PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, GLvoid *pointer)
void(GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params)
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI
void(GLAPIENTRY * PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data)
void(GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT
GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip
GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES
GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV
GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI
void(GLAPIENTRY * PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI
GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV
GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading
void(GLAPIENTRY * PFNGLDISABLEIPROC)(GLenum, GLuint)
void(GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f
void(GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei primcount)
void(GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum value, GLuint index, GLboolean *data)
GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles
void(GLAPIENTRY * PFNGLENDQUERYANGLEPROC)(GLenum target)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture
GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV
void(GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended
GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT
void(GLAPIENTRY * PFNGLWEIGHTDVARBPROC)(GLint size, GLdouble *weights)
GLAPI void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue)
GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT
GLAPI void GLAPIENTRY glEvalCoord2fv(const GLfloat *u)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX
GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT
GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB
void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset
void(GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint location, GLuint64 value)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture
GLAPI void GLAPIENTRY glTexCoord4fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv
GLAPI void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
GLAPI void GLAPIENTRY glIndexf(GLfloat c)
void(GLAPIENTRY * PFNGLWEIGHTUSVARBPROC)(GLint size, GLushort *weights)
void(GLAPIENTRY * PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers)
GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint, GLenum, GLuint *)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled
void(GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface)
GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX
void(GLAPIENTRY * PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp)
void(GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span)
void(GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
void(GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC)(GLenum, GLenum, GLint *)
GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback
GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV
GLAPI void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
void(GLAPIENTRY * PFNGLGETMATERIALXVPROC)(GLenum face, GLenum pname, GLfixed *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float
GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC)(GLenum face, GLenum pname, const GLfloat param)
GLAPI void GLAPIENTRY glRasterPos4sv(const GLshort *v)
void(GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui
void(GLAPIENTRY * PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params)
GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix
GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv
GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, GLuint *ids)
GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB
GLAPI void GLAPIENTRY glRasterPos2i(GLint x, GLint y)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, const GLint *value)
void(GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC)(void)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI
GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv
GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT
void(GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void(GLAPIENTRY * PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer)
GLAPI void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue)
GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI
void(GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX
void(GLAPIENTRY * PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program)
GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT *v)
void(GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT
void(GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i
GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB
void(GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value)
GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV
void(GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB
void(GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLDEPTHRANGEFPROC)(GLclampf n, GLclampf f)
void(GLAPIENTRY * PFNGLFOGCOORDDVPROC)(const GLdouble *coord)
void(GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, GLvoid *pointer)
GLAPI void GLAPIENTRY glLightModeli(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN
void(GLAPIENTRY * PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data)
void(GLAPIENTRY * PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader)
GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI
GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT
GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal
GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil
GLint(GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv
void(GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d
void(GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices)
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params)
GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader
void(GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor)
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV
void(GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT
void(GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA
GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE
void(GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
void(GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX
GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB
void(GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT
void(GLAPIENTRY * PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
GLAPI void GLAPIENTRY glPopMatrix(void)
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture
GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter
GLAPI void GLAPIENTRY glLoadMatrixf(const GLfloat *m)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB
void(GLAPIENTRY * PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2
void(GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC)(GLuint video_capture_slot)
void(GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x)
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT
GLAPI void GLAPIENTRY glNormal3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s
GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN
void(GLAPIENTRY * PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS
GLint(GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle
GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv
void(GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load
GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT
GLvoid *(GLAPIENTRY * PFNGLMAPBUFFERPROC)(GLenum target, GLenum access)
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory
GLAPI void GLAPIENTRY glColor4bv(const GLbyte *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster
GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV
void(GLAPIENTRY * PFNGLGETUNIFORMUIVPROC)(GLuint, GLint, GLuint *)
void(GLAPIENTRY * PFNGLCOPYPATHNVPROC)(GLuint resultPath, GLuint srcPath)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y)
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint
void(GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC)(GLuint monitor)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC)(GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, const GLint param)
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT
GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV
void(GLAPIENTRY * PFNGLCOLOR3HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers
GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program
GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV
GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv
GLint(GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name)
GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui
GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT
GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV
GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT
GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI
void(APIENTRY * GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam)
GLboolean(GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D
GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV
GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB
GLuint(GLAPIENTRY * PFNGLCREATESHADERPROC)(GLenum type)
void(GLAPIENTRY * PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB
GLAPI void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t)
GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV
GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray
void(GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const GLvdpauSurfaceNV *surfaces)
void(GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv
GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV
GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT
GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx
GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray
void(GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLvoid *img)
GLboolean(GLAPIENTRY * PFNGLISVERTEXARRAYPROC)(GLuint array)
void(GLAPIENTRY * PFNGLGETSHADERSOURCEPROC)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source)
void(GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params)
GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT
GLAPI void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN
void(GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *p)
void(GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT
void(GLAPIENTRY * PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
GLAPI void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
void(GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT *params)
GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT
GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui
GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV
void(GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN
void(GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics)
void(GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride)
void(GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
GLuint64(GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC)(GLuint, const GLuint *)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
void(GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements
void(GLAPIENTRY * PFNGLGENQUERIESANGLEPROC)(GLsizei n, GLuint *ids)
GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB
void(GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object
void(GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel
GLAPI void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value)
GLAPI void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v)
GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLuint count, const GLint *attribs, GLenum bufferMode)
GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI
GLAPI void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC)(GLenum light, GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias
void(GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC)(GLuint index, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D
GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv
GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT
void(GLAPIENTRY * PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
void(GLAPIENTRY * PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
void(GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev
GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT
GLAPI void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT
GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue)
GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable
void(GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT
GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT
void(GLAPIENTRY * PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f
void(GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access)
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv
void(GLAPIENTRY * PFNGLTEXCOORD1HNVPROC)(GLhalf s)
GLAPI void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLAPI void GLAPIENTRY glLoadMatrixd(const GLdouble *m)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint x)
GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT
GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable
void(GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture
void(GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC)(GLuint, GLenum)
void(GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id)
GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS
GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s)
void(GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC)(GLint i)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv
void(GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble *coords)
GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT
GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern)
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV
void(GLAPIENTRY * PFNGLGETTEXENVXVPROC)(GLenum env, GLenum pname, GLfixed *params)
void(GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC)(GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
GLAPI void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV
void(GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv
void(GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params)
GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code)
void(GLAPIENTRY * PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode)
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV
GLAPI void GLAPIENTRY glLogicOp(GLenum opcode)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes
GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv
void(GLAPIENTRY * PFNGLTEXENVXVPROC)(GLenum target, GLenum pname, const GLfixed *params)
void(GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC)(GLsizei n, const GLuint *ids)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod
void(GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC)(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z)
GLAPI void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once
void(GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog
void(GLAPIENTRY * PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI
GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT
GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv
void(GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glEvalPoint1(GLint i)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor)
void(APIENTRY * GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, GLvoid *context)
GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB
GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer
GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits
GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square
GLAPI void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT
GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI
GLAPI void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample
GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV
GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture
void(GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj)
GLAPI void GLAPIENTRY glEvalCoord1f(GLfloat u)
void(GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather
GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT
GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract
void(GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params)
void(GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC)(void)
void(GLAPIENTRY * PFNGLGENERATEMIPMAPPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value)
void(GLAPIENTRY * PFNGLTEXCOORD4HNVPROC)(GLhalf s, GLhalf t, GLhalf r, GLhalf q)
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *param)
GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI
void(GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value)
void(GLAPIENTRY * PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV
void(GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v)
GLboolean(GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC)(const GLchar *ext)
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT
void(GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV
void(GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table)
GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV
void(GLAPIENTRY * PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z)
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading
GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN
GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE
void(GLAPIENTRY * PFNGLPATHTEXGENNVPROC)(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs)
GLAPI void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue)
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT
void(GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT
GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB
GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers
void(GLAPIENTRY * PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length)
void(GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords)
GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param)
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size
void(GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT
GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride)
GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv
void(GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC)(GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects
GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI
GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD
GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB
GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLWEIGHTUBVARBPROC)(GLint size, GLubyte *weights)
GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d
GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB
GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query
GLAPI void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
void(GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern)
GLAPI void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB
void(GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax)
void(GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC)(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays
GLboolean(GLAPIENTRY * PFNGLISQUERYANGLEPROC)(GLuint id)
void(GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const GLvoid *userParam)
void(GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords)
GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV
void(GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef
void(GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
void(GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv
void(GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC)(GLint location, GLuint64 value)
GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData
void(GLAPIENTRY * PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV
GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX
void(GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w)
void(GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program
void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier
GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation
GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param)
GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC)(GLenum texCoordSet, GLenum pname, GLfloat *value)
void(GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters
GLAPI void GLAPIENTRY glTexCoord4sv(const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object
GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT
GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV
void(GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
void(GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum)
GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV
void(GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
GLAPI void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
GLAPI void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC)(GLuint, const GLubyte *)
void(GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT
void(GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, GLvoid **params)
GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI
GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT
GLboolean(GLAPIENTRY * PFNGLISPATHNVPROC)(GLuint path)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv
GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV
void(GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC)(GLenum texCoordSet, GLenum pname, GLint *value)
void(GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count)
GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex
GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV
GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx
GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA
void(GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv
GLAPI void GLAPIENTRY glTexCoord2i(GLint s, GLint t)
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI
GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL
GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT
GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv
GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ
void(GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv
void(GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords)
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName
GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB
void(GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC)(GLenum type, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette
void(GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX
void(GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB
void(GLAPIENTRY * PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB
void(GLAPIENTRY * PFNGLUNIFORM4UIPROC)(GLint, GLuint, GLuint, GLuint, GLuint)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC)(GLuint, const GLint *)
GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *ids)
void(GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint)
void(GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading
void(GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters)
void(GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
GLAPI void GLAPIENTRY glCullFace(GLenum mode)
GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT
void(GLAPIENTRY * PFNGLVARIANTDVEXTPROC)(GLuint id, GLdouble *addr)
GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s
GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox
GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT
void(GLAPIENTRY * PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags)
GLAPI void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f
GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB
void(GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string)
GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor
GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil
GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI
void(GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv
GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
GLuint(GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar *string)
void(GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC)(GLint size, GLubyte *indices)
void(GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params)
GLboolean(GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name)
GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex
GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC)(GLenum light, GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX
void(GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC)(void)
GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC)(GLuint, const GLuint *)
GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLAPI void GLAPIENTRY glTexCoord2iv(const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex
void(GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
void(GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax)
GLAPI void GLAPIENTRY glAccum(GLenum op, GLfloat value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv
GLsync(GLAPIENTRY * PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV
GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x)
void(GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id)
void(GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub
void(GLAPIENTRY * PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLvoid *img)
GLAPI void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI
void(GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *coords)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC)(GLclampx value, GLboolean invert)
GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT
void(GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program
GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines
void(GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint location, GLsizei count, const GLuint64 *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA
GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv
GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture
GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT
GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble *params)
GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv
void(GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv
GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT
GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx
void(GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC)(GLuint texture)
GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV
void(GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE
GLAPI void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void(GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64 handle)
void(GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
void(GLAPIENTRY * PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler)
GLuint64(GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture)
void(GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
void(GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params)
GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLDRAWTEXTURENVPROC)(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1)
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size
GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv
GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT
GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex
GLhandleARB(GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType)
GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage
void(GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT
void(GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC)(GLenum matrixMode, const GLdouble *m)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv
void(GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params)
GLEWAPI const GLubyte *GLEWAPIENTRY glewGetString(GLenum name)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary
GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i
GLAPI void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint program, GLint location, GLuint64 value)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar
GLAPI void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN
GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data
GLAPI void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLGETBOOLEANI_VPROC)(GLenum, GLuint, GLboolean *)
void(GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
GLuint(GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC)(GLenum region)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync
void(GLAPIENTRY * PFNGLCOLORMASKIPROC)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
GLAPI void GLAPIENTRY glPixelStorei(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT
void(GLAPIENTRY * PFNGLTEXSCISSORINTELPROC)(GLenum target, GLclampf tlow, GLclampf thigh)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC)(void)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64EXT *params)
GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV
void(GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index)
void(GLAPIENTRY * PFNGLUSEPROGRAMPROC)(GLuint program)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP
GLAPI void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz)
void(GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers)
void(GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params)
void(GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC)(GLenum matrixMode, const GLdouble *m)
GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB
void(GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC)(const GLint *p)
GLAPI void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV
void(GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort *coords)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0)
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *param)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT
void(GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT
void(GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV
GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT
void(GLAPIENTRY * PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV
GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB
void(GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT
void(GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB
GLAPI void GLAPIENTRY glRasterPos3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS
GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV
void(GLAPIENTRY * PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT
GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT
GLAPI void GLAPIENTRY glColor3usv(const GLushort *v)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *coords)
void(GLAPIENTRY * PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform
GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend
void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride)
GLAPI void GLAPIENTRY glColor4sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT
void(GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params)
GLM_FUNC_DECL genType::value_type length(genType const &x)
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, GLvoid *string)
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD
void(GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs)
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC)(GLuint, const GLuint *)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT
void(GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
void(GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name)
GLAPI void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
void(GLAPIENTRY * PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)
void(GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const GLvoid *data, GLbitfield flags)
void(GLAPIENTRY * PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation
GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV
GLAPI void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v)
GLAPI void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3
void(GLAPIENTRY * PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue)
GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV
GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object
GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions
GLint(GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC)(GLuint, const GLchar *)
void(GLAPIENTRY * PFNGLGETCLIPPLANEFPROC)(GLenum pname, GLfloat eqn[4])
GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV
GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV
void(GLAPIENTRY * PFNGLTEXPARAMETERXPROC)(GLenum target, GLenum pname, GLfixed param)
void(GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC)(GLuint mask)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map
GLuint(GLAPIENTRY * PFNGLCREATEPROGRAMPROC)(void)
void(GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3)
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB
GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT
GLAPI void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT
void(GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv
GLAPI void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT *v)
GLboolean(GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap)
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB
void(GLAPIENTRY * PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value)
GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv
void(GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB
GLAPI void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2)
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB
GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT
void(GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v)
void(GLAPIENTRY * PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar **strings, const GLint *lengths)
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM
GLAPI void GLAPIENTRY glTexCoord1s(GLshort s)
void(GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x)
void(GLAPIENTRY * PFNGLVERTEX4HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv
GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object
GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params)
GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f
void(GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w)
GLAPI void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers
GLAPI GLenum GLAPIENTRY glGetError(void)
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT
void(GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture)
void(GLAPIENTRY * PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value)
void(GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV
GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x)
void(GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte *pattern)
GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv
GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV
GLboolean(GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r)
GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB
void(GLAPIENTRY * PFNGLORTHOFPROC)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
void(GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX
GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC)(GLenum light, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat
void(GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLvoid *table)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv
void(GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, GLvoid *addr)
GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT
GLboolean(GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
void(GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC)(GLuint, const GLushort *)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT
void(GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV
GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx
void(GLAPIENTRY * PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color)
void(GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT *v)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv
GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D
GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks
void(GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalf x, GLhalf y)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1
void(GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset)
GLboolean(GLAPIENTRY * PFNGLISPROGRAMPROC)(GLuint program)
void(GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLUNIFORM3UIVPROC)(GLint, GLsizei, const GLuint *)
void(GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT
GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates
void(GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv
void(GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const GLvoid *string)
GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion
void(GLAPIENTRY * PFNGLFOGCOORDHNVPROC)(GLhalf fog)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5
GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB
GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth
void(GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param)
GLAPI void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT
void(GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC)(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4
GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB
void(GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLCOLOR4HNVPROC)(GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points)
void(GLAPIENTRY * PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object
void(GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
GLAPI void GLAPIENTRY glFogi(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX
void(GLAPIENTRY * PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer)
GLAPI void GLAPIENTRY glIndexdv(const GLdouble *c)
GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code)
GLboolean(GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC)(GLuint path, GLuint mask, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL
void(GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glColor3bv(const GLbyte *v)
void(GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays)
void(GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers)
GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv
void(GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0)
GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB
GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC)(GLuint, GLenum, GLfloat *)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT
void(GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level)
GLAPI void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB
void(GLAPIENTRY * PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects
void(GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *coords)
GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT
void(GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV
void(GLAPIENTRY * PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
void(GLAPIENTRY * PFNGLWEIGHTSVARBPROC)(GLint size, GLshort *weights)
GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV
GLAPI void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT
void(GLAPIENTRY * PFNGLCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue)
GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT
GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT *v)
void(GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w)
GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1)
GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer
GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN
GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV
GLAPI void GLAPIENTRY glPopAttrib(void)
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT
GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat m[16])
GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT
GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax
void(GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC)(GLenum matrixMode, const GLfloat *m)
GLboolean(GLAPIENTRY * PFNGLISSYNCPROC)(GLsync GLsync)
GLenum(GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void)
GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT
GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT
GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v
void(GLAPIENTRY * PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params)
void(GLAPIENTRY * PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB
void(GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC)(void)
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays
void(GLAPIENTRY * PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj)
GLAPI void GLAPIENTRY glVertex3fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat x)
GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV
void(GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num)
GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable
void(GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r)
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB
void(GLAPIENTRY * PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage
void(GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers)
void(GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE
GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT
void(GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode)
GLAPI void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v)
void(GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv
void(GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
void(GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val)
void(GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL
GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s
void(GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI
GLboolean(GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline)
GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT
void(GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC)(GLenum mode)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv
void(GLAPIENTRY * PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride)
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata
GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute
GLAPI void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
GLAPI void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values)
GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers
GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV
GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV
void(GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
void(GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects
void(GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalf *v)
void(GLAPIENTRY * PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI
GLAPI void GLAPIENTRY glPopName(void)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object
GLvoid *(GLAPIENTRY * PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access)
void(GLAPIENTRY * PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV
GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV
GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui
void(GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLWINDOWPOS2SVPROC)(const GLshort *p)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA
GLAPI void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended
GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4
GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV
void(GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *p)
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv
void(GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs)
void(GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV
void(GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays
GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV
GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex
void(GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC)(GLuint marker)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
GLAPI void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC)(GLenum light, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV
void(GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program)
GLAPI void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat
void(GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar *marker)
GLAPI void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC)(GLenum face, GLenum pname, const GLint param)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2
GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d
GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v
void(GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord)
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture
GLAPI void GLAPIENTRY glTexCoord3sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer
GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV
GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv
void(GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
GLuint(GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name)
GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV
GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB
GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT
void(GLAPIENTRY * PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture
GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv
GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE
void(GLAPIENTRY * PFNGLGETINTEGER64I_VPROC)(GLenum, GLuint, GLint64 *)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor)
GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv
GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage
GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks
GLAPI void GLAPIENTRY glVertex2s(GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value)
void(GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream)
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD
GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui
void(GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers)
void(GLAPIENTRY * PFNGLCLAMPCOLORPROC)(GLenum, GLenum)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader
void(GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *p)
GLAPI void GLAPIENTRY glMultMatrixf(const GLfloat *m)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC)(GLuint, const GLbyte *)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC)(GLenum light, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer)
GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT
GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLACTIVETEXTUREPROC)(GLenum texture)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV
void(GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB
void(GLAPIENTRY * PFNGLROTATEXPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI
GLboolean(GLAPIENTRY * PFNGLISSAMPLERPROC)(GLuint sampler)
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss
void(GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB
void(GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select
GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include
GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders
void(GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)
void(GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC)(GLenum target, GLuint id)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample
void(GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
GLAPI void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers)
void(GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT
void(GLAPIENTRY * PFNGLCLIPPLANEXPROC)(GLenum plane, const GLfixed *equation)
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum, GLenum, GLint64 *)
GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV
void(GLAPIENTRY * PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj)
void(GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord)
GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void(GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string
void(GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params)
void(GLAPIENTRY * PFNGLREADBUFFERREGIONPROC)(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x)
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD
void(GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points)
void(GLAPIENTRY * PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, GLvoid *addr)
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV
void(GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC)(GLuint name, GLfloat *coords)
void(GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte x, GLbyte y, GLbyte z)
GLAPI void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image)
void(GLAPIENTRY * PFNGLFOGCOORDFEXTPROC)(GLfloat coord)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv
void(GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv
GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV
void(GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum matrixMode)
void(GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture
void(GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params)
GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT
GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x)
void(GLAPIENTRY * PFNGLLIGHTENVIEXTPROC)(GLenum pname, GLint param)
GLAPI void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i
GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT
void(GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer)
GLAPI void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param)
GLuint(GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar **strings)
GLAPI void GLAPIENTRY glColor4usv(const GLushort *v)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT
GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT
GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV
GLboolean(GLAPIENTRY * PFNGLISFENCEAPPLEPROC)(GLuint fence)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT
GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv
GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer
void(GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC)(void)
void(GLAPIENTRY * PFNGLFOGXVPROC)(GLenum pname, const GLfixed *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV
GLAPI void GLAPIENTRY glTexCoord1i(GLint s)
GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility
void(GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64EXT *params)
GLAPI void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param)